
Multi-type Simp, game designer, art goober sometimes - DMs open
40 posts
Slowly Winning The Battle Of Making The Players Circling Work Like Pokmon Rangers By Making Loops Rather
Slowly winning the battle of making the players circling work like Pokémon Rangers by making loops rather than one big circle. Its perfect and
The advantage of this new loop system is that damage can be shown in real-time so AI can show when they will be defeated or a shield breaks from your attacks while circling them.
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More Posts from Rocketsimp
The bomb now increases its blast radius every time you circle it. Spending longer to circle it gives enemies more chance to attack you and cancel detonation. A nice risk-reward.
There is atomic-grade sewing potential here.
This is what I got up to last night when I wasn't feeding the dog popcorn. The last time I showed the main menu it was very clunky so I rolled it back to something simpler
New camera follows your cursor around. way better than the lame static camera.
Might start doing some dev logs soon.
There's a lot of people on here new to Game Dev, so I thought sharing my design processes and 'behind the scenes' might help inspire
Depends how much time I got because I don't post enough as is :/