
Multi-type Simp, game designer, art goober sometimes - DMs open
40 posts
The Bomb Now Increases Its Blast Radius Every Time You Circle It. Spending Longer To Circle It Gives
The bomb now increases its blast radius every time you circle it. Spending longer to circle it gives enemies more chance to attack you and cancel detonation. A nice risk-reward.
There is atomic-grade sewing potential here.
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More Posts from Rocketsimp

Planet Lovely. The main stage for the very lame adventure of Sew Lovely.
I was inspired to use the setting of a hand-stitched world from the Yoshi wooly/crafted series. It was a series I discovered through my fiancé since she loves the series and is already my textile muse.
Well...cant wait to rip the planet in half for the story.

Redesigned the difficulty icons. Each tier of difficul-tea is based on hot drinks getting more caffinated. Starting from a babychino and building up to the espresso hard mode.
The Babychino/ accessibility mode will have the time limit for levels removed so players who struggle with the controls can enjoy the game without any obstacles
Carmile Chill/ Easy mode gives the player more time and reduces AI health
I also have plans for a hard mode called 'Espresso' that will focus on having less time but more opportunities to generate time, like your taking shots of espresso.
Seems very fitting to have a themed difficulty system for a sewing game
Slowly winning the battle of making the players circling work like Pokémon Rangers by making loops rather than one big circle. Its perfect and
The advantage of this new loop system is that damage can be shown in real-time so AI can show when they will be defeated or a shield breaks from your attacks while circling them.

Trees. Because if my computer keeps playing dead, I will be dropping a tree onto it.
Trying to make natural props look like they have been handmade and sewn. Like the Birch tree having the stitch lines
Goin' John Wick on these innocent little buttons