Sims 4 Tutorial - Tumblr Posts
Base Game Infinity Pool Tutorial

STEP 1
Add foundation and make it the shape and height you want!

STEP 2
Add a pool! make sure at least TWO sides are exposed for the best look!

STEP 3
Add a fence around the pool to make it “a different room” to the game, so you can have different foundations types!

STEP 4
Open the cheatbar (Ctrl+ALt+C) and type in the cheat “bb.showhiddenobjects” and choose the debug foundation shown in the pic below for the pool part, and any other foundation you like for the rest!


STEP 5
Remove fence around the pool, and add any other details you like! AND YOU ARE DONE!


Hi guys! I have started a YouTube series called Mastering Sims 4 Mods where I will be talking and showing you guys how Mods are made. We will also make some mods of our own.
In this first video, I show you guys the tools I use when I Mod and I also share some tips and tricks so be sure to show the video some love!

how to use wicked whims: installation tutorial, realistic gameplay settings & more by ashley plays
this video goes over the following:
how to install wicked whims & animations
adjusting the settings for realistic & age-appropriate gameplay
how to use custom animations & poses
my favorite wicked whims gameplay features
mods mentioned:
wicked whims (18+)
ui cheats extension
mc command center
streamer mode/censorship mode add-on
smaller mosaic
body hair v5+ redux
height slider
missing plumbob
teleport any sim
favorite animators:
error404phillips
greynaya
kiki chain
favorite pose creators (masterpost):
afrosimtric sims
mel bennett
katverse
sciophobis
simsulani

T.O.O.L Mod + Better Build/Buy Tutorial by LargeTayterTots
download links
better build/buy mod by twistedmexi
t.o.ol. mod by twistedmexi
7zip file extractor
andrew's pose player
teleport any sim mod

youtube / tiktok / twitch / patreon / gallery id: largetaytertots

LEARN HOW TO MAKE MAKE CLOTHING CC! VERTEX PAINTING, WEIGHT PAINTING, LODS, TEXTURING… EVERYTHING YOU NEED TO BECOME A CUSTOM CONTENT CREATOR!
>>>GET STARTED<<<
bois i’m finally done working on this monstrosity!!! I do have to mention that these steps are the way I do things, if you don’t do them the same as me, cool, don’t be aggressive about it. And also that I’m not an expert, I’ve linked several great tutorials by others that elaborate on what I am saying.
Basically I’ve wanted to make this since before I knew how to make CC. I always thought to myself, ‘If I ever learn how to make semi-decent cc, then I’m sure as hell gonna share what I know.” There are a lot of fantastic tutorials out there on all the separate parts, but nothing all in one place.
One last thing I have to say is that I know the pictures are small, I couldn’t do much about that, but I hope you can see them and work well with the provided instructions. If needed, I can upload all the pics separately somewhere else too.
P.S. If you see any spelling or grammar errors, or something that looks incomplete or left out, please let me know!!!
GOOD LUCK!

ok hi i’m Neiph and today i’m gonna show u few things in blender that come in handy when you make clothes!
1. Do you got a hole in your mesh somewhere? Or are you trying to FRANKENMESH?! Read on and I’ll show u how to fix those holes or join those different meshes! 2. what are those gross shadows on my clothes? HOW DO I GET RID OF THEM? calm down son, i’ll show u

See that thin line in my mesh? That’s because that part of this mesh isn’t connected! Now, in my case, this is because I was originally making a top with straps, and then decided to add some sleeves later on.

Here’s a better view of the mesh, before I un-hid the arms and torso.

Okay, this is real easy and will only take you a few minutes!
BUT! REALLY REALLY IMPORTANT! DO NOT CONNECT VERTICES UNTIL YOU HAVE FINISHED MOVING YOUR UV MAP AROUND. I’ll tell u why later ok?
Okay now that big ass warning is out of the way (and u better have read it or you’ll fuck up, son) You’re going to go into edit mode Click on the little magnet. You’ll know it’s on because it’ll become coloured Move to the right and click on the box next to it Click ‘Vertex’ This is so we can connect vertex to vertex, but you can play around and see how you like connecting edge to edge/face to face!

Click on the vertex you want to connect to another vertex.

Press ‘G’ for the ‘grab’ tool, and drag and click your vertex to the one you want to join it to. It should snap in place.

Do that for the rest of the vertices that need to be connected. Look at that! No more gaps or holes or whatever!
But… still looks kinda funky right? You can still see the line where the two meshes meet. We can fix that real easy by removing doubles. Again, warning! If you haven’t finished placing your UV map yet, do not remove doubles!

Select your whole mesh in edit mode. Since mine is already joined to the body mesh (as it should be if you’ve finished with your UV!) I’ve gone in on the image editor and selected my shirt mesh in there, so I don’t get any of the body. Don’t remove doubles on the EA body!
After my mesh is selected, go to the right hand tool bar and select ‘Remove Doubles’. This will remove any verts that have ‘doubled up’, like sitting on top of eachother.

Now you can see the line is gone and the it no longer looks like 2 separate meshes!
Now, your mesh might be all beautiful and clean and ready to go, but if you have some weird shadows on it, keep reading!

So you can see here on the bottom of my mesh theres a dark shadow. This usually happens around any ‘openings’ in your mesh, like the bottom, the neckline and the armholes.
This is super easy to get rid of, all you need to do is switch to ‘edge select’ and select all the edges around that part of the mesh.
Press the space bar and type, ‘Edge Split’. Hit enter and the shadow should be gone! See? Easy as!


Woooooow, so clean and nice looking, ready to be textured!
If you have any questions about making CC or this tutorial, my DM’s are always open, or you can send an ask!
anyway, im neiph and thanks for listening to my ted talk

to the anon who asked about my portrait lighting, sorry this took so long! but here's my quick tutorial on portrait lighting, including links to the cc i use. ;)

in a room 8 x 14 (with no windows or doors), i set up my lighting and teleporter first as you see spaced here. lights 1 & 2 are each 1 square away diagonally from the teleporter and turned a quarter inward using the < or > keys. light 3 is 4 squares directly in front of the teleporter. i usually alternate one light red and another blue for contrast, but the front light is always neutral. you can do any other color combination for the side lights, but i recommend doing contrasting colors like red and blue or purple and cyan. doing orange and pink, for example, will probably just blend together.

then i pop in the backdrop i'll be using (or paint the walls and lay down flooring), and resize my lights so they're not in the way.
if you'd like to use the exact items i use, here they are:
base game "outdoor ground light"
tuds ema 30° ceiling lamp
kewai-duo umbrella light short
teleport any sim
andrew's pose player
helgatisha's backdrop

TheStarTome A Sims 4 Lightmaptex tutorial. ✨💖✨

Credits for tutorials that made this tutorial possible:
•orangemittens •@sp-creates •@alistu •sim_man123
This would not be possible without the help of
•@brainstrip •@aj-nebula •@itsonlythee-sims
I thank you all, I am ever grateful for your help!
Tips for Pose Makers for switching from Blender 2.7 to Blender 3.3 (or newer)
In October 2022 Sims 4 Studio added support for Blender 3.3. If you’re considering switching to the new Blender version from 2.7, you’ll find a few tips below to help you getting started/use the updated interface. Feel free to let me know if you have any other tips or suggestions. Update: Support for newer Blender versions was added at a later point (and might be expanded in the future). The guide applies for Blender 3.3 - 4.0 in the same way. See extra note regarding inserting keyframes for Blender 4.1(+).

Keep reading
Let’s share our storytelling tips and tricks when posing a sim with an accessory I make two outfits, one with the accessory, the other without a accessory so I don’t have to go back into CAS.