
Multi-type Simp, game designer, art goober sometimes - DMs open
40 posts
Slowly Winning The Battle Of Making The Players Circling Work Like Pokmon Rangers By Making Loops Rather
Slowly winning the battle of making the players circling work like Pokémon Rangers by making loops rather than one big circle. Its perfect and
The advantage of this new loop system is that damage can be shown in real-time so AI can show when they will be defeated or a shield breaks from your attacks while circling them.
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More Posts from Rocketsimp
Still a work in progress. Been revamping the level select screen to be the Sewlar System. The goal will be to track the player's progress by having planet Lovely sewn up and repaired with each level completed.
Really wanted some palm trees after finding some gorgeous beach environments in Pokemon Rangers. I have lost an evening to palm trees.


Great ball of fire. Even greater ball of yarn.
Made the sun a messy ball of hot thread. Might make it lore that cats worship the almighty sun yarn as a religion... like a Dark Souls player
Got the push mechanic back in. Time to bully everyone. The Knight has a new overshield that blocks attacks until it is popped by pushing it...or throwing something at it :)
First time posting about Sew Lovely.
Its an action-packed sewing game where you circle enemies to sew them up.
After a while of development I realized it is similar to Pokémon Rangers, both share the same circling style combat...too bad I don't know what genre you define a circle em' up game