Heroes Of The Storm - Tumblr Posts

8 months ago

Occasionally, I still think about how some of the Darksiders characters could work in a MOBA like LoL or SMITE. It's sort of a fun thought experiment. A couple posts ago I went over how I guessed the Horsemen could work, now let's try some of the other characters. Considering these are non-playable characters, I'll use what I can from the Darksiders games as a bit of a basis while also taking some inspiration from the move-sets of characters in MOBAs.

First, a slight addendum to a previous post about the topic. Death’s three abilities could be Teleport Slash, his summoning ghouls, and Dust acting as a sort of "scout" similar to Ashe's Hawkshot in League while his Ultimate is his Reaper Form. Fury's three abilities could be a dash, her one Hollowless Wrath attack in Ds3, an ability to pull an enemy towards you while her Ultimate would he her Havoc Form.

SAMAEL: Using his boss fight from Ds2 as a bit of inspiration, he would have lightning and fire as part of his kit. His first ability could be fire related, being something like summoning a pillar of flame in a specific area while his second ability could maybe be a skillshot of throwing a bolt of lightning which has a chance of stunning an enemy. His third ability could be based off of when he summons the huge balls of plasma during his boss fight, the ones Death has to dodge. Finally, his Ultimate could be something like him forming an aura of lightning and fire to boost his attacks. So I guess he's got bits of Aatrox, Brand, and Kennen as inspiration?

URIEL: Using he boss fight from Ds1 as a bit of inspiration, alongside that of Kayle from LoL. She has one ability where she launch a blade of energy at the enemies, another ability where she summons down a sword or two, while another is a dash attack or tempory shield that could grant invulnerability, and her Ultimate is... I don't know at the moment. I'm sorry.

The ARCHON: He could maybe like a weird mix of Kayne and Lux. Abilities based around both his Angelic nature and the Corruption infecting him, with his Ultimate being a huge beam attack from the Rod of Arafel. I'm sorry I can't think of how to go in depth compared to others.

The DESTROYER: His Ultimate is kinda easy. Make it turning into his huge dragon form. His overall move-set could be a bit like Shyvana's? Oh, or maybe his overall move-set could take a tiny bit of inspiration from both Deathwing and Diablo in Heroes of the Storm! That could maybe work?

Anyways! Hope you all enjoyed this! If you got any input, that's cool! I would love to hear from people what ideas they got!


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7 months ago

So... continuing off of this, I'm thinking of Fury's MOBA moveset again, as well some of the other characters I've talked about before, and I think I would change up some things.

FURY: Her Ultimate would stay the same, it being her transforming into Havoc Form. I would have it use her "Wrath" for the transformation, since I think her Ultimate working a bit like Shyvana's makes sense. It maybe could also do what it does in Darksiders 3 and heal her once active, sort of like Dr. Mundo's Ultimate. I also got the idea of taking some inspiration from Bellona in SMITE for two of her abilities, where it could be that her weapon, Scorn, changes form and does extra physical or magic damage depending. I'm thinking a an ax for a close-range ability and a spear for a long-range ability, with her third ability being a dash. I know all the Horsemen essentially have a dash in their games, but Fury's feels the most built around the it since it's also the dodge.

DEATH: His Ultimate would stay the same, along with basically making him unkillable, but not immune to Crowd Control. Essentially a variation on Tryndamere's Ultimate. I would keep Teleport Slash and using Dust to scout similar to Ashe's Hawkshot, and maybe the Ghouls he summons. I'm still somewhat on the fence about those.

WAR: His moveset would stay the same from a previous post: Blade Geyser, Stoneskin, Rampage for basic abilities, and Chaos Form for Ultimate. For sake of hypothetical game balance, maybe War's Chaos Form is immune to CC but he could still take damage? Either that or Chaos Form is Unstoppable and Invincible but has the shortest time for the transformation.

STRIFE: His moveset would stay the same from a previous post as well: Shadow Clones, Caltrops, World Ender for basic abilities and Anarchy Form for Ultimate. Maybe like War, Anarchy Form is immune to CC but not unkillable. It makes the more sense to me for Strife to be immune to CC but not unkillable when in Anarchy Form.

SAMAEL: So, I could keep most of his moveset I came up with in another post mostly the same: pillar of flame, lightning skillshot, plasma orbs, and aura. Or we could change it up a small bit and have it that one of his abilities is basically a form a lifesteal. Where by damaging an enemy he can regain some of his own. Explain it as him stealing blood from wounded enemies as a way to heal himself. For a Passive, I think something like Darius' Hemorrhage, where his abilities stack a bleeding effect

URIEL: Her basic abilities could be a dash attack, a temporary but stationary shield, and a form of projectile. Overall, a basic kit but it feels fitting for Uriel. Her Ultimate could basically be her summoning pulling out the Armageddon Blade for basically a Super Form, maybe taking inspiration from Riven. I think her Passive could be like Athena's Reach in SMITE.

The ARCHON: His passive could be about his Corruption. It could be like Kayle's Passive but instead of becoming more divine, he becomes more monstrous. I think you could take inspiration from his boss fight for his basic abilities while his Ultimate could be a huge beam from the Rod Arafel.

The DESTROYER: I think overall, just taking some inspiration from Deathwing in Heroes of the Storm would not he a bad idea, along with maybe Shyvana. His Passive would let him be Unstoppable, with his basic abilities being a charge/dash, a powerful swipe with some knockback potential, flame breath, and his Ultimate being essentially like Pantheon's where he can fly in from say half-a-map away and land in for the battle.

ULTHANE: Figured I'd repeat this: basic abilities are a hammer throw, a charge/dash, a Thunderclap, and his Ultimate... I'm still unsure. His Passive could basically be like a mix of Ornn and Braum, where he can forge things while away from base but also every couple attcks he could temporarily stun an enemy.

WICKED K: I think he could take some inspiration from Fiora and/or Jax, in terms of basic abilities. He could have a stance where he parries enemy abilities, a special empowered strike, and I guess for the fun of it, an ability where he can throw his hat for damage. His Ultimate could basically be a powered up state where there is a chance he can do True Damage.

That's all I got for now. Hope you all enjoyed reading this! I also wouldn't mind hearing anybody else's ideas if they got any.

So... once again thinking about the Darksiders characters if they were implemented into a MOBA. Sorry if this is a tired idea to anybody. It's just, with playing Wild Rift, it gets me thinking, and Darksiders is one of my favorite video game series, so sometimes thoughts just form together.

I was thinking about passives and got an idea while trying out Tryndamere. Maybe for the Horsemen, just like how Tryndamere generates "Fury," the Horsemen generate "Wrath." I don't think it's a bad idea, considering in the Darksiders games "Wrath" can be generated when in combat just like "Fury" is for Tryndamere.

Tryndamere isn't the only one with "Fury" in LoL either. Renekton and Shyvana also do use "Fury," just in different ways to Tryndamere. So, maybe "Wrath" is generated differently for each Horseman. Using the Rider of the Black Horse as an example, Fury could say generate "Wrath" in a similar way to Shyvana, where her abilities are based on how long they cool down and her "Wrath" is what is used for her Ultimate. Meanwhile, War and Death could take inspiration from Renekton and Tryndamere. War could generate "Wrath" and for his next basic ability will get an empowered effect once enough is stored, while Death when generating "Wrath," depending on the amount, could get a higher chance for a critical strike. Now, that just leaves Strife. He's a bit harder to figure out. His "Wrath" would be generated in combat just like the other Horsemen, but what extra effect could it have, if needed? I'm stumped. Oh, or maybe Strife is the one with "Wrath" related to his Ultimate while Fury share "Wrath" use similar to War or Death.

Now, what of other Darksiders characters? Would they use "Wrath?" I think that could depend. As part of a hypothetical passive in a MOBA, maybe it could work, while others I could see as having a Mana bar like Ekko, or an Energy bar like Akali. Depends on their personality, I guess. Or some could just be baseline Manaless, all their abilities being a bit more based on cool downs.

Someone like Absalom would probably also have "Wrath," while someone like Azrael would probably have Mana. Don't know what characters could use Energy though, not many feel like they have abilities built around doinf things quickly like Kennen, Akali, Shen, or Zed. Funny idea I just had while typing this is maybe The Hunter from Darksiders 2 having Ferocity, just like Rengar... I'm joking! That could probably fit Samael? Ulthane's abilities I could see being purely based on cool downs.

Speaking of Ulthane, what could his passive and abilities be? I think his passive could be a Living Forge type of deal similar to Ornn from League, where he can forge his own items on the battlefield instead of always having to return to base, and at least one of his abilities has to be throwing his hammer, while another could be a type of charge/dash, while maybe another could be something like throwing a powerful enough haymaker it sends out a shockwave, and I have no idea at the moment what his Ultimate could be. Now, some may be asking, "Why a powerful haymaker that can create shockwaves?" Simple enough answer. Considering War needed the Tremor Gauntlet to open heavy doors and lift Ulthane's hammer in Darksiders 1, a Gauntlet that can allow War to create shockwaves on the ground with a certain move, who's to say Ulthane can't be strong enough to do something similar? Or maybe it could be a Thunderclap, similar to what the Incredible Hulk can do?

Anyways, this is feeling like it's getting a bit long, and I am up bit late as I am writing this, so I will return to this later and try coming up with more ideas at some point. Hope you all enjoyed this and hey, if you got ideas you wish to add, that's cool.


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4 years ago
The Archives - 2017 - Echoes Of Time
The Archives - 2017 - Echoes Of Time
The Archives - 2017 - Echoes Of Time

the Archives - 2017 - Echoes of Time

One of the first big background pieces we ever did- or at least one of the first we were proud of. The fixation on Chromie & the Bronze Dragons was super strong back then, which was likely the only thing driving us to actually finish something so stupidly complex.

If we ever go back to WoW, we’ll have to finally do her questline.


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6 years ago
My Favorite Skin For Whitemane, I Finally Got Around To Doodling It

my favorite skin for whitemane, i finally got around to doodling it


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6 years ago
Felt Like Drawing Jaina's Classic/default Heroes Of The Storm Skin

Felt like drawing Jaina's classic/default heroes of the storm skin


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