Gamedesign - Tumblr Posts

5 years ago

A a jó fantasyvel kapcsolatos alapvetéssel egyetértek főleg amikor a társadalmi rendszer áll össze legjobban logikailag. A tényleges környezeten ugyanezt számonkérni viszont tényleg csak a játékoknál lehet értelme, így hirtelen filmeknél se jut eszembe példa, ahol emiatt ne működött volna a történet. Viszont előbbinél is sok a buktató.

A játék enviromentek már amúgy is a legdrágábban előállítható tartalmak között vannak, ráadásul pont ez az a tér, ahol baromi óvatosnak kell lenned a rendszererőforrásokkal, mostanság elég sok helyen ügyelnek arra, hogy a játék a lehető legtöbb gépen elfusson. Emellett ki kell egyensúlyoznod a környezeti történetmesélést a játékélménnyel és egy ilyen prioritás listában gyorsan háttérbe kerülnek az urbanisztikai realitások. Sőt, sokkal gyakoribb az alapvető fizikai realitásokkal is szembemenő design.

That said, ha van időd, érdekelne néhány példád. Már csak azért is, mert én páncél designokkal vagyok hasonlóan - gyakran látok olyan darabokat, ahol igazán nem volt szükség a funkció és a rule of cool közötti kompromisszumra.

Most meg azért nem tudok aludni

mert nem tudom eldönteni, hogy a késő-középkori társadalom horizontális és vertikális kategóriái és a középkorban ismert erkölcsi mítoszok közül melyik teremtette a másikat.

Pedig amúgy ez egy kurva fontos kérdés, ha például akarsz írni egy olyan fantasy regényt, ami jó (én amúgy nem akarok egyáltalán), mert az a jó fantasy, amiben a környezet struktúrái nem abszurdumokra alapulnak, hanem valahogy közük van a logikusság fogalmához. Mellesleg erről a videóról jutott eszembe ez a kérdés:

ennek a fazonnak nincs fogalma róla, hogy párszáz év alatt milyen volumenű változásoknak kellene beállnia egy univerzumban ugyanazon a helyszínen. És úgy nincs róla fogalma a fasznak, hogy pont a középkor a fantasy mindenkori alapja, ahol egyébként pont létezik ez az időtávlat. Tehát van ezer évnyi olyan történelmünk építészetileg dokumentálva, ahol nincsenek technológiai forradalmak.

Amúgy szerintem létezhetne olyan, hogy “számítógépes játék urbanista”, mert minősíthetetlen, hogy mennyire szar az összes játékban az épített környezet. (meg egyébként a domborzat is)

edit: ráadásul a két játék ideje között nem is évszázadok, hanem évezredek teltek el


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7 years ago
#inktober Day 17. . . The Main Character Cheesing With His Girlfriend (clothing Redesign!) In My Test

#inktober Day 17. . . The main character cheesing with his girlfriend (clothing redesign!) in my test game Hotline Gecko! . . . #art #drawing #illustration #ink #inkdrawing #digitalart #digitalartist #comicart #sketching #comicbookart #mangaartist #instaartist #instaart #characterdesign #gamedesign


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7 years ago
#inktober Day 18! Felt Like Adding A Bit Of Color Today. Again, My Unnamed Main Characters Of My Test

#inktober Day 18! Felt like adding a bit of color today. Again, my unnamed main characters of my test game Hotline Gecko! Any name suggestions? . . . #art #drawing #illustration #ink #inkdrawing #digitalart #digitalartist #comicart #sketching #comicbookart #mangaartist #instaartist #instaart #characterdesign #gamedesign


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7 years ago
#inktober Day 20, Something A Little Silly... . . . #art #drawing #illustration #ink #inkdrawing #digitalart

#inktober Day 20, something a little silly... . . . #art #drawing #illustration #ink #inkdrawing #digitalart #digitalartist #comicart #sketching #comicbookart #mangaartist #instaartist #instaart #characterdesign #gamedesign


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7 years ago
#inktober Day 21. . . . . #art #drawing #illustration #ink #inkdrawing #digitalart #digitalartist #comicart

#inktober Day 21. . . . . #art #drawing #illustration #ink #inkdrawing #digitalart #digitalartist #comicart #sketching #comicbookart #mangaartist #instaartist #instaart #characterdesign #gamedesign #comic #manga


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7 years ago
#inktober Day 22. . . Kind Of Lazy Inktober Today, Wasnt Sure What To Draw So Just Did A Bunch Of Yokai

#inktober Day 22. . . Kind of lazy Inktober today, wasn’t sure what to draw so just did a bunch of yokai :P . . . #art #drawing #illustration #ink #inkdrawing #digitalart #digitalartist #comicart #sketching #comicbookart #mangaartist #instaartist #instaart #characterdesign #gamedesign #comic #manga


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7 years ago
#inktober Day 24. . . . . . #art #drawing #illustration #ink #inkdrawing #digitalart #digitalartist #comicart

#inktober Day 24. . . . . . #art #drawing #illustration #ink #inkdrawing #digitalart #digitalartist #comicart #sketching #comicbookart #mangaartist #instaartist #instaart #characterdesign #gamedesign #comic #manga


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7 years ago
#inktober Day 25. . . Honestly Running Out Of Ideas. . . XD . . . #art #drawing #illustration #ink #inkdrawing

#inktober Day 25. . . Honestly running out of ideas. . . XD . . . #art #drawing #illustration #ink #inkdrawing #digitalart #digitalartist #comicart #sketching #comicbookart #mangaartist #instaartist #instaart #characterdesign #gamedesign #comic #manga #horrorart


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7 years ago
#inktober Day 27. . . Actually Had A Lot Of Fun Drawing This One!! It Kinda Hard To See NevR The Elf

#inktober Day 27. . . Actually had a lot of fun drawing this one!! It’ kinda hard to see Nev’R the elf though due to Instagram quality. . . I always thought if I were going to make a 3D game instead of 2D I’d use my Overmorrow comic as a basis (change some things of course) and make it in the Ocarina of Time polygon style modeling. Maybe one day. . . . . . #digitalart #digitalartist #fantasy #fantasyart #inkdrawing #illustration #comic #mangaart #mangaartist #characterdesign #gamedesign #drawing


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7 years ago
#inktober Day 28. . . A 3D Overmorrow Game Has Got Me Thinking About Ocarina Of Time Now, So Heres A

#inktober Day 28. . . A 3D Overmorrow game has got me thinking about Ocarina of Time now, so here’s a heavily i spired by OoT inktober. . . . . . #digitalart #digitalartist #fantasy #fantasyart #inkdrawing #illustration #comic #mangaart #mangaartist #characterdesign #gamedesign #drawing


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7 years ago
#inktober Day 29. . . . . . #art #drawing #illustration #ink #inkdrawing #digitalart #digitalartist #comicart

#inktober Day 29. . . . . . #art #drawing #illustration #ink #inkdrawing #digitalart #digitalartist #comicart #sketching #comicbookart #mangaartist #instaartist #instaart #characterdesign #gamedesign #comic #manga


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7 years ago
#inktober Day 30. . . Absolutely Drained From This, I Didnt Want To Draw Fanart Or Certain OCs For Inktober,

#inktober Day 30. . . Absolutely drained from this, I didn’t want to draw fanart or certain OC’s for Inktober, and that’s all I’ve had ideas for. . . I want to work on enjoyable stuff; only one more day. . . I can tell everybody is quite sick of Inktober haha so here’s a crappy quick colored ink drawing -.- . . . #art #drawing #illustration #ink #inkdrawing #digitalart #digitalartist #comicart #sketching #comicbookart #mangaartist #instaartist #instaart #characterdesign #gamedesign #comic #manga


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6 years ago
Made These Mood/brand Boards For My Game For Class #moodboard #visionboard #indiegame #gamedesign Https://www.instagram.com/p/BouPn2qHg5n/?utm_source=ig_tumblr_share&igshid=3mt9mecbgi92

Made these mood/brand boards for my game for class ❤ #moodboard #visionboard #indiegame #gamedesign https://www.instagram.com/p/BouPn2qHg5n/?utm_source=ig_tumblr_share&igshid=3mt9mecbgi92


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11 months ago

The Fear Weaver Shaina Tranquilino August 16, 2024

The Fear WeaverShaina TranquilinoAugust 16, 2024

Jenna sat in her small apartment, the neon lights of the city flickering through the window like ghosts of opportunities lost. A week had passed since she lost her job as a game designer at Infinity Studios, a position she had poured her soul into. Her dismissal came without warning—budget cuts, they said. But Jenna knew the truth: her ideas were too unorthodox, too risky for a company that favoured profit over innovation. The first few days of unemployment were a blur of self-doubt and anxiety. She questioned her worth, replayed every mistake, and wondered if she’d ever design again. But in the quiet moments, when the world outside her window calmed, a different kind of thought began to surface—a question: What if she could create something that truly mattered, something that went beyond entertainment?

That night, as rain tapped against the glass, Jenna found herself sketching on an old tablet. The idea had been brewing for years, but she had never dared to pitch it—too personal, too niche. But now, with nothing left to lose, she let her imagination take over.

She called it "The Fear Weaver."

The concept was simple, yet revolutionary: a virtual reality world designed to help people confront and conquer their deepest fears and insecurities. Unlike traditional VR games, The Fear Weaver wouldn’t be about escape. It would be about immersion, about facing the things that held people back in the real world.

Jenna worked tirelessly, coding through the nights, sculpting landscapes that mirrored the human psyche—dark forests representing loneliness, towering cliffs symbolizing fear of failure, endless mazes for insecurity. Each environment was designed to evoke a specific emotional response, challenging players to navigate and overcome.

But it wasn’t just the environments that made The Fear Weaver special. Jenna knew that real change came from within, so she developed an AI companion named Solis. Solis would guide players, offering encouragement, insights, and reflections. Unlike any AI before, Solis could adapt to the player's progress, providing a personalized journey through their fears.

As the project neared completion, Jenna faced a new fear—releasing it to the world. What if people didn’t understand it? What if they found it too intense, too raw? But she pushed those doubts aside. The Fear Weaver wasn’t just a game; it was a chance for people to heal, to grow.

The day of the launch arrived. Jenna released The Fear Weaver online, offering it for free to anyone willing to try. The response was slow at first, a handful of downloads trickling in. But then, something incredible happened. Word spread, not through flashy ads or influencers, but through the testimonies of those who had played.

People began sharing their stories: a man who had struggled with social anxiety found himself able to speak at his sister's wedding; a young woman, haunted by a childhood trauma, finally felt a sense of peace after confronting it within the game. The Fear Weaver was more than a game—it was a mirror, a guide, and a companion on a journey of self-discovery.

Soon, therapists began incorporating The Fear Weaver into their practices, and support groups formed around it. Jenna’s inbox flooded with messages of gratitude, stories of transformation, and requests for new environments. The Fear Weaver was no longer just a project—it was a movement.

As Jenna sat in her apartment, watching the numbers grow, she realized something profound. Losing her job had been the catalyst for creating something far more meaningful than she could have ever achieved at Infinity Studios. The Fear Weaver was her legacy, proof that her ideas weren’t too unorthodox—they were exactly what the world needed.

And as for Jenna, she had faced her own fears in the process. She was no longer the designer who had lost her job; she was the creator who had found her purpose.


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6 years ago
The More The Merrier...

The more the merrier...


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3 years ago

A quick look into my level design process... (post processing makes everything look 100x better)


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2 years ago
AftervsBefore
AftervsBefore

After vs Before


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7 years ago
Point-Click Mystery Game (Release 11 May)
Point-Click Mystery Game (Release 11 May)
Point-Click Mystery Game (Release 11 May)

Point-Click Mystery Game (Release 11 May)

Here are some more snippets from my game which I am currently working on. Only two weeks left to play part 1 of the Flavia de Luce Mystery!

I will post the link here and in a separate post once it’s published. I’m so excited for it!

Stay tuned.

(For more infos and process follow my student blog @winonaottoblog)

Update: Public release has been set back for a private view on the 5th of June in Bournemouth where it will be playable live!


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