Words To Describe Someones Voice :
Words to describe someone’s voice :
adenoidal (adj) : some of the sound seems to come through their nose.
appealing (adj): voice shows that you want help, approval, or agreement.
breathy (adj): with loud breathing noises.
booming (adj): very loud and attention-getting.
brittle (adj): if you speak in a brittle voice, you sound as if you are about to cry.
croaky (adj): they speak in a low, rough voice that sounds as if they have a sore throat.
grating (adj): a grating voice, laugh, or sound is unpleasant and annoying.
gravelly (adj): a gravelly voice sounds low and rough.
high-pitched (adj): true to its name, a high-pitched voice or sound is very high.
honeyed (adj): honeyed words or a honeyed voice sound very nice, but you cannot trust the person who is speaking.
matter-of-fact (adj): usually used if the person speaking knows what they are talking about (or absolutely think they know what they are talking about).
penetrating (adj): a penetrating voice is so high or loud that it makes you slightly uncomfortable.
raucous (adj): a raucous voice or noise is loud and sounds rough.
rough (adj): a rough voice is not soft and is unpleasant to listen to.
shrill (adj): a shrill voice is very loud, high, and unpleasant.
silvery (adj): this voice is clear, light, and pleasant.
stentorian (adj): a stentorian voice sounds very loud and severe.
strangled (adj): a strangled sound is one that someone stops before they finish making it.
strident (adj): this voice is loud and unpleasant.
thick (adj): if your voice is thick with an emotion, it sounds less clear than usual because of the emotion.
tight (adj): shows that you are nervous or annoyed.
toneless (adj): does not express any emotion.
wheezy (adj): a wheezy noise sounds as if it is made by someone who has difficulty breathing.
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More Posts from Blacklilly27
Good day! I‘d like to ask for advice on making events or characters unpredictable – how do you write something so that readers would rarely expect what would happen next? Thank you!
Hello! I’ve been wanting an opportunity to talk about this for a while, so thank you very much for bringing it up.
Here’s the thing: you’re the author and you control what your reader knows and sees. Yeah, you need to set up all events in your story, but sometimes you’re setting up your reader to be shocked, and that requires withholding certain information. You don’t have to make what will happen next obvious.
If you want your character to be unpredictable, keep their motivations unclear. Your reader makes connections to themselves and other characters. Don’t give your reader the links to do so. The more your reader knows about why your character does what they do, the easier it will be for them to predict what their next move will be. Readers will recognize patterns or they’ll mistake them. Use that to your advantage.
You will never fool everyone, but that is how you can fool the majority. Happy writing!
x Kate
If you enjoy my blog and wish for it to continue being updated frequently and for me to continue putting my energy toward answering your questions, please consider Buying Me A Coffee.
I’d also really appreciate it if you would check out my separate blog dedicated to my current work in progress.








Kirumi: Why would you use fruit as ammo? I can’t imagine it’s a particularly effective projectile. Miu: I don’t know, Kirumi. Remember that time I shot you with my potato gun? Miu: You were stuck in a coma for, like, a month! Kirumi: Wait, what?! You told me I lost that month because that time-travel wristwatch you gave me finally worked! Miu: Uh… I did? Uh, yeah! Yeah! That’s right! Time travel! Forget I said anything… Kirumi: Miu… Miu: Oh, uh… would you look at the time! Well, gotta go for my… uh… Pilates class! Yeah, that’s a thing! See ya later! Kirumi: You son of a bitch!
Source: DEATH BATTLE!
Things I learned about making comics
- Characters don’t have to always be detailed sometimes a small blob with a speach bubble is fine too
- Small panels can contain scenary it doesn’t have to be half page all the time
- Tilted panels shapes are cool but don’t do it in every page keep it for the action/tense scenes
- Don’t over do close shots or they lose their meaning
- Try to have a full body of your character (even if small) at least every 2 pages
- Let the audience breathe, characters don’t have to be in every single panel
- Same face angle is boring but too many different camera positions are confusing find a balance
- Backgrounds first, characters later
- Color backgrounds one page at a time but color objects all at once through all the comic (all the faces then all the air and so on)
- The closer the object the thicker the lineart
- THUMBNAILS THUMBNAILS THUMBNAILS
- Write down your text near those thumbnails you won’t remember shit later
- ALWAYS think ahead of the space for the speach bubbles
- Give your characters a dark and a light color each so they will pop against any background
- For a fast shade fill the shadow layer set it to multiply 20/30% and erase the lighter parts
- Compare the pages one next to the other the panel lines should not touch or be too close
- 4 pages at a time the layouts should all be different
- By all means do get your characters out the frames but if you gotta do it do it all the way, a single strain of hair sticking out just looks weird.
- Don’t be scared of empty sections
- There should be a difference between the orizontal and vertical spaces between the panels
- Study other comics especially ones with good visual flow
- Everything should have a purpose and sometimes to be fun to read is enough





Lighting Studies by Andrew Lester










Here’s the first half of slides from my comic class on Lettering!
Rest of the slides: https://gingersnappish.tumblr.com/post/616487287636803584/the-rest-of-the-comic-lettering-slides-first