
Welcome to Rise of the Clans (RotC), an age 16+ discord-based warrior cats roleplay game! We are open for new members! About Rise of the Clans Official Toyhou.se | Official Website | How To Join
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Welcome To Rise Of The Clans!
Welcome to Rise of the Clans!

RISE OF THE CLANS | 16+ DISCORD-BASED WARRIOR CATS RPG
SKILL LEVEL - CONTENT / TRIGGER WARNING
OFFICIAL WEBSITE:

Welcome to Rise of the Clans (RotC), a fantasy discord-based RPG directly inspired by the warrior cats series created by Erin Hunter. You are not expected, nor required, to have read any official canon material released to be a part of this group! All lore developed is original, based on the worldbuilding from the canon series.
This group originally started over on deviantart several years ago, as a deviantart and skype hosted RP. Over the years, the group has changed with the times, and was formally rebooted and opened to the group it is today, on August 19th, 2019! With deviantart's recent forced changes, RotC has left deviantart for good, and is now hosted on Discord, with a google website (coming soon!) in tandem.
Rise of the Clans is set in a fictional region in the United States, generally assumed to be located around the Pacific Northwest! As a result, there are a variety of naturally occurring phenomena, such as mountain ranges, lakes, marshes, the ocean, as well as more urban lifestyle, with a city located far away, along the ocean's coast. Weather can be extreme being so close to the ocean, as well as closer to the United State's northern border.
Communities of feral felines have come to dwell in several places across the region. From the city to the mountains, felines live all different walks of life.
There are four Clans that reside besides a lake with territories filled with diverse terrain and foliage, known as WoodClan, ValleyClan, RockClan, and StreamClan. Up within the mountains are a feline community known as Fjell'Byr, who organize themselves into factions to support a united, large population. Outside of these populations are rogues, loners, and kittypets.
This roleplay is plot-driven, both by an overarching groupwide plot, as well as both indirect and direct influences by personal character plots. As a result, roleplay mechanics are always updating and expanding, as members contribute and introduce new canon. Through group participation to earn group currency, simply called "points", your character can unlock potential plots that can result in permanent, canonizing changes to the roleplay.
We are LGBTQ+ friendly, and encourage character creation from all walks of LGBTQ+ life!
A discord account is required to participate as an active member of this roleplay. All roleplay happens in the official Rise of the Clans discord server.
Rise of the Clans is OPEN FOR NEW MEMBERS! Click here to learn how to join!
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More Posts from Riseoftheclansrpg
ROCKCLAN - RISE OF THE CLANS


OVERVIEW
RockClan is most known for their resillience in the face of adversity. Their lifestyle -- living in the depths of boulders and mountainous lands -- is a life that only the strongest can truly thrive in. To water down RockClan to simply tough is a disservice to the family that makes up this Clan. As close as they come, RockClan warriors would do whatever it takes to defend their home. Their land is carefully guarded by their Sentries, cats who are trained to watch and survey for potential threats.
TERRITORY
RockClan's territory is by far the most perilous territory to live in- the territory consists of very mountain-like terrain, complete with large boulders and douglas fir trees. Mudslides and rock slides occur frequently, and it's very hard to traverse the territory. As a result, RockClan warriors are some of the toughest cats you're ever going to meet. RockClan warriors have paw pads that're tougher than hide and are very muscular, making any sort of climbing in this territory a breeze. The main prey found here are voles, moles, shrews, and occasionally an adder or an armadillo. The main predators found here are large birds of prey, coyotes, foxes, and large venomous snakes.
DAILY LIFE
RockClan like to keep up a profile of extremely tough cats. To help keep this image, it's a common bonding activity on patrol to sharpen one's claws on the rocks along the border, for the other clans to see. Whoever makes the largest scratch marks gets bragging rights, and gets to lead the rest of the patrol. From a young age, kits will challenge one another to see who can push the biggest rock in camp. This continues as a competitive activity into warriorhood; this can be dangerous, and has led to injuries, so it is frowned upon by senior warriors and leadership positions. Despite this gruff and tough outward appearance, RockClan is actually very easy going with one another and truly care about each other. They are extremely loyal, and will put aside personal differences to defend their Clanmate from outside trouble. Once a RockClan cat, always a RockClan cat.
SPECIALTY RANKS
With the uptick in trouble caused by rogue and forces unknown to the Clans, the leadership of RockClan decided that it was time for a specialized role in keeping a watchful eye out for the Clan. Sentries are a rank that specialize in surveillance and dexterity. They are expected to hone their climbing skills to perfection to effortlessly scale the mountainous terrain of RockClan. They are typically stationed at high vantage points such as trees and boulders both solo and with their fellow Sentries for day and night patrols. They are known to work closely with the Deputy, keeping them updated with anything concerning or notable they may have seen on their patrols. A cat can begin training underneath the Sentries after completing their Warrior’s training.
VALLEYCLAN - RISE OF THE CLANS


OVERVIEW
Living underneath the sun and sleeping underneath the stars, ValleyClan sees the world at its best and worst. Their lands are as vast and free as they come, with rolling hills and fields of flowers. ValleyClan is known for their 'get up and go' personalities, loving exercise and running through their beautiful land. Their specialty ranks of choice, the Sentinels and the Guardians, are trained to guard and keep watch from any incoming threats.
TERRITORY
The territory is characterized by large hills. The ground underpaw is half grass, half dirt and sand. The grass varies in length, from dense tall grass to large patches of short but soft grass. Sparse bushes dot the territory; anything larger in vegetation is rare. There are very few trees, save along the borders; any few trees found among the sloping hills are long dead. Out of all the territories, this territory has the most interaction with Twolegs. From a fully functional farm to remnants of past farming attempts, these cats are no strangers to the ways of these strange creatures. The main prey here are rabbits, pheasants, and very rarely, hawks. The main predators that can be found here are coyotes, badgers, and the occasional fox or large bird of prey. The cats that live here are wiry and typically brown-colored, to blend in with their territory.
DAILY LIFE
Having no tree cover, ValleyClan members are typically early birds: they get up at the crack of dawn! These cats typically use phrases that associate with the farm close by; examples of phrases include "soft as a sheep's pelt," "cow dung," and "A rooster's flight away." ValleyClan members have a slight advantage to running then other Clans, due to their wiry builds: they are built for speed. As a result, kits love to play tag and chase one another for games; this love of running continues into warriorhood. Warriors often challenge each other to races for fun, though these competitions can get heated easily for bragging rights. As the competition gets more serious, it's not uncommon to barter prey, and even morning patrol shifts.
SPECIALTY RANKS
Following the invasion of the Pack in ValleyClan’s territory, the new leader, Lilystar, and her deputy instated two new ranks in an effort to keep the fragile Clan sage from future threats. These ranks are the Guardian and the Sentinel. The Guardians act as ValleyClan’s first line of defense, and are set to patrol the perimeter closest to camp. Cats who decide to step into this position must be adept in all sorts of fighting styles. The Sentinels are regarded as the eyes and ears of ValleyClan. They patrol the outskirts of ValleyClan’s territory and report signs of oncoming danger to the Guardians. Sentinels are expected to be quick, prioritising speed over strength in order to be a carrier of information. A cat can begin training underneath the Guardians and Sentinels after completing their Warrior’s training.
AFTERLIFE - RISE OF THE CLANS

The General Spirit World
All animals when they die become a spirit in the afterlife. Their species, beliefs, and choices in life, will determine their outcome and afterlife residence. Next to the living in the waking world, spirits and ghosts also traverse the land, in a different realm of existence. The Spirit world is all-encompassing, thought to exist in the same reality. Some afterlives are located within the stars, others are in dark regions that only malevolent, malignant beings seeking to harm will find themselves...

StarClan
The Clans of the Lake believe that when a warrior dies after living their life as authentically as possible following the Warrior Code, their spirit will live on forever with StarClan. Their territory can be found watching the Clans from above, in the starry night that covers the lake, known as Silverpelt. All good Clan cats will find themselves as part of StarClan, regardless of their prior Clan in life. Here, the season is always Greenleaf, and it is a mixture of the lushest, most vibrant nature. Streams and ponds are filled with crystal clear water, crisp and clean in taste, stock full of fish and other prey. The grass underpaw is soft, plush, and always seems to shine golden when the light hits it just right...

The Place of No Stars
Warriors who repeatedly, intentionally, break the warrior code and bring harm to others, will find themselves in The Place of No Stars, also colloquially known as the Dark Forest, after dying. It is a large, dim, wretched place of existence, with only a ghostly pale gray light in the far, far distance serving as the only source of light. The Dark Forest is said to be once ruled and led by its first ever resident, ■■■■■■■...

Stjar'Keld
Fjell'Byr felines find themselves in Stjar'Keld after death. They reside in the skies above the mountains, so that they may watch over their living counterparts. Stjar'Keld's territory is a bit more of a mystery to Fjell'Byr, as living spirits do not visit the territory like a Clan warrior might visit StarClan's territory in their dreams. As a result, their realm is thought to be a bit more ethereal in interpretation, with emphasis on the bright midday sky. Only the residents of Stjar'Keld truly know what their territory looks like...

THE EMPTY
The Empty is a vast expanse of open, blank rolling fields and open sky in between the realms of the afterlife. The time of day is always dusk, just after sunset, with the stars in the vast distance that define the other realms of the afterlife, such as StarClan, twinkling overhead. There is no prey, water, nor shelter, but none of that is needed: hunger, thirst, and fatigue are not experienced by the spirits that wander the Empty. Wandering aimlessly somehow always leads to nowhere, no matter how far a spirit walks...

Ghosts
Ghosts are active spirits that haunt the living both in the waking world, and in a cat's dreams. They are selected by ⬛⬛⬛⬛⬛ to become a ghost, and it is completely indiscernable as to why, or when. It does not seem to be based on morality or prior choices in life: only Ether himself knows why he chooses the spirits he does to return to the living once more as a ghost. By rejoining the land of the living, ghosts will lose memories of their previous life. The memories, and the amount, vary, but there is no ghost that can recollect their entire past...

RockClan's Camp - Rise of the Clans
Location
RockClan makes its camp among a circle of rocks and boulders. The boulders vary in shape and size, seemingly scattered randomly to form a rough ring. The camp entrance is marked by two large boulders, not hard to miss, making this camp somewhat accessible to outsiders. Once inside, there is a clearing with smaller rocks scattered about, with a few trees to offer shade in green-leaf overhead. These rocks serve as perfect warming and sunning spots, due to the sparse overhead cover. It is not uncommon to catch apprentices and kits playing atop the rocks that border the camp: it is frowned upon for warriors to partake in this activity, however.
Dens
The boulders that slope against one another and ring the camp form the entrance to the underground burrows that serve as the Clans' dens. These burrows are rather large and spacious, but pitch dark once inside. During times of heavy rain, these burrows flood and the cats of RockClan must seek shelter above ground, atop the boulders that make up the camp walls. Despite the flooding, the nursery in RockClan is considered the most secure out of all the four Clans, due to the emergency bolthole located between the nursery and the Leaders' Den. This bolthole exits into the RockClan training grounds.
Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3

STARCLAN HAVE ABANDONED YOU
Illustration from a Rise of the Clans RP event