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@bndora_sss

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How To Fix R6 Siege Operators Part 6 : Get It?

How to fix R6 siege operators part 6 : get it?

Hopefully this will be the last one.

I'm not sure about some of these suggestions and we're probably better off without them

Doc

Give his stim pistol a faster ADS time and a sight like the one with ela and Zofia, this won't affect his ability to take on gunfights but will help him being a better team operator

Hibana

the laser sight for her gadget should be changed from red to something like green to make it easier to aim and tell where the pellets will land on surfaces especially reinforced ones

Ying

I have talked about her in a previous post but I'm thinking if she can remotely detent her candelas through soft surfaces rather than being set on a timer wouldn't that allow her to organize her moves better

Alibi

Ubisoft has stated that the only reason her holograms do not change skins is because it will require a lot of programming so here's what I would do

Her holograms will have the same grip as her and if possible the same sight

If using the shotgun her holograms will hold one of the secondaries for the following reasons

They're small and hard to spot no matter what skin they have

They will help you on long ranges since you are in danger of being spotted on a shotgun range

IQ

Why dose she hold the AUG A2 that way? It covers half of the screen

Finka

There's a leak about her getting a rework to become a proper medic which is a good thing in my opinion.

A YouTuber named Thagil made a video on how to rework her into a medic without getting rid of the global aspect of her gadget and i think his ideas are very good and interesting so i recommend you watch his video

Currently she has one of lowest win rates on attack and i think it's because of the following reasons

Her posts are only temporary and forces you to take gunfights and rush which can lead to your death, unlike lion and dokkaebi who thire gadgets are a win/win situation and can be used as a defense mechanism or provide Intel to the team

Usually when you get in a DBNO state you'll die immediately

Most players don't need The recoil reduction that comes with her posts

Lion

I think that he should get breaching charges instead of a claymore since his gadget is better used when deffenders are in chaos and are moving around

Nomad

Why Dosen't she have any grips?

Maybe her AK-74M should a higher fire rate from 650 to 670 at maximum

Maybe her ARX200 should get more bullets, 25+1

Buck

Reduce the recoil of his C8 by 10-15 percent

Thatcher

Some pictures say that he should get access to the SMG-11, although i think it would be nice i have to ask, does he need it?

Maybe the AR33 should get less recoil to better compete with the L85A2 on long ranges, but I'm not sure since he has access to both and the AR33 is good for close ranges while the L85A2 is good for long ranges

Sledge

Allow him to use his hammer multiple times without the need to put it back every time he uses it

Allow him to sprent with it

This is a change that isn't important or going impact the game and won't make sledge stronger than he is, i just think it would be better this way

Smoke

Should he get his impacts back?

Weapons that i think could use some buffs

BOSGACOG

P90 : reduce the recoil by 10-20 percent to allow it to compete against the MP5 and maybe increase the damage from 22 to 24

P10 roni : increase the magazine size from 19+1 to 24+1

SMG-12 : much like the scorpion it was overpowered and annoying to deal with but ubisoft overdid it is impossible to control right now so here's what I would do

Give it the same recoil as the SMG-11

Remove the vertical grip

Lower the magazine size from 32+1 to 20+1

I don't know how it would affect vigil but if dokkaebi becomes a problem then simply remove her frags

C75 : some people say that it's bad because of it's iron sight but if you gave it another sight it would become a primary weapon since it has an easy recoil and a high fire rate and high damage

(FMG9, MP5K, MPX I'm not sure about these suggestions)

FMG9 : increase the fire rate from 800 to 880 at maximum and reduce the recoil a little bit to keep it easy to control because the higher the fire rate the harder it is to control the gun

MP5K : increase the damage from 30 to 34 at maximum and reduce the recoil a little bit and reduce the magazine size from if needed

MPX : increase the damage from 26 to 30 at maximum anything above that would be problematic especially it has somewhat a high fire rate and easy recoil

Please share your thoughts with me

(Because of some connection issues I had to rewrite all of this 3 times)

  • danimoo11
    danimoo11 liked this · 5 years ago
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5 years ago

How to fix R6 siege operators part 4 : sheilds

(welcome, this is a series where i would write down my ideas and opinions on how to fix R6 siege, i won't say that my opinion is %100 right and i would like to hear yours)

it's actually a complete rework with some of them having entirely new gadgets the challenge here is to keep a fragment of their character and role. Also i by no mean think they are overpowered (with the exception of monty) just annoying, because they count on their teammates a lot and can be countered pretty easily i personally don't ban them

I'm only making this post because a lot of people find them annoying and ban them a lot

Let's begin

Clash

Her smg will become a primary weapon

The damage will be lowered from 33 to 24

The recoil will be increased a little

The magazine will be increased from 20+1 to 25+1

Her pistol will become a secondary weapon

She will get the SG-CQB (GIGN shutgun)

The sheild will be replaced with two deployable sheild, they will look similar to her sheild so no one can hide behind it to surprise the enemy or hide traps

When the enemy is in the area of affect the sheild will electrify them

The sheilds will have a smaller amount of energy than her current one, and they won't need to recharge fully before they can start again unless they are out of energy

If the enemy gets out of the area of affect the sheild it will take a cooldown for a second before it works again

Clash will be the only one notified when her sheilds are working, she will be able to see the amount of energy that her sheilds have and weather or not they are disabled

The sheild can be temporarily disabled by thatcher, and can be destroyed like any normal sheild

Montagne

Seriously this one is the easiest

He will get lion's Victor (because they are best friends) and the MP5 or the P90 as primary weapons

His shield can only be used in it's extended state

The sheild will still be indestructible, but montagne can be affected by melee attacks like clash currently dose

Montagne can deploy his shield to offer protection for anyone and peek to shoot

To allow deffenders to counter him The sheild can not be deployed in doorways or tight spaces and corners (this can stop him from deploying the defuser and siting on the corner or the only available door)

Blitz

(this is the hardest as blitz is supposed to be annoying, on top of that between all the sheilds he is the weakest, he can't block enough damage from explosives and highly unreliable on long to mid ranges, he needs to be very close to be affective.

So giving him a gadget that keeps a part of his role and character is very hard for me to imagine so I came with a complete rework)

He will get the G8A1 (because he's a man and men need big guns) the M870 (GSG9 shutgun) and the 552 commando (because it has a nice fire rate and high damage, also the AUG A2 covers more than half of the screen)

he can fire 4 or 3 stun grenades that can work like nomad's air jabs or Zofia's lifeline

The speed at which the stuns travel through is the same as grenades to make sure there's enough time to act (like switching guns)

There won't be a laser sight like nomad's, this way it won't be obvious when he's using it

Blackbeard

he's not technically a sheild but he's somewhat similar in his problems

(seriously this has to be my simplest and probably my best operator concept and it fits blackbeard's simple character very well)

I completely reworked blackbeard because he got a lot of nerfs yet some people still complain about him

He's highly affective in high ranks where everyone is aiming for the head, and his gadget breaks this role which is the most fun and skillful aspect of the game

He can be either very weak or very powerful

So here's my idea

His shields will be replaced with 3 candelas that release smoke and covers a larger area than normal ones

Maybe it should add noise for a small amount of time

The fire rate of the MK17 CQB will be increased from 585 to something between 650 and 700 at maximum

The damage will be lowered from 49 to something between 47 and 44

The magazine will be increased from 20+1 to 25+1

The recoil will be lowered to make it easier to control the gun based on it's fire rate making it as easy to control as it is now (when a gun has a high fire rate it becomes harder to control because it will kick faster so it usually gets less recoil )

Mabye He can get the PDW9 (i think him have a choice between a gun with a high fire and low damage or a high damage and low fire rate could be a good thing)

Please share your opinions, thoughts and ideas on this


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5 years ago

I'm not fit to be an ash main because :

- i hate rushing and I'm not good at it

- usually my aim is a tomato just like my ID name on ps4

- i don't like ash's gadget

- ash usually requires you to be aggressive and I'm not good at that

Well that last one got popular, so!

Write "I am not fit to be a _ main because" then write the reasons!

I am not fit to be a Warden main because:

- I'm asian

- I'm short

- gadget? Whats that

- the one time i play warden is the one time there's no blitz, no ying, and the attackers have never seen a flashbang in their lives

- and every time i don't play warden, every attacker is wearing the fucking sun itself

- if there's an IQ i will never use my gadget EVER just to be safe

5 years ago

How to fix R6 siege operators part 5

Ela

My aim is to give her more choices in her loadout without making her annoying to deal with, in her current state the scorpion has the worst recoil of all the primaries and is not reliable on 10 meters or longer so most people are running her with a shutgun

Here's what I would do

Give the scorpion a normal recoil pattern like other deffender weapons but reduce the magazine size from 40+1 to 30+1 at maximum or 25+1 at minimum. Buff the damage to 26 at maximum. I know that the weapons are supposed to be as close to their real life counterparts as possible but this is for balancing sake (or they could just replace the scorpion with a weapon that we already have and isn't broken)

Her shutgun isn't op and people need to remember that it's her only competitive choice right now, and the spetnaz shutgun is nearly the same but no one complains about it because no one is using it (i personally hate semi automatic shutguns especially if they have more than 7 bullets and reload very fast) if i had to nerf it i would remove the extended barrel but increase the damage from 35 to 40 because it is supposed to be a close range weapon

Her traps do not cause any damage but they can put you at a severe disadvantage. Unlike other traps, ela can hide them anywhere and they're not bound to certain places to be effective, they have a big proximity, and you can't find them unless you have an IQ, so the best thing to do is to give them a beeping sound similar to nomad's air jabs

Although I main ela and I find her speed to be the most fun aspect about her, i think that turning her into a 2 speed like all the trap operators could be a good thing

Frost

Although her win rate (along with kapkan and ela) is at the top i think this is because people usually forget about thire traps at the last few seconds

Her traps are very dangerous but obvious/easy to spot and weak

So I think she could use a small buff and it's simple

Make her traps harder to spot

Like this

How To Fix R6 Siege Operators Part 5

Amaru

Her gadget is fun but arguably useless

Her loadout is good

there's only three buffs that she needs

Make her gadget more quiet

Barricades won't break until she goes through them

She won't stop for a split second for whatever reason (idk if it's a bug or intentional)

This will give her more chance of surprising her enemies

Ying

After her candela's cooking mechanic got reversed her pick rate went down

Before players would throw all of her candelas and rush inside, it was overpowered and certainly not a fun thing to go against

Si to increase her pick rate I think she needs a few buffs

Increase Her LMG's rate of fire from 650 to 685 at maximum

Increase the range of her shutgun

Reduce the time it takes to fully cook her candelas

And one of the next buffs

A forth candela

Sutn grenades to deal with ADS

Smoke grenades

Glaz

After his vision nerf he became the worst attacker

Even after recent buffs to reduce the movement penalty he's still at the bottom of the board with a win rate of - 5% which is lower than tachanka, clash and warden

His gadget is well balanced and his DMR is a good weapon but he can't help his teammates unless he has long range so here's what I would suggest

Replace one or both of his secondary weapons with automatic secondaries (the C75 has to be one of them) to allow him to enter the building like other attackers then hold angels

Increase the magazine size from 10+1 to 20+1

Remove frags to keep him in a sniper support role

Please share your thoughts with me on this


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