You Don't Know What The File Name Is Called For The Original Roads In Game In SimPE? Would Love Some
You don't know what the file name is called for the original roads in game in SimPE? Would love some help to find it (A)
Hello anon! :-D I can be of help! \(★ㅂ★)/
If you use finder's "namemap search" and put in "lotskirtroad" and "roads" you'll find the textures you're after! :-D


in case tumblr is acting up and you can't click on the images, here they are in high-res: 1, 2
Keep in mind that the different terrains (lush (aka grass), dirt, concrete) all have their own road textures, so if you only replace the concrete textures with your new road (if you're making a default replacement that is!) the grass/dirt terrains won't be using your new default, because you only replaced the concrete ones :-) and the "lotskirtroad" are the ones used when in lot-view and the *insertterraintyphere*_roads_*insertnumbershere* (i.e resources seen in the second image) are the ones used in neighborhood-view!
... Hopefully that made sense? (♡˙ㅂ˙♡)b
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More Posts from Vegan-kaktus
1. I needed to reblog this with yakumtsaki's (10/10) meme
2. I found out that there are 18(!) texture resources in total containing the same pink color as shown above, but with different opacities and texture sizes:

I wonder what this is? Like, what did EA intend to do with... this
Edit 2021-09-25: @bstu, @userdata said:
bstu Oh, hi! I forgot I tested this in the Pleasantsims server and it turned out not to be it. I have a theory though - this used to be a normal texture until it got borked, but it got saved in a borked 'pink flashing' state. Since they could edit stuff live, and also generally didn't clean up after themselves, I think it might be a fair assumption? 🤔
userdata i don't know how this is related, but this shade of pink was used in ts1 for transparency (similarly to grayscale alpha maps in ts2), so this might be a leftover from early development? idk
So yeah, it's probably not the pink flashing after all lol 😩

did I just find the pink flashing texture



I finished going through (and organizing!) my downloads folder yesterday, so I opened up one of the existing neighborhoods and made "me" (not really haha) and Ellen, decorated a house quickly and played for the first time in years.
Ellen got sprayed by a skunk on day 2, I disliked the neighbors and am constantly sweating 🤡



Some more rdr2 photos bc I love this game \(★ㅂ★)/


I love Voeille's snow default, but the texture size is 2048x2048 and I don't use anything above 1024x1024 in my game, so I decreased it to 1024x1024 and thought I might as well share my small edit :-)
EA's original size: 512x512 (x4)
My default's size: 1024x1024 (x4)
Voille's original default's size: 2048x2048 (x4)
The file has been compressed and this default requires seasons. Don't forget to grab the other gorgeous defaults from Voeille! (the snow default were the only textures above 1024x1024)
I also recommend this snowflake default by @ivy-sims and "no more blue snow" shader fix by @veronavillequiltingbee, though I think everyone might already be using those by now (♡˙ㅂ˙♡)b my preview was taken before I had successfully installed that shader, for anyone wondering!
As usual, let me know if you stumble upon any problems :-) and remember you can only have one default for the snow textures in your downloads folder at a time! The only default for these textures out there I know of is Voeille's original default, so choose between my version or Voeille's original :-)
DOWNLOAD: SFS
Credit: all credit goes to @an-elegant-simblr!






Finally! Here's my default for the delivery NPC \(★ㅂ★)/
NPC Clothing + Cap
As usual, the very first thing I did was remove EA's horrendous shadows (; ಠㅂಠ) then I changed color, replaced the logo on the cap + clothing with my new one. I replaced the logo on the chest with an employee bagde instead though (I snatched that from the pizza NPC's texture -which I have a default for here if you're interested!). I also improved EA's AF fat morph quite a bit so now it looks better around the boob and butt area (it legit looked like EA took the naked mesh and just.. slapped the shoes on). I made the waist wider on the AF mesh (thin+fat) since it looked waaay too small. I also fixed some weird pointy vertexes on the AM (thin+fat) mesh. Unfortunately, the bagde looks a bit stretched on the AF fat morph and I couldn't fix it :-(
Vehicle
I changed color (which I snatched from TNW's default) and made a new logo using resources from EA's old logo :-D unfortunately, one side will show the text flipped and I couldn't fix this because of how the texture looks (trust me, it looked ridiculous when I tried fixing it!). Also, keep in mind that if you use any of psychosim's grungy vehicle defaults from this post with my delivery vehicle default, the insides will be grungy on this vehicle as well. This is because all of EA's trucks share those textures, which psychosim replaces in both their defaults.
Shopping Basket
I also gave the shopping basket a new look + removed the groundshadow. EA's basket had sugar, milk, eggs, ice cream(?), sausage and some sort of meat but in my basket you have bread, milk, bananas, cereal, cabbage and macncheese! The basket is also new, I re-used simi-simmer's shopping basket but re-made the file (since simi deleted the download because of problems with the default). Worth mentioning is that my basket default now uses two textures, instead of one.
The textures are all EA's original, but whenever I share my food defaults I'll update this default!
EA's basket:
Polys: 1256
Textures: 1 (128x256)
My default:
Polys: 1583
Textures: 2 (256x512 & 256x256)
Misc Deco
I repo'd chimerical's extracted boxes (they are found inside the delivery vehicle) to "vehicledeliverytruck-box_txtr" since their texture was a copy of EA's texture, and if things can be repo'd - then I need them repo'd :-D I did edit the "largerboxes1" mesh and deleted some accidental faces chimerical forgot to remove (going from 92 to 88 polys).
Remember you can't have both my version and chimerical's original in your downloads folder at the same time! Choose between my edited versions or their original :-)
Recommended Mods
Here are some related mods/defaults you might be interested in:
Neder’s no relationships with delivery people
@fanseelamb's AM baseball cap default (which I am using in my previews!)
@itsdiamondeyesuniverse has a mod here which randomizes the delivery NPC hair! :-D

The texture sizes and polys are the same as EA's original (with the exception of my basket replacement) and the NPC clothing, hair, and vehicle have been merged into one file, the basket default is in a separate file. All files have been compressed to reduce file size, and remember you can only have one default for the delivery NPC outfit and vehicle in your downloads folder at a time! And please let me know if you stumble upon any problems :-)
Edit: I updated the clothing preview as it was an old one (it didn't show my mesh edits). Unfortunately I think the image won't update in reblogs? And the small pointy vertex on the AM mesh (still seen in my preview) has been fixed in my default!
DOWNLOAD: SFS | MTS
Credits: gazifu for the font, TNW for the deep blue color, @simi-simmer for the shopping basket (which is a conversion of aroundthesims' TS3 basket), soloriya for the bananas (warning: T$R), chimerical for the boxes and lastly EA :-)