Dwarf Fortress - Tumblr Posts - Page 2

10 months ago

Did you find your missing baby?

Not yet. Kulet is still missing. I admit my schedule has been rough for playing DF as of recent, and my most recent time has been spent on a new fort (The Sea Adventure, a Sinister Ocean/coastal embark). Kulet is from my 4th Fort (Idk the name it was too long). Short summary of my forts though:

1st Fort, Bustmoment: -Tutorial embark. Went fine initially, set up large bedroom complex, good dining hall, and food/alcohol production. Decent traps for surface entrance. Lack of understanding of how Fortifications work lead to bad usage of them, and ultimately made the surface defenses scary to operate. Meanwhile I breached the first cavern layer and only the first, and got involved in a nasty war on Olm people, that kept dragging my dwarves into the lake. Eventually after losing a major military engagement, I dropped the save and made a new world. (I didn't know about Retirement at the time)

2nd Fort, Steelfortress: -The infamous war on birds started here. Embark was a neutral badlands with high savagery & a light aquifer. Aquifer posed no challenge and I was within a year having settled with all three caverns pierced, and a decent magma forge set up. Traps and such were more aggressively deployed, and there were more than a few battles (Internally referred to as the "Great Cavern Wars" against Ant-People) to carve out certain areas underground for farming. Ultimately what drove me to abandon this fort was a 9 month long battle against giant flying agitated wildlife. During that I built up a decently large and armored military, which while incapable of fending off the birds, was apparently itching for World Domination. (More on that later. Though also on another post of mine)

3rd Fort, "Lake of Something" (Name forgotten again): -Having felt a High Savagery was too much & Light aquifers too easy, I searched for a heavy aquifer and got a lake location I liked. After starting the first year, and trying to dig down, I almost immediately hit the heavy aquifer and got stuck for over a year trying to get things stable, and set up a method to pierce the aquifer before beginning to build the fort proper. Unlike the previous forts which had surface trading depots, I decided to move this one underground. Like other forts before and after, I then began to quickly dig towards the bottom, and set up small areas within each cavern to work in, or blocked them off after discovering them. Ultimately nothing particularly notable happened that sticks out in memory, but the fort was ultimately abandoned due to the Cave Adaptation fix update rolling around. Knowing most dwarves had likely developed it in this fort, I decided to take a break from Fortress mode, and play some Adventure mode.

(Which I decided to retire my second fort, as my save of it was in the worst condition of the three, and I originally wanted to retire the fort by "Succumbing to internal invaders" or similar but a standard retirement was an option and I viewed as more desirable)

4th Fort, Gooddesert the Fortress of Mines: -After playing around in Adventure Mode in the 2nd fort's world, I got an itch to start a new fort again, and was talking with my brother. We ultimately came to pick a fort in a Good and Neutral biome cross between "Desert?", badlands and Grasslands. Among world history, as it shares a previous fort, I decided to embark from that Civ again. Just to find out when the Liason came by, that 2 of my 3 dwarven neighbors were at war with me. Going through Legends mode further told me it was my Civ that seemed to have started the war, with all attacks coming from my prior fortress after I retired it. The whole time I was trying to rescue kidnapped children from Goblins in Adventure Mode, it turns out my fort was just attacking EVERYBODY. I played this one until around 1-2 weeks ago, when I began wanting to try messing with some mods for the first time.

4.5th fort, Some volcano Fort I think?: -I had a friend over and I was talking about DF, as you do, and he got curious about the game and wanted to see what it was like. So I booted the game up, showed world gen, we picked an embark, and then retired it to go to it in Adventure Mode. We then made an ideal character for him, and then foolishly rolled up a Worm Man with over 100 pet worms, and crashed the game. I haven't talked with said friend yet, and was gonna play in that world when talking with them.

5th Fort, The Sea Adventure: -That leaves us with our current fort. It's a sinister oceanic embark, and I brought a few adventurers there, including a Dwarf-me, a dwarf-version of my brother, and an anomalocaris (one of the mods) woman of one of my roommates (And their cat as a pet cat, who died to Goblins). Originally the plan was to grow Sliver Barbs & catch Precambrian Arthropods for an aquarium, but I don't know how to do the later half. The Roc attacks have been on this fort.


Tags :
10 months ago
OH!

OH!

OH!

I WAS WONDERING WHAT WAS CAUSING THIS. THANKS DFHACK FOR THE ANSWER


Tags :
10 months ago
Here She Is, Three Of Her Kids Are On The Same Tile As Her. I Remember Reading Your Prior Message, And

Here she is, three of her kids are on the same tile as her. I remember reading your prior message, and thought it was smart. Unfortunately none of her kids show up on there. Everything lower is just water smears all over her body. I presume from a recent bath, as that's her most recent memory, and she's still holding the soap. Also of note, in the process of trying to find her again, I tried searching for Kulet by name in the citizen's menu, but she doesn't show up.

Here She Is, Three Of Her Kids Are On The Same Tile As Her. I Remember Reading Your Prior Message, And

Like Kulet still has a name and image. So presumably she "Exists" within the fort?

Still, it and other things got me interested in looking over her personality and history and such.

Here She Is, Three Of Her Kids Are On The Same Tile As Her. I Remember Reading Your Prior Message, And
Here She Is, Three Of Her Kids Are On The Same Tile As Her. I Remember Reading Your Prior Message, And

I'm sorry about what happened at Steelfortress (100-105)

Did you find your missing baby?

Not yet. Kulet is still missing. I admit my schedule has been rough for playing DF as of recent, and my most recent time has been spent on a new fort (The Sea Adventure, a Sinister Ocean/coastal embark). Kulet is from my 4th Fort (Idk the name it was too long). Short summary of my forts though:

1st Fort, Bustmoment: -Tutorial embark. Went fine initially, set up large bedroom complex, good dining hall, and food/alcohol production. Decent traps for surface entrance. Lack of understanding of how Fortifications work lead to bad usage of them, and ultimately made the surface defenses scary to operate. Meanwhile I breached the first cavern layer and only the first, and got involved in a nasty war on Olm people, that kept dragging my dwarves into the lake. Eventually after losing a major military engagement, I dropped the save and made a new world. (I didn't know about Retirement at the time)

2nd Fort, Steelfortress: -The infamous war on birds started here. Embark was a neutral badlands with high savagery & a light aquifer. Aquifer posed no challenge and I was within a year having settled with all three caverns pierced, and a decent magma forge set up. Traps and such were more aggressively deployed, and there were more than a few battles (Internally referred to as the "Great Cavern Wars" against Ant-People) to carve out certain areas underground for farming. Ultimately what drove me to abandon this fort was a 9 month long battle against giant flying agitated wildlife. During that I built up a decently large and armored military, which while incapable of fending off the birds, was apparently itching for World Domination. (More on that later. Though also on another post of mine)

3rd Fort, "Lake of Something" (Name forgotten again): -Having felt a High Savagery was too much & Light aquifers too easy, I searched for a heavy aquifer and got a lake location I liked. After starting the first year, and trying to dig down, I almost immediately hit the heavy aquifer and got stuck for over a year trying to get things stable, and set up a method to pierce the aquifer before beginning to build the fort proper. Unlike the previous forts which had surface trading depots, I decided to move this one underground. Like other forts before and after, I then began to quickly dig towards the bottom, and set up small areas within each cavern to work in, or blocked them off after discovering them. Ultimately nothing particularly notable happened that sticks out in memory, but the fort was ultimately abandoned due to the Cave Adaptation fix update rolling around. Knowing most dwarves had likely developed it in this fort, I decided to take a break from Fortress mode, and play some Adventure mode.

(Which I decided to retire my second fort, as my save of it was in the worst condition of the three, and I originally wanted to retire the fort by "Succumbing to internal invaders" or similar but a standard retirement was an option and I viewed as more desirable)

4th Fort, Desert Mines of Good (or something): -After playing around in Adventure Mode in the 2nd fort's world, I got an itch to start a new fort again, and was talking with my brother. We ultimately came to pick a fort in a Good and Neutral biome cross between "Desert?", badlands and Grasslands. Among world history, as it shares a previous fort, I decided to embark from that Civ again. Just to find out when the Liason came by, that 2 of my 3 dwarven neighbors were at war with me. Going through Legends mode further told me it was my Civ that seemed to have started the war, with all attacks coming from my prior fortress after I retired it. The whole time I was trying to rescue kidnapped children from Goblins in Adventure Mode, it turns out my fort was just attacking EVERYBODY. I played this one until around 1-2 weeks ago, when I began wanting to try messing with some mods for the first time.

4.5th fort, Some volcano Fort I think?: -I had a friend over and I was talking about DF, as you do, and he got curious about the game and wanted to see what it was like. So I booted the game up, showed world gen, we picked an embark, and then retired it to go to it in Adventure Mode. We then made an ideal character for him, and then foolishly rolled up a Worm Man with over 100 pet worms, and crashed the game. I haven't talked with said friend yet, and was gonna play in that world when talking with them.

5th Fort, The Sea Adventure: -That leaves us with our current fort. It's a sinister oceanic embark, and I brought a few adventurers there, including a Dwarf-me, a dwarf-version of my brother, and an anomalocaris (one of the mods) woman of one of my roommates (And their cat as a pet cat, who died to Goblins). Originally the plan was to grow Sliver Barbs & catch Precambrian Arthropods for an aquarium, but I don't know how to do the later half. The Roc attacks have been on this fort.


Tags :
10 months ago

I can add a small bit of info on her. I believe she’s lived in my fort since 106-107, but I’m not exactly sure, I’ll try to crack open legends later to search for her & Kulet later. I’m pretty sure the 2 other older kids are also born in the fort?

As for the small potrait/fort sprites, in my experience DF Premium only generates a dwarf sprite for a creature if it visits one of your forts or is encountered in adventure mode. In my experience I can’t say I’ve seen a creature in adventure mode and then checked them in a fort without them being there, like a relative. As far as I know all my “living relatives” for my dwarfs that have sprites all migrate with them.

Ustuth has a few relatives and such that are historical figures without sprites, and I’ve never seen a creature in fort mode that wasn’t a historical figure, only in Adventure Mode have I encountered non-historical figures with sprites. Presumably because all figures at a Fort automatically get names in case you click them and therefore are saved as historical figures

Did you find your missing baby?

Not yet. Kulet is still missing. I admit my schedule has been rough for playing DF as of recent, and my most recent time has been spent on a new fort (The Sea Adventure, a Sinister Ocean/coastal embark). Kulet is from my 4th Fort (Idk the name it was too long). Short summary of my forts though:

1st Fort, Bustmoment: -Tutorial embark. Went fine initially, set up large bedroom complex, good dining hall, and food/alcohol production. Decent traps for surface entrance. Lack of understanding of how Fortifications work lead to bad usage of them, and ultimately made the surface defenses scary to operate. Meanwhile I breached the first cavern layer and only the first, and got involved in a nasty war on Olm people, that kept dragging my dwarves into the lake. Eventually after losing a major military engagement, I dropped the save and made a new world. (I didn't know about Retirement at the time)

2nd Fort, Steelfortress: -The infamous war on birds started here. Embark was a neutral badlands with high savagery & a light aquifer. Aquifer posed no challenge and I was within a year having settled with all three caverns pierced, and a decent magma forge set up. Traps and such were more aggressively deployed, and there were more than a few battles (Internally referred to as the "Great Cavern Wars" against Ant-People) to carve out certain areas underground for farming. Ultimately what drove me to abandon this fort was a 9 month long battle against giant flying agitated wildlife. During that I built up a decently large and armored military, which while incapable of fending off the birds, was apparently itching for World Domination. (More on that later. Though also on another post of mine)

3rd Fort, "Lake of Something" (Name forgotten again): -Having felt a High Savagery was too much & Light aquifers too easy, I searched for a heavy aquifer and got a lake location I liked. After starting the first year, and trying to dig down, I almost immediately hit the heavy aquifer and got stuck for over a year trying to get things stable, and set up a method to pierce the aquifer before beginning to build the fort proper. Unlike the previous forts which had surface trading depots, I decided to move this one underground. Like other forts before and after, I then began to quickly dig towards the bottom, and set up small areas within each cavern to work in, or blocked them off after discovering them. Ultimately nothing particularly notable happened that sticks out in memory, but the fort was ultimately abandoned due to the Cave Adaptation fix update rolling around. Knowing most dwarves had likely developed it in this fort, I decided to take a break from Fortress mode, and play some Adventure mode.

(Which I decided to retire my second fort, as my save of it was in the worst condition of the three, and I originally wanted to retire the fort by "Succumbing to internal invaders" or similar but a standard retirement was an option and I viewed as more desirable)

4th Fort, Desert Mines of Good (or something): -After playing around in Adventure Mode in the 2nd fort's world, I got an itch to start a new fort again, and was talking with my brother. We ultimately came to pick a fort in a Good and Neutral biome cross between "Desert?", badlands and Grasslands. Among world history, as it shares a previous fort, I decided to embark from that Civ again. Just to find out when the Liason came by, that 2 of my 3 dwarven neighbors were at war with me. Going through Legends mode further told me it was my Civ that seemed to have started the war, with all attacks coming from my prior fortress after I retired it. The whole time I was trying to rescue kidnapped children from Goblins in Adventure Mode, it turns out my fort was just attacking EVERYBODY. I played this one until around 1-2 weeks ago, when I began wanting to try messing with some mods for the first time.

4.5th fort, Some volcano Fort I think?: -I had a friend over and I was talking about DF, as you do, and he got curious about the game and wanted to see what it was like. So I booted the game up, showed world gen, we picked an embark, and then retired it to go to it in Adventure Mode. We then made an ideal character for him, and then foolishly rolled up a Worm Man with over 100 pet worms, and crashed the game. I haven't talked with said friend yet, and was gonna play in that world when talking with them.

5th Fort, The Sea Adventure: -That leaves us with our current fort. It's a sinister oceanic embark, and I brought a few adventurers there, including a Dwarf-me, a dwarf-version of my brother, and an anomalocaris (one of the mods) woman of one of my roommates (And their cat as a pet cat, who died to Goblins). Originally the plan was to grow Sliver Barbs & catch Precambrian Arthropods for an aquarium, but I don't know how to do the later half. The Roc attacks have been on this fort.


Tags :
9 months ago

The pros of making your own alcohol:

-It’s fun

-You can make whatever you want

Cons:

-Expensive hobby to get into

-Not all ideas are good ideas

-Waste alcohol/fermentation biproducts

Like I like yeast as much as the next guy, but I don’t want to eat the fermentation sediments. I don’t like Marmite, so I don’t want to eat the DIY marmite. Anyways, the end result of this is a… product I’ve dubbed the “Sewer Brew” named in honor of Dwarf Fortress

The Pros Of Making Your Own Alcohol:

It’s all the sediment and a small amount of mead, mixed with sediment from a ginger wine batch. It’s somehow still fermenting, so I have to regularly crack the lid, and it smells like straight alcohol.

I have no idea what to do with it. I don’t even know why I collected it in a jar in the first place.


Tags :
9 months ago

Dwarf Fortress is riduculous. a world I generated contains a manual on adhesives called "It Is Glue". it's 103 pages long and the game describes the writing as "completely serious, yes overflowing with sadness".


Tags :
9 months ago

There is a post in r/dwarffortress I always think about from time to time, it shows a maze the poster made for a minotaur they caught. It's a neat project for your fortress, you can use it as a dungeon to throw any prisoners into it and watch them struggle to navigate until their inevitable demise, pretty fun stuff. The post also shows the Minotaur's attributes and skills, and she is described as a Grand Master Observer (which in Dwarf Fortress all Minotaurs are) and also "good with language" traits which often Scholars have. A comment suggested as a joke making some office space for her and supplying her with writing materials. Minotaurs can't write (not that I've checked myself), but the concept alone is hilarious can you imagine? being a fearsome minotaur, and going by your day smashing people's skulls and stuff and then writing in your little diary about it? or writing about your existence serving the sole purpose of killing people the little bearded men throw down there simply for entertainment, you know just a cow-girl doing cow-girl things. I swear Dwarf Fortress produces top-quality writing material sometimes


Tags :
5 years ago
That Feel When Youre Thinking About Getting Back Into A Game And Oh Look, Its Still Perfect.

That feel when you’re thinking about getting back into a game and oh look, it’s still perfect.


Tags :
5 years ago
Another Small Region Being Generated. It Started Off Pretty Stable Until The First Necromancer Tower

Another small region being generated. It started off pretty stable until the first necromancer tower (the purple ‘I’) appeared 200 years in. Slowly but surely the region’s equator was engulfed by evil.

Something interesting though happened at around the 1,000 year mark: multiple necromancer towers suddenly went from purple to white, which I think signals that their necromancer was killed.

Apparently whatever was left of civilization banded together to wipe out a large portion of the necromancers. In the end though it didn’t matter, since new towers popped up shortly after.


Tags :
1 year ago

The new steam version of dwarf fortress is amazing and I fucking love seeing how many people are enjoying these silly little guys and their misadventures. So here is a random collection of things I love about dwarf fortress, it's community, and it's history. (Plus some personal anecdotes)

-That one time fish became one of the games greatest threats

-That one mod that brings deadly carps back

-Training dwarven children with "danger rooms" filled with wooden spikes

-New training mechanics being added to prevent players from throwing all their children into spike pits

-When players posted their best mermaid genocide blueprints, and the creators had to patch the game AGAIN to stop their players from commiting outrageous war crimes

-bOATS and the lack there of

-The game is under halfway done according to it's creators. The game has been in development for 20 years.

-not only do you have gay, asexual, and bisexual dwarves, but animals too. Wondering why you arent getting any chicks? Sorry, your rooster likes cock.

-That one time I wasn't thinking and built a baracks next to a waterfall and my military kept throwing themselves to their deaths

-No race is actually "evil." Goblins and animal people can even join your fort and become valuable citizens.

-Elves are cannibals.

-The game being considered notoriously hard, but actually having extremely customizable difficulty settings. You will just get bored of everything going well.

-That one mod in the steam workshop that changes all the models to have giant tits

-The way dwarves will just refuse to do what you want them too

-Forts falling to their knees because cats kept adopting dwarves and having kittens until the game won't load anymore.

-The fact there are canonically no boats, but dwarves will continue to migrate to your haunted glacier year after year.

-When rain causes PTSD

-Guiding nobles under a bridge so you can lower it and they are literally crushed out of existence

-pangolins are invincible, and your hunters will pass out from exhaustion before killing one.

-The steam version coming out with a glitch that causes archers to not pick up crossbow bolts, but instead bash their enemies to death with their crossbows.

-Anyone's first attempt at redirecting a brook

-The game will always be available for free. The ASCII version will stay available for free download on Bay12, and will continue to be developed alongside the steam version. The premium/steam version was introduced to help the creators afford medical costs and thousands of people came out to buy a game that has been free for nearly two decades, and always will be.

-When asked what plans the creators had now that they were millionaires, they both said they had been more focused on the dwarves than the money and don't even know what they will do with all of it, beyond take care of themselves and keep working on the dwarves.


Tags :
1 year ago
The Doors Of Durin, Also Called The West-gate Or The West-door, Formed The Western Entrance To Moria.

The Doors of Durin, also called the West-gate or the West-door, formed the western entrance to Moria. When shut, the gates were invisible and impossible to open by physical means. They were however decorated with designs engraved in ithildin made by the elf-Lord Celebrimbor of Eregion and the dwarf Narvi from mithril mined in Moria. The designs included the emblems of Durin, the two trees of the High Elves, and the Star of the House of Fëanor. Tolkien's drawing of the designs on the Doors of Durin was the only illustration in The Lord of the Rings during his lifetime (other than cover-art and calligraphy). In moonlight, a password made the designs visible. The designs contained a second password to open the doors. When the Fellowship entered, the Watcher in the Water, the aquatic guardian of the gates, slammed the doors shut with its tentacles, plunging the Fellowship into darkness.

The inscription was in the Elvish language of Sindarin, using the Tengwar script: Gandalf translates it as "The Doors of Durin, Lord of Moria. Speak, friend, and enter. I, Narvi, made them. Celebrimbor of Hollin drew these signs". Scholars have commented that "Moria", an unfriendly Elvish description meaning "The Black Pit", was hardly how a ruler of Khazad-Dûm would choose to describe his realm; and that since the name was not used until the Balrog was awakened in the Third Age, it was also anachronistic. Possible resolutions have been proposed: that Celebrimbor had foresight of the name; that the magic lettering reshaped itself; or that Gandalf indeed saw the Sindarin name "Hadhodrond" on the door, and read it out as "Moria" for the benefit of those listening (and in the same way, he must have seen "Eregion" and read out "Hollin").


Tags :
10 months ago
Kings Under The Mountain

kings under the mountain

Kings Under The Mountain
Kings Under The Mountain
Kings Under The Mountain
Kings Under The Mountain
Kings Under The Mountain
Kings Under The Mountain
Kings Under The Mountain
Kings Under The Mountain

@likeadeadbattery this what I’m talking about


Tags :
9 years ago
God Bless You, Dwarf Fortress.
God Bless You, Dwarf Fortress.
God Bless You, Dwarf Fortress.
God Bless You, Dwarf Fortress.
God Bless You, Dwarf Fortress.
God Bless You, Dwarf Fortress.
God Bless You, Dwarf Fortress.
God Bless You, Dwarf Fortress.
God Bless You, Dwarf Fortress.
God Bless You, Dwarf Fortress.

God bless you, Dwarf Fortress.


Tags :
2 years ago

Long live dwarf fortress!

no, actually, I was wrong. The severed head that's dangling in a tree belongs to one of my dwarves. He got decapitated. His headless body rejoined polite society. His head went feral and is trying to attack people. Everyone who comes within about a hundred meters of the tree panics and runs away, which presents some issues in trying to chop it down.

the fucker himself can't do it

No, Actually, I Was Wrong. The Severed Head That's Dangling In A Tree Belongs To One Of My Dwarves. He

Tags :
2 years ago

Careful, don't go spreading ideas like that. The Toady One may hear. We do NOT want the Toady One to hear that.

i suppose we should all count ourselves grateful that, while we must contend with an intricate multi-step soap-crafting economy, tarn adams doesn’t make us manage a dwarven sewer system complete with latrines and septic pits.


Tags :