Multi-type Simp, game designer, art goober sometimes - DMs open
40 posts
This Is What I Got Up To Last Night When I Wasn't Feeding The Dog Popcorn.The Last Time I Showed The
This is what I got up to last night when I wasn't feeding the dog popcorn. The last time I showed the main menu it was very clunky so I rolled it back to something simpler
-
royalruin liked this · 6 months ago
-
deiopeas liked this · 6 months ago
-
sketchycerberus liked this · 7 months ago
-
agatedragongames liked this · 7 months ago
-
elturcoex liked this · 7 months ago
-
pkmn-glitch liked this · 7 months ago
-
blackblooms liked this · 7 months ago
-
broadsiderenegade liked this · 7 months ago
-
ahoyitsphil liked this · 7 months ago
-
navadev liked this · 7 months ago
-
doublefreegames liked this · 7 months ago
More Posts from Rocketsimp
Trees. Because if my computer keeps playing dead, I will be dropping a tree onto it.
Trying to make natural props look like they have been handmade and sewn. Like the Birch tree having the stitch lines
Moon is next in the sewlar system
Low quality sketch of my next enemy design, Jumper. It's a rabbit that can only jump...get it.
This week I have been tearing the game apart to implement a much improved player mechanic. I have also been adding in new pattern themed backgrounds. Since the game is a top-down perspective these will fill the entire screen.
The main goal with these patterns was to break up the previous checkers/ square pattern that was used for every level by using fun shapes and negative space to make each level feel like a fresh scene.
Slowly winning the battle of making the players circling work like Pokémon Rangers by making loops rather than one big circle. Its perfect and
The advantage of this new loop system is that damage can be shown in real-time so AI can show when they will be defeated or a shield breaks from your attacks while circling them.