Art Fundamentals - Tumblr Posts
Too many artists are held back by outdated and bad color theory rules, or even rules that are fine but have built in limitations that you should know and I want to set everyone free.





Lighting Studies by Andrew Lester

really helpful technique ^ once you know how to divide by halves and thirds it makes drawing evenly spaced things in perspective waaay easier:







Lighting Studies by Andrew Lester



gif example for the first 3:

another example of applying measuring:

I know poppin’ to be roughly 5 feet tall. I also know that, on average, the height of a room is at least 8 foot tall.
I also know that the pokémon centre has two levels to its base floor room, so I’m thinking it’s a bigger room than average but still a little less than two storeys tall. I decide to make it 12 feet tall, thats one and a half rooms. Considering the average size of pokemon is like, huge, it sounds about right to me.
So I measure that out:

then I add another floor on top, and that gives me the height of the building!
this is the same as measuring out the cubes, I just applied a number this time! the pokémon centre is about four poppin’s tall, or four cubes if you will
there’s all kinds of things you can do by using just a few lines to measure things out. I wanted to make sure hugh was taller so I measured that out too!

so when you’re drawing things like architecture instead of thinking of it as a big complex shape, break it down and think about the size and position of things - especially the edges - relative to each other, and you’ll find it much easier to draw.
It’s very time consuming, but if you’re patient you can draw anything no matter how complex :^)








Sketch Notes by ben_eblen_design
Check out the artists Gumroad for more in-depth versions of the tutorials!



























More notes. They are not in order by the way. There is still more stuff to say about the world building/drawing/exploring topic. I just haven't gotten to these notes yet.
This one is about lights but it's in progress as well. Feedback is welcomed