
Multi-type Simp, game designer, art goober sometimes - DMs open
40 posts
This Week I Have Been Tearing The Game Apart To Implement A Much Improved Player Mechanic. I Have Also

This week I have been tearing the game apart to implement a much improved player mechanic. I have also been adding in new pattern themed backgrounds. Since the game is a top-down perspective these will fill the entire screen.
The main goal with these patterns was to break up the previous checkers/ square pattern that was used for every level by using fun shapes and negative space to make each level feel like a fresh scene.
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More Posts from Rocketsimp

Trees. Because if my computer keeps playing dead, I will be dropping a tree onto it.
Trying to make natural props look like they have been handmade and sewn. Like the Birch tree having the stitch lines

Planet Lovely. The main stage for the very lame adventure of Sew Lovely.
I was inspired to use the setting of a hand-stitched world from the Yoshi wooly/crafted series. It was a series I discovered through my fiancé since she loves the series and is already my textile muse.
Well...cant wait to rip the planet in half for the story.
New leaping attack for Baads. They can jump out of your circle if you try to sew them from a distance.
Goin' John Wick on these innocent little buttons
First time posting about Sew Lovely.
Its an action-packed sewing game where you circle enemies to sew them up.
After a while of development I realized it is similar to Pokémon Rangers, both share the same circling style combat...too bad I don't know what genre you define a circle em' up game