I Don't Think I Will Ever Get Tired Of The Nature In Rdr



I don't think I will ever get tired of the nature in rdr
-
deepestinternetcolor liked this · 3 years ago
-
sasasblr reblogged this · 3 years ago
-
sasasblr liked this · 3 years ago
-
galaxiisheep liked this · 3 years ago
-
eclectic-like-furniture liked this · 3 years ago
-
krabbysims liked this · 3 years ago
-
boxcaroscar liked this · 3 years ago
-
revswanson reblogged this · 3 years ago
-
daman19942 liked this · 3 years ago
-
itsyuna liked this · 3 years ago
-
itsdiamondeyesuniverse liked this · 3 years ago
-
potential-fate liked this · 3 years ago
-
bstu liked this · 3 years ago
-
heromonty liked this · 3 years ago
-
goatskickin liked this · 3 years ago
-
forinthryhawk liked this · 3 years ago
-
mdpthatsme liked this · 3 years ago
-
earlypleasantview liked this · 3 years ago
-
hemfbg liked this · 3 years ago
-
alisanda330 liked this · 3 years ago
-
irueone liked this · 3 years ago
More Posts from Vegan-kaktus
1. I needed to reblog this with yakumtsaki's (10/10) meme
2. I found out that there are 18(!) texture resources in total containing the same pink color as shown above, but with different opacities and texture sizes:

I wonder what this is? Like, what did EA intend to do with... this
Edit 2021-09-25: @bstu, @userdata said:
bstu Oh, hi! I forgot I tested this in the Pleasantsims server and it turned out not to be it. I have a theory though - this used to be a normal texture until it got borked, but it got saved in a borked 'pink flashing' state. Since they could edit stuff live, and also generally didn't clean up after themselves, I think it might be a fair assumption? ๐ค
userdata i don't know how this is related, but this shade of pink was used in ts1 for transparency (similarly to grayscale alpha maps in ts2), so this might be a leftover from early development? idk
So yeah, it's probably not the pink flashing after all lol ๐ฉ

did I just find the pink flashing texture

I love @episims' turn on/off mod (you should grab it if you don't use it already! :-D) but unfortunately ts2 doesn't have the appropriate icons for many of the new turn ons/offs, hence epi using the ts4 ones, which I think are nice! But I do miss the ts2 icons. I talked to epi and they gave me some encouragement so I started poking around in SimPE for various icons to edit/re-use, and this is how it's looking so far! :-D

Also made a version for the people not using clean ui:

from left to right: life skills, poor, fatness, fitness, animal lover, good dancer, rich, vampire, beard, glasses, makeup, talented, good reputation and bad reputation.
Please excuse the awkward and uneven space between the icons, I'll fix that + remove the shadow on the icon for "talented".
Anyhow! My questions/thoughts:
1. does my choice of icon for "life skills" make sense? is it fitting?
2. should I use my re-creation of ts3's icon or EA's dog+cat icon for "animal lover"?

3. should I use the "good dancer" icon seen above or this one?

4. should I use the reputation icons above or this?

For the other turn ons/offs I swapped them back to EA's original (the alien icon is new though!)

Thanks in advance for any feedback! \(โ ใ โ )/
You don't know what the file name is called for the original roads in game in SimPE? Would love some help to find it (A)
Hello anon! :-D I can be of help! \(โ ใ โ )/
If you use finder's "namemap search" and put in "lotskirtroad" and "roads" you'll find the textures you're after! :-D


in case tumblr is acting up and you can't click on the images, here they are in high-res: 1, 2
Keep in mind that the different terrains (lush (aka grass), dirt, concrete) all have their own road textures, so if you only replace the concrete textures with your new road (if you're making a default replacement that is!) the grass/dirt terrains won't be using your new default, because you only replaced the concrete ones :-) and the "lotskirtroad" are the ones used when in lot-view and the *insertterraintyphere*_roads_*insertnumbershere* (i.e resources seen in the second image) are the ones used in neighborhood-view!
... Hopefully that made sense? (โกหใ หโก)b
The hair color turn on/off icons look like this:

and I think I might have found another type of icons for said turn on/offs! I found it in the UI file from apartment life:

I wonder why they didn't finish the brown/black ones though? anyway, the style is the same as the fitness icon:

I get why EA went with mannequin icons instead, but I'm thinking of bringing back these faces bc I quite like them! I will give them different skin colors instead though :-D