The Hair Color Turn On/off Icons Look Like This:
The hair color turn on/off icons look like this:

and I think I might have found another type of icons for said turn on/offs! I found it in the UI file from apartment life:

I wonder why they didn't finish the brown/black ones though? anyway, the style is the same as the fitness icon:

I get why EA went with mannequin icons instead, but I'm thinking of bringing back these faces bc I quite like them! I will give them different skin colors instead though :-D
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More Posts from Vegan-kaktus
You don't know what the file name is called for the original roads in game in SimPE? Would love some help to find it (A)
Hello anon! :-D I can be of help! \(★ㅂ★)/
If you use finder's "namemap search" and put in "lotskirtroad" and "roads" you'll find the textures you're after! :-D


in case tumblr is acting up and you can't click on the images, here they are in high-res: 1, 2
Keep in mind that the different terrains (lush (aka grass), dirt, concrete) all have their own road textures, so if you only replace the concrete textures with your new road (if you're making a default replacement that is!) the grass/dirt terrains won't be using your new default, because you only replaced the concrete ones :-) and the "lotskirtroad" are the ones used when in lot-view and the *insertterraintyphere*_roads_*insertnumbershere* (i.e resources seen in the second image) are the ones used in neighborhood-view!
... Hopefully that made sense? (♡˙ㅂ˙♡)b


Here is a small default for the "roachspraycan" sims use when spraying cockroaches. I fixed some small mesh-related problems and gave it a new texture. The file has been compressed and both the mesh and texture are the same polys (566) and texture size (128x128) as EA's original.
DOWNLOAD: SFS | MTS
Credit: EA
Also - no, I don't agree with killing cockroaches but ts2 is a game and I can't controll townies who kill them with spray and I hated the bright colors, hence this default :-)
1. I needed to reblog this with yakumtsaki's (10/10) meme
2. I found out that there are 18(!) texture resources in total containing the same pink color as shown above, but with different opacities and texture sizes:

I wonder what this is? Like, what did EA intend to do with... this
Edit 2021-09-25: @bstu, @userdata said:
bstu Oh, hi! I forgot I tested this in the Pleasantsims server and it turned out not to be it. I have a theory though - this used to be a normal texture until it got borked, but it got saved in a borked 'pink flashing' state. Since they could edit stuff live, and also generally didn't clean up after themselves, I think it might be a fair assumption? 🤔
userdata i don't know how this is related, but this shade of pink was used in ts1 for transparency (similarly to grayscale alpha maps in ts2), so this might be a leftover from early development? idk
So yeah, it's probably not the pink flashing after all lol 😩

did I just find the pink flashing texture

Believe it or not, but this actually makes perfect sense! The chips bag has morphs, and when a mesh has morphs they need to have the exact same amount of vertexes as the main group (aka the mesh). Since this is not always the case, it's solved like this :-D it's the same with all foods in game. Small, tiny duplicates of the main group can be found inside them (or outside, why EA decided to put some outside I have no idea). Here are some examples:



spaghetti, hamburger (prepboard) and hotdog.
Though I admit, EA could make them smaller and hide them better in the chips bag's mesh 🥴



I hate this game.