I'm a Metal Slug player who is neither a novice nor an expert XD Thanks to SNK and NAZCA CORPORATION for this great franchise.
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Me And Those Who Like To Eat When...
Me and those who like to eat when...
Updated: September 5, 2024
Reworked Character #6: Nadia Cassel
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, neglect, stalking, and SA.
Real name: Nadège Véronique Comtois
Alias: Blurting Mosquito Fiend
Occupation: Private of the S.P.A.R.R.O.W.S. and a tactical scientist for the Amadeus Syndicate (formerly)
Retirement plans: Become a professional forensic scientist, acquire a private jet, and establish an art studio and an ethical science lab
Special skills: Marksmanship, piloting, forensic science, knowledge of biological agents and toxins, and creating detailed, observational drawings of enemy positions and terrain
Imperfect clone abilities: At her own will, she can rapidly regenerate missing limbs and organs, minimising blood loss and restoring her body to its original form without the need for medical aid. Her blood possesses extraordinary healing properties, capable of instantly curing non-lethal ailments, skin punctures, and all manner of burns. When Nadia opens her mouth wide and flexibly shifts her upper and lower front teeth, she reveals four syringe-like fangs, which are neatly concealed within the hard palate. These fangs enable her to consume the blood of other living beings and replenish her own lost vital fluid.
Her body is resistant to all lethal toxins and pathogens. Moreover, she possesses incredible agility and can move at hyperspeeds. Notably, her pancreas, shielded by a thick layer of blubber, has the unique ability to produce a bile-infused silk. She utilises this silk to puke up robust, ensnaring nets that capture her victims and slowly burn them with its corrosive properties. Nadia’s hands feature reseda chartreuse eyes with feline pupils, granting her night vision, and her fingernails are entirely fleshy, concealing retractable claws made of an adamantine greenish-yellow material.
Hobbies: Painting landscapes, going on shopping sprees (she often buys gifts for her comrades and friends), reading books on anatomy, messing around with flight simulation software, and eating large quantities of food after each mission
Likes: Trevor (her only best friend who she has slight romantic feelings for), sweet and spicy foods, giving everyone nicknames, maintaining her figure, and the one time she accidentally ate a butterfly
Dislikes: Starvation, genetically modified organisms (GMOs), getting unnecessarily dirty, people telling her to “shut up”, and individuals that she views as scary and incapable of having fun (such as Tequila and Eri)
Favourite food: Coq au vin, phaal curry, and candy
Sexuality: Heterosexual
Gender: Female
Age: 12 (in 2022), 18 (in 2028), 20 (in 2030), 22 (in 2032), 24 (in 2034), 31 (in 2041), 33 (in 2043), 34 (in 2044), and 37 (in 2047)
Blood type: B+
Weight: 120 lbs. (54 kg)
Design: She’s a 5’ 4” (162.56 cm) French ectomorph with a gracefully thin body, small breasts, curvaceous hips, sloping shoulders, and a serpentine tongue covered in microscopic spikes. She has limestone skin and possesses feline-like pupils that transform into vertical slits only when she opens her mouth wide enough to reveal her concealed fangs. Her eyes are heterochromatic with her right eye being a warm amber, while her left eye is grey-green with brown flecks. Nadia has a few moles: one on the right side of her chin; one near the corner of her left eye; two above her left breast; one on the back of her right hand; and one slightly below her right knee.
She has raspberry hair with voluminous curls that reach her waist, but she often ties them into pigtails with stretchy reseda green hair bands. She has a silvery-pink birthmark on her left shoulder, almost shaped like a crescent moon with three protruding spikes. A large circular patch on her upper back is stripped of skin, exposing crimson muscles and purplish veins, and her greenish-yellow spine is partially protruding.
Her military gear consists of a metal dog tag necklace with her name, an avocado green tank top, and mid-calf socks with black and white zebra stripes. She wears Argentine blue neoprene gloves, reseda green leather belt, and a champagne-hued vest with the S.P.A.R.R.O.W.S. insignia on the back. She wears navy blue army cargo pants tucked into twilight lavender combat boots with spiked soles. She also wears a dirty white lab coat, black knee pads, a case for her stun gun, and a gun holster for a handgun. Her vest has two hidden strapped compartments to hold up to two firearms when needed, but they’re often accompanied by a bonesaw and a 7.62mm AR-10 Autorifle.
The pockets of Nadia’s vest carry around a pocket knife, a sticky note pad, a red pin, a black cellphone with a metallic green case, a blue pin, and a bag of macadamia nuts. In the pockets of her lab coat, she carries an orange-and-white cat plushie with blue eyes and an emerald green tie named Melekhai (used for stress relief), along with a small box of frosted sugar cookies. She wears a forest green waist pack containing a bottle of laxatives and two blood packs for snacking. Attached to the left side of her belt is a square-shaped pouch with a clear plastic window, showcasing balls of bubblegum and lollipops in different colours inside. The pouch features an amaranth pink outline, feline ears with bluish-white fur, a pistachio-hued strap with a black button clasp, and a metallic silver zipper.
Over her tank top, she dons a Soldier Plate Carrier System (SPCS) with a MultiCam pattern, which carries around her walkie-talkie and ammo for other firearms. She wears two dark brown bandoliers that cross over her body in an X-shape, each holding grenades. Nadia carries around a navy blue load-bearing backpack that contains camping equipment, portable ammo boxes, a canteen full of water, greenish-black gas masks for crewmates without them, a medical kit, liquid and pill bottles of cures and deadly chemicals, a sketchbook, and a set of drawing pencils with two erasers and a sharpener.
She also wields a specialised rifle that fires needles containing transformative liquids, capable of altering humans into simian or mantis creatures. Additionally, she carries purplish rolling bombs that contain mummifying breath and throwable canisters filled with a zombie-inducing orangish phlegm that explodes upon impact. She wears safety goggles, star-shaped lavender spinel earrings that dangle from her ears, and a non-dangling peridot belly ring piercing.
Personality: She boasts swift wit and inventive verbal humour, often outsmarting her foes with clever sabotage tactics. Despite being a childish, happy-go-lucky, and sassy goofball, she has a surprisingly intelligent and cynical side, but she loves to indulge her silly and jubilant nature. Due to her fondness for her exceptional intellect, she sometimes perceives other people as “intellectually inferior” to herself. She conceals her bitterness and wariness of strangers behind a facade of playful teasing, mischievous pranks, sarcastic remarks, and a charming smile. She has a fondness for assigning nicknames to those around her, including friends and foes alike. For instance, she has nicknamed Marco as "Markie", Tarma as "Tarms", Eri as "Rie", Fio as "Fifi", Trevor as "Trevie", Ralf as "Ralfeezy", Clark as "Clarkster", Hyakutaro as "Hyaro", Tequila as "Tequi", Gimlet as "Gimbo", Red Eye as "Dey-Dey", Walter as “Walty”, Tyra as “Rara”, Madoka as “Doka”, General Morden as "Mordy", Allen O'Neil as "Allio", and Ptolemaios as "Ptolema".
She demonstrates her loyalty to her friends by nurturing their relationships and showing platonic affection, often showering them with hugs and kisses. She's a friendly, humorous, and talkative busybody with a passion for creative expression and thrill-seeking adventures, which give her a taste of what it truly means to live. Despite efforts to maintain her supermodel figure, she has developed mild bulimia nervosa; while trying to resist the urge, she sometimes purges after eating. Additionally, she struggles with obsessive-compulsive disorder, manifesting as a fear of contamination, anxiety about misplacing valuable items, and a need for order and balance. She also experiences distressing thoughts, including fears of losing control, harming loved ones, and intrusive thoughts about sexual subjects.
She takes a disturbing pleasure in obliterating her enemies, often letting out a maniacal laugh as she does so. Outside of military work, she often dodges unwanted tasks by concocting elaborate schemes (frequently with Trevor's help) to avoid them. However, her plans often backfire, resulting in trouble for neglecting her duties. Moreover, she has a tendency to slack off during missions, especially when she becomes bored and her attention wanders to more exciting things. When she gets into trouble, especially when it involves people she has convinced to join her antics, she often tries to deflect responsibility by feigning innocence and shifting the blame onto others.
She possesses a fairly compassionate, laid-back disposition, which she only reveals to those closest to her. She's deadly serious when needed and isn't afraid to intimidate people or berate individuals for doing something irrational or dangerous. She has a strong disdain for individuals who exhibit predatory behaviour, such as perverts and stalkers, and is unafraid to call them out and mock their actions mercilessly.
She's quite gluttonous and becomes quickly hangry when she's extremely hungry and there's nothing to eat at the moment. She's an eavesdropper with a curious habit of inspecting, poking, probing, and even biting anything that piques her interest. She struggles with touch starvation, feeling somewhat emotionally disconnected from others, and harbours a deep-seated resentment towards being ignored by those around her. She harbours intense resentment towards her mother due to her neglectful behaviour and excessive focus on satisfying scientific curiosity, which comes at the expense of considering others' needs and forming meaningful connections with them.
Backstory: Nadège Véronique Comtois was born on August 6, 2010 in Quimper, France. She was created in a test tube through advanced Martian cloning technology and the DNA of Ghyslaine Laëtitia Comtois, her clone mother and founder of the Amadeus Syndicate, in an underground laboratory. Initially, Ghyslaine's interest in Nadia was rooted in scientific curiosity. She conducted psychological and sociological experiments to explore the similarities and differences between them. During this period, Nadia longed to experience the outside world and connect with her clone mother. Unfortunately, Ghyslaine's focus on research led her to neglect Nadia's emotional needs. She treated her more like a guinea pig than a human being, providing minimal motherly comfort and attention.
At the age of 9, Ghyslaine decided it was time for Nadia to explore the outside world, which filled her clone daughter with excitement. Together, Nadia experienced her first-ever outing to a shopping district and explored several notable attractions in Quimper, including the Breton County Museum, the Fine Arts Museum, and the Faience Museum. This experience sparked Nadia's curiosity in modelling and the creative arts.
However, her mother had other plans. Ghyslaine envisioned Nadia following in her footsteps as a renowned scientist and eventual heir to the Amadeus Syndicate. To nurture this ambition, Ghyslaine frequently presented Nadia with books on biology and chemistry, encouraging her to delve into the sciences. She encouraged Nadia to cover the unusual features on her palms and upper back by wearing neoprene gloves and modest clothing in order to avoid drawing unnecessary attention or judgement from others.
By the age of 11, Nadia had become proficient in biology and chemistry, thanks to her mother's guidance. She began attending school after being previously homeschooled by Ghyslaine and other Amadeus Syndicate scientists. Although her school years were uneventful, Nadia occasionally faced bullying due to her intense interests in science, modelling, and the creative arts, as well as her unusual habit of wearing neoprene gloves to conceal her hand-eyes.
However, the bullying ceased after rumours circulated that she had intimidated a school bully by revealing her hidden snake fangs–a claim that was surprisingly true. Nadia's clone mother was indifferent to her academic pursuits but drew a firm line at harming others and divulging confidential information about the Amadeus Syndicate.
During her high school years, Nadia frequently skipped classes to go shopping, feeling that she already possessed a strong grasp of the material being taught in her courses. To avoid arousing suspicion about her exceptional intelligence, she intentionally performed poorly on a few tests. After completing high school, she promptly enrolled in a two-year college art program, specialising in landscape drawing for animation studios, before pursuing forensic science at the university level.
During her forensic studies at university, Nadia unexpectedly became an e-celeb supermodel who goes by the name of Nadia Cassel, doing so for the sheer enjoyment of it. Although her rise to fame was modest at best, she didn't mind, as she revelled in the opportunity to be herself and try something new. She formed a close bond with a fan from Launceston, Tasmania, Australia, Ophelia Clementine Rourke (whom she affectionately calls Ophie), who would later become a fighter plane pilot in the Regular Army. However, as her fame as an e-celeb supermodel grew, she started to attract unwanted attention from predatory individuals, which caused her significant distress.
The stress of her forensic studies and the pressures of being a supermodel took a toll on Nadia's mental health, leading to the development of OCD and bulimia nervosa. Her struggles with maintaining a strict diet, keeping her model-worthy figure, and need for control became overwhelming. Eventually, Nadia made the decision to quit modelling, as her mental health issues began to impact her studies. In a disturbing incident, she recalls defending herself against a stalker who attempted to assault and cannibalise her in her own home. The attack led to her involuntarily consuming the stalker's blood, unleashing a sadistic streak she never knew she had.
Once her forensic studies were completed, Nadia decided to pursue her pilot's licence, convinced by Ophie to join the tactical efforts of the Regular Army. After obtaining her licence and receiving military training, Ghyslaine permitted Nadia to join the Amadeus Syndicate as a tactical scientist. She proved to be highly successful, making a name for herself as she pushed the boundaries of scientific understanding in biology and chemistry. Nadia supplied the Regular Army with stable bioweapons, gas masks, and advocated for training recruits on the dangers of biological hazards.
During a joint tactical mission with the Amadeus Syndicate and Regular Army against a bioterrorist attack, Nadia met Trevor and quickly formed a friendship with him. Eventually, she soon discovered her clone mother's sinister plan for world domination and godhood, leading her to leave the Syndicate. Nadia also learned that she was indirectly responsible for the sexual assault of an injured Marco, an event that severely damaged the relationship between the Regular Army and Amadeus Syndicate. Horrified by Ghyslaine's actions, she defected to the Regular Army, dedicating herself to defending Earth against global threats. She vaguely recalls attempting to poison Ghyslaine by lacing her bitter coffee with powdered cyanide, but the plan backfired when another scientist accidentally drank from the cup instead.
She eventually joined the S.P.A.R.R.O.W.S. after befriending Fio and earning a sliver of respect from Eri. This was due to her impressive performance as a prospective agent, where she swiftly identified the chemical composition of a new illicit drug that had been baffling the Intelligence Agency. She achieved this by obtaining crucial documents and conducting rigorous, ethical experiments. Following the Survival Island Occupation, she provided crucial assistance to the hostages and kidnapped cadets who had been transformed into grotesque simian and mantis creatures, administering cures that successfully restored them to their human form.
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More Posts from Rossimercenary
Hmmm... Tequila 🍾
Updated: September 18, 2024
Reworked Group #4: S.P.A.R.R.O.W.S.
Overview
Tequila and Red Eye successfully dismantled a rogue military organisation engaged in illicit human trafficking and arms dealing, which had also planned to launch a global bioterrorist attack in collaboration with the Pipovulaj Army. The plot involved spreading a zombie plague to control the population, transforming numerous innocent civilians into violent Man Eaters as a means to create a twisted form of super-soldier. Impressed by Tequila and Red Eye's exceptional performance as highly capable spies, the Intelligence Agency and the Regular Army jointly established a covert operations branch, S.P.A.R.R.O.W.S., through a mutual agreement.
The S.P.A.R.R.O.W.S. is responsible for gathering intelligence and managing information to prevent public panic and global hysteria. They provide their members with specialised training in high-risk covert operations that surpass the scope of regular Intelligence Agency agents, which are all conducted with utmost discretion and situational awareness. Some of these special covert operation missions involve precision targeting of high-priority threats and strategic disruption of complex criminal schemes.
Insignia
It features a cerulean square Iberian shield, rimmed with a spiky teal vine that’s outlined in bronze. Above the shield, the words "S.P.A.R.R.O.W.S." are inscribed in bluish-white, surmounting a stylized pair of bronze eyes with a yellowish-white star at their centre. The shield is flanked by a stylized peregrine falcon holding a gilded blade on the right side and a male house sparrow clutching an olive branch on the left side.
S.P.A.R.R.O.W.S. Base
The Intelligence Division is tactically positioned adjacent to the Joint Military Police Headquarters, deeply entrenched within a dense and remote forest in Northern Russia. The rectangular military compound features a forest-inspired camouflage colour scheme, a secure warehouse for military vehicles, multiple surveillance cameras, and several elevators leading to a subterranean base. They have a rooftop array of parabolic antennas that enables real-time surveillance, threat detection, and situational awareness, preventing surprise attacks and informing strategic decision-making. The base features comprehensive protection through an advanced security system and a defensive magnetic field, which automatically activates in response to potential threats, safeguarding against enemy attacks.
The subterranean base features a state-of-the-art command and surveillance centre, equipped with cutting-edge technological systems to orchestrate and execute operations. Additional facilities include:
An armoury housing the group’s most cutting-edge, high-clearance weaponry and specialised ordnance.
A high-tech meeting room with a high-resolution, encrypted display screen and multi-axis, AI-enhanced holographic projection system.
A state-of-the-art gymnasium for maintaining elite physical readiness, featuring biometric monitoring systems and AI-driven training programs.
A fully equipped, high-tech medical bay with regenerative treatment capabilities and telemedicine connectivity for remote expert consultation.
A secure dining area serving optimised, nutrient-rich rations for peak performance.
A high-security quarters with biometrically locked storage for personal gear and AI-monitored, secure communication arrays.
A Combat Academy, led by Margaret Southwood, featuring a heavily fortified training area with advanced combat simulation zones, tactical obstacle courses, stealth and surveillance training areas, and high-tech weapons testing ranges.
Extra Information
S.P.A.R.R.O.W.S. stands for Special Pursuit Agents and Rapid Response Operations Worldwide Strikeforce.
Members of the S.P.A.R.R.O.W.S. are commonly known as "Sparrowers" or "Following Falconers", reflecting their affiliation with the unit and their close relationship with the P.F. Squad.
Despite being part of an elite covert operations branch, Sparrowers face a significant pay disparity: males earn a quarter of the average government agent's salary, while females earn about a third. Additionally, underperforming Sparrowers, both male and female, experience further financial hardship due to delayed salary payments, often waiting between one to two months to receive their overdue compensation.
The S.P.A.R.R.O.W.S. conduct their covert operations in collaboration with the Peregrine Falcons Squad who provide primary firepower and protection for their agents.
The handguns carried by Sparrowers are the Murder Model-1915 .38 Mk.1Am or Classic Murder .38 for short. It’s a double-action revolver that features a 6-round cylinder. Originally designed to enhance the Enfield No.2 .38 Caliber revolver in 1915, the Murder Model retained only the frame and grip from the original. All other components were replaced with newer parts in later years.
color vs no color idk
idk man but something about Stanley "taught himself extremely advance physics/math/probably many other things while running a relatively successful business" Pines and Stanford "is wanted in almost every dimension with a judicial system of some kind" Pines is sooo fucking funny to me
XDXDXDXDXD
Updated: September 6, 2024
Reworked Group #1: Rebel Army
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to death, fanaticism, drug usage, and SA.
Overview
It emerged from multiple terrorist groups that began to form near the start of the 21st century, fueled by rapid technological advancements and escalating violence. For most of the past 20 years, these groups lacked cohesion and were merely a nuisance to the Regular Army, who didn't consider them a significant threat. However, everything changed in 2023 when the Central Park bombing claimed the lives of Field Marshal Donald Morden's wife and daughter, forever altering the course of events.
He was deeply disturbed by this news and learned that the Regular Army had opportunities to prevent the tragedy, but failed to do so. He attributed this failure to systemic issues within the government and military. Following a period of personal struggle and disillusionment, he resigned and eventually disappeared from public view, accompanied by a group of loyal troops who admired him as a leader.
Behind closed doors, Morden began to slowly build up his army, establishing a unique structure for his military organisation and specialised divisions such as the Japanese Infantry and Arabian Infantry. He even acquired ancient technology that had once belonged to his ancestors, the Tuatha Dé Danann. Most of his troops were genetically enhanced using Tuatha Dé Danann technology from the Hadean Eon, which explains why many of them shared a pale complexion and identical physical characteristics—the varying shades of black and blonde hair, and eyes that ranged from deep blue to vibrant cyan. Additionally, Morden consolidated multiple existing terrorist groups into his army and secretly procured some military technology from the Regular Army.
They prove to be more than a match for the Regular Army, boasting horrifyingly vast and varied resources as well as legions of fanatically loyal infantry equipped with an array of weapons beyond imagination. Their troops are known for their devotion to duty, but have been observed to flee when faced with a particularly dire situation. Although their ranks appear endless and their weapons are brutally effective, some of their arsenal seems somewhat outdated. Furthermore, their combat skills and strategies are arguably less sophisticated than those employed by the Regular Army.
In 2026, the Rebel Army emerged, revealing itself as a military organisation. Led by General Donald Morden, the Rebel Army launched a series of coups aimed at purging the government and military of corruption. However, Morden's ambition was tainted by a megalomaniacal desire for global domination. Despite suffering numerous defeats at the hands of elite forces, including the Peregrine Falcons Squad, S.P.A.R.R.O.W.S., Ikari Warriors, and Division 6, the Rebel Army remained resolute in their goal to expose the corruption within all governments and military forces. They have gone to extreme lengths to achieve their objective, forging alliances with the Amadeus Syndicate, Keribhalum Army, and Ptolemaic Army.
Insignia
It features a white circle, outlined in scarlet, with a black dragon at its centre. The dragon's wings are outstretched, and it grasps a human skull with its sharp claws.
Uniforms
Cadet Uniform
They wear a champagne-hued sleeveless shirt, paired with a light grey armband featuring the Rebel Army insignia. Over the shirt, they wear a short-sleeved jacket with an olive green, terracotta, and sandy beige camouflage pattern. This jacket has four pockets for storage and two hidden strapped compartments. Their headgear consists of a black beret with a scarlet stripe and a white stripe, and a rolled light grey neckerchief secured with a woggle. They also wear a dark brown utility belt for carrying essential gear, sandy beige army cargo shorts, and knee and elbow pads with the same camouflage pattern as the jacket.
Commanding Officer Uniform
They wear a feldgrau military coat with the Rebel Army insignia emblazoned on the left side, adorned with silvery epaulets and gilded aiguillettes featuring rhomboid-cut reddish amethyst pieces. The coat has dark green cuffs and a rise-and-fall collar, a silver-white eight-button front, and a scalloped rear vent. Their attire is completed with a red-violet necktie, crimson gloves, navy blue trousers, and charcoal grey jackboots. On their head, they wear an Imperial Italic-style helmet, embellished with alternating black and yellow plumes.
Special Forces
They wear dark green gas masks with orange-tinted lenses and an industrial tube connected to a bulky metallic grey air tank with three light blue stripes centred on it, which is strapped to their shoulders. They wear olive green gloves, a coffee brown Kevlar vest, beige combat boots with crimson spiked soles, and a gilded armband bearing the insignia of the Rebel Army. Their uniform consists of saffron-yellow, navy blue, and black camo army cargo pants and field tunic, featuring a luxor gold collar and four front patch pockets with scalloped flaps and pleats.
Their coffee brown belt, adorned with a gilt-brass buckle, features seven black pouches for ammunition and a scarlet waist pack containing basic medical supplies, such as bandages. They carry olive green rucksacks bearing the Rebel Army insignia, containing a wide range of supplies, including tactical explosives, portable ammo boxes, canteens filled with water, weapons, additional medical supplies, gas masks, and walkie-talkies.
Bodyguards
They wear bulky, neurally-controlled exosuits with a dark, iridescent nanoceramic coating, providing adaptive protection and augmented mobility. The suit features AI-driven strength amplification, thermal regulation, and self-healing joints for unparalleled flexibility. Their armour is complemented by a holographic visor helmet emblazoned with the Rebel Army's insignia, equipped with a neural interface offering real-time tactical projections and voice command. They don a chromatic gas mask with retinal implants, granting enhanced low-light vision, dual nano-filter mounts, and a voice modulator encircled by fractal-patterned, silver-nanowire spikes.
Their integrated load-bearing backpack stores additional supplies, including ammunition, medical kits, tactical gear (e.g. smoke grenades), rations, and hydration pack. Underneath their exoskeletons, the bodyguards wear a tactical, high-coverage ballistic bodysuit made from a dense, flexible kevlar-latex hybrid material. Their bodysuits are a deep, rich scarlet colour and feature strategically integrated, articulated padding at the shoulders, elbows, and knees.
They’re primarily armed with a Mauser C96 pistol for close-quarters engagement, FG 42 rifle for versatile, high-accuracy firepower, and an MG 42 machine gun with bipod foregrip for sustained, heavy suppressive fire. The Mauser C96 can be equipped with an extended magazine and silencer attachment, the FG 42 features a telescopic sight and folding stock, and the MG 42 boasts a high-capacity drum magazine and quick-change barrel system.
Land Troops
Troops in woodland areas wear a Soldier Plate Carrier System (SPCS) featuring a brown, beige, and olive green camouflage pattern, which holds ammunition and their walkie-talkie. They wear earthy green army cargo pants with two additional pockets on the back and tunics with a six-button bronze front closure. They also wear an earthy green ballistic helmet, a ruddy brown belt with a bronze buckle, dark green paratrooper boots, and a fern-hued armband bearing the Rebel Army insignia. They wear dark green bandoliers that form an X-shape, holding additional ammunition. They carry moss-green load-bearing backpacks with reinforced webbing and waterproof linings, containing supplies provided by special forces such as water purification tablets, emergency shelters, and high-calorie rations.
Troops in snowy areas wear a Soldier Plate Carrier System (SPCS) featuring a white, frosty grey, and pale blue camouflage pattern, which holds ammunition and their walkie-talkie. They wear snow-drab army cargo pants with two additional pockets on the back and insulated tunics with a six-button silver front closure. They also wear a snow-drab ballistic helmet, steel grey belt with a silver buckle, and an azure armband bearing the Rebel Army insignia. They wear black paratrooper boots lined with warm polar bear fur and equipped with crampons, which provide traction on icy ground.
They carry arctic white tactical backpacks with black accents and reinforced insulation, containing supplies provided by special forces such as thermal blankets, emergency bivvy sacks, and high-energy rations. They carry spiky riot shields made of blue-grey metal, rimmed with a scarlet stripe and a black stripe. Additionally, they carry a bluish-white canister on their back containing ice mist, which enables them to launch shards and spikes of ice at enemies.
Troops in desert areas wear a Soldier Plate Carrier System (SPCS) featuring a sandy beige, terracotta, and light grey camouflage pattern. They wear khaki army cargo pants with two additional pockets on the back and tunics with a six-button brass front closure. They wear a khaki ballistic helmet, light brown bandanas that cover their necks, and ivory-hued ponchos adorned with the Rebel Army insignia on the back. They also wear a reddish-grey belt with a brass buckle, tan leather paratrooper boots, and a dusty brown armband bearing the Rebel Army insignia. They wear three reddish-grey bandoliers with two forming an X-shape across their chest, holding ammunition, and a third one positioned above their belt, holding sticks of dynamite. They carry dune-beige tactical backpacks with built-in hydration bladders and MOLLE attachments, containing supplies provided by special forces such as water purification tablets, desert survival kits, and emergency rations.
Troops who operate as fanatics are required to wear a black sheath or drop leg holster for their combat knife or electrical baton and carry their improvised weapons, including fireworks, rolling bombs, and hammers, in their backpacks.
Troops who operate as grenade throwers are required to wear a crimson waist pack and seven belt pouches, each filled with grenades.
Troops who operate as bazooka wielders are required to carry an anti-tank weapon that closely resembles the American M1 Bazooka, but is emblazoned with the Rebel Army insignia. They serve as the backbone of General Morden's ground forces regiment.
Troops who operate as shielded soldiers are required to carry simple riot shields made of grey metal and wield a machete alongside a Desert Eagle-designed pistol. They slash at enemies with their machete when they get too close or shoot them with their pistol when they're out of machete range.
Troops who operate as vehicle drivers are required to carry a rocket launcher capable of firing homing missiles. Once the vehicle they were operating has been taken down, they fire one or two shots before fleeing.
Troops who operate as minelayers are required to wear a gilded or silvery drop leg holster for their combat knife and carry mines in their backpacks. Once a mine has been laid, they often flee or launch a frenzied attack against their enemies.
Troops who operate as bikers for the Rebel Army Bike Squad are required to wear grip-enhancing greyish-brown gloves, glossy black combat boots, and bronze-plated goggles. They utilise two different types of motorbikes, the Micka Horn and Thunder Moto, for quickly reaching their destination or attacking alongside moving vehicles. Sidecar bikers have an attached sidecar with a trooper carrying either a bazooka that fires homing missiles or a highly reliable automatic rifle. Fanatic bikers perform wheelies with their motorbike and will jump off when close to an enemy, allowing the motorbike to crash into the enemy. Missile bikers have a large missile secured to their back with three ropes; when ready, they’ll detonate it, sacrificing themselves in the process and launching a massive fireball.
Troops who operate as snipers are required to carry rifles that closely resemble the Mauser Karabiner 98k, along with a crimson waist pack for their special ammunition. These rifles have a slow rate of fire and are surprisingly unreliable, often jamming after only a few shots.
Troops who operate mortars are the light artillery of the army, being required to bombard oncoming enemies with high-explosive mortar rounds.
Troops who operate as Gatling soldiers are required to carry a heavy minigun with a back-mounted ammo supply. Due to the intense recoil, rapid overheating, and high ammo expenditure, they only fire in short bursts. Their large ammo containers, made of dark grey metal, are designed to withstand several shots.
Troops who operate as flamethrower soldiers are required to carry flamethrowers connected to canisters containing flammable induction particles, which enable them to control the shape and direction of their attacks.
Marine Troops
Troops wear a specially designed mottled grey and blue camouflage wetsuit, featuring a horizontal front zip and a hood with an integrated communication earpiece pocket. They wear durable flippers with rugged spikes in a rusty orange finish, which provide stability and traction on underwater terrain. Their underwater goggles are plated with durable copper and brass for corrosion resistance and clear visibility. Finally, they wear bronze-hued, waterproof gloves, ensuring dexterity and protection while handling equipment in wet conditions.
Troops who operate as rocket divers are required to hold a giant missile on their back. They're often positioned in medium-depth waters, sneaking up on enemies before jumping out of the water and tossing their rockets at them. The camouflage wetsuits of rocket divers have a bright yellow sheen, and they use a self-contained underwater breathing apparatus connected to two bulky air tanks.
Troops who operate as marine divers are required to carry an oil drum on their back, strapped to their shoulders by sturdy rope, which is fitted with explosive charges. The camouflage wetsuits of marine divers have a reddish-black sheen, and they wear rebreathers that allow them to reach a depth of 2,000 feet (609.6 metres).
Troops who operate as cannon divers are required to carry bazooka-styled cannons, utilise flotation devices or life preservers, and hide under bridges and cliffs to wait in ambush for their enemies. The camouflage wetsuits of cannon divers have a greyish-green sheen, but some of them wear only white boxers with crimson spots beneath their flotation gear.
Aerial Troops
Troops who operate as pilots wear fire-resistant Oxford blue flight suits, adorned with multiple pockets for storing essential gear. A transparent plastic pocket on the thigh holds aeronautical charts, while a built-in utility belt features a drop leg holster for their combat knives. They wear oxygen masks and helmets with communication speakers and bronze-plated goggles to ensure clear visibility and are equipped with night vision mode. They don steel-toed muddy brown safety boots with ankle support and flotation collars that automatically inflate in water.
Their uniforms are completed with woollen champagne-hued scarves, each featuring two scarlet stripes at both ends, and lapis lazuli blue armbands bearing the Rebel Army insignia. They carry desert tan load-bearing backpacks containing supplies provided by special forces, including survival radios, high-intensity flashlights, signal flares, aeronautical compasses, and whistles.
Troops who operate as special airborne soldiers comprise the female units of the aerial division. They don a cutting-edge, neuro-linked exosuit in a sleek, obsidian blue finish, reinforced with adaptive, impact-absorbing smart materials. The suit is integrated with a motorised helicopter backpack, enabling seamless transitions between ground and air operations. Advanced, high-resolution optics are embedded in the sleek, silver mirrored piloting goggles, providing real-time data overlays, low-light enhancement, and AI-assisted navigation. A compact, high-pressure air supply system is mounted on the chest plate, incorporating advanced oxygen recycling and CO2 scrubbing technology for extended high-altitude missions.
Beneath their exoskeleton, they don a sleek black tactical jumpsuit crafted from high-strength, bullet-resistant latex, reinforced with strategic padding at vital joints. Over this, they wear a ruggedized, tan-coloured MOLLE vest, equipped with four utility pouches. These soldiers are armed with either a portable Gatling gun or an AR-10, which fire homing missiles. Additionally, they wear a sturdy waist belt holding six canisters of flammable acid and eight smoke bombs, which can be thrown at their enemies.
Vehicles
Combat Vehicles
Type-2 Di-Cokka
Type-3 Bull Chain
Type-4 Girida-O
Type-5 Iron Iso
T-2B Melty Honey
Shoe & Karn
M-15A Bradley
Big Shiee
LV Armor
Iron Nokana
Formor
Rebel Gigant
Emain Macha
Tani Oh
Iron Sentinel
Aircraft
R-Shobu
MH-6J Masknell
Tetsuyuki
Flying Tara
Eaca-B
The Keesi
The Keesi Mk. III
Hairbuster Riberts
Hi-Do
Naval Vessels
Jet Hammer-Yang
Hammer-Yang
U25U
Mini-Sub 88
Hozmi
Support Vehicles
MV-280B
Nop-03 Sarubia
MG-36
3-ton Utility Truck
Landseek
Rebel Van
M-3 Rocket Launch Support Van
Dararin Dara Dara
Mini-Bata
Mini-Blimps
Kaladgolg
Walking Locomotive
Vigilance
Balor
Spider Droid
Jupiter King
Dragon Nosuke
Working Machines
Bull Drill
Aeshi Nero
Miscellaneous
Cabracan
Fall Climber
Special Weaponry
Support
TM-1 Missiles
Turrets (Anti Aircraft, Spike Bunker, Double Bunker, and Hill Turret)
Vigilance
Laser Drone
Patrol Robot
Metal Mole
Supervisory Cameras
Sensor Mine
Pods
Rebel Walker
Mosque Artillery
Biological Weapons
Mutated Soldiers
Flying Killers
Enormous Moray
Chowmein-Congas
Ohumein-Congas
Rebel Army Base
The Fortress of Neuschwanstein serves as the strategic headquarters for Rebel Army operations and the residence of General Morden, who inherited this ancestral estate from his royal lineage. This medieval Romanesque castle features sturdy stone walls, eight round towers, semi-circular arches, barrel vaults, narrow windows, a grand hall, and a central courtyard. Four large dark red banners, emblazoned with the Rebel Army insignia, flank the castle on all four sides, while advanced surveillance and monitoring networks secure the interior.
The grand hall, known as the Command Center, boasts a large fireplace, a circular rosewood table, a gilded throne with a turquoise-dotted crimson seat cushion, and fifty mahogany business chairs, where General Morden's strategic command team convenes, supported by communication arrays and a holographic map of the world. The central courtyard boasts a fountain showcasing a unique four-winged angel with the head of a crocodile, carrying a water jug, while a crowned swan follows closely behind. The courtyard is surrounded by lush greenery and vibrant flower beds, adorned with a variety of blooms, including foxgloves, delphiniums, peonies, clematis, honeysuckles, lavender, sunflowers, dahlias, and castor oil plants.
The castle features a stunning chapel adorned with vibrant stained-glass windows, depicting angels with magnificent wings, shown assisting humans and battling demons. It also boasts a sunny retreat for General Morden, a vast library housing a diverse collection of manuscripts and books across various genres, and a kitchen accompanied by a well-stocked pantry. Additional facilities include a dungeon designated for holding special prisoners, an infirmary for medical care, a bathhouse for relaxation, and a gatehouse for secure entry and exit.
General Morden's personal quarters include a private office, a situation room, a secure storage facility for his personal arsenal and tactical gear, and direct access to the Command Center and other critical areas of the fortress via secret passageways and elevators. General Morden's Space Tank is housed in a garage that also doubles as an entrance to a subterranean chamber. This basement contains a collection of cyborg replicas, each identical to Morden, sufficient to last him half a lifetime. Additionally, the room features a vast wardrobe, storing a customised outfit for each cyborg duplicate. The replicas stand upright in cryogenic tubes, lining both walls, receiving a vital, tar-like liquid that prevents mechanical corrosion and digital decay.
The fortress also comprises the Armoury and Munitions Room, a heavily fortified storage facility for advanced weaponry, ammunition, and equipment; the Barracks, special accommodations for elite Rebel Army personnel featuring personal quarters, training facilities, and armouries; and the Intelligence Hub, a cutting-edge facility for gathering, analysing, and disseminating critical information to support Rebel Army operations.
Within the castle, there’s a room featuring:
A crystal-clear sky dome with an automatic emergency closure system featuring a dark grey adamant barrier.
Comfy beds and toys for the elite’s German Shepherds and Doberman Pinschers, complete with a doggy playground and a pet grooming station.
An environmental aquarium suitable for four Enormous Morays (Helen, Linda, Jenny, and Barbie) and a few Flying Killers with a simulated ocean current and a treasure chest feeder.
A central tubular fish tank full of tiny jellyfish, surrounded by a circular seating area with velvet cushions.
A hidden passageway behind the aquarium leading to a secret room with a doggy cinema playing canine favourites.
A dog treat bar offering healthy snacks and refreshing drinks for the furry friends.
A veterinary care station with state-of-the-art equipment for any medical needs.
Beneath the foundation, a sturdy hexapedal locomotion system in a coppery brass hue with durable rose gold nanocoating. Six arachnid-like, cybernetic legs, enforced with dark mahogany and myrtle green insulated wires, aid in propelling the fortress with steady, hissing steam-powered strides. The wires connect to a network of brass fittings and copper pipes, pulsing with a warm, golden glow. Its simple, gear-driven mechanism moves with deliberate precision, while leather-bound shock absorbers ease the impact on the terrain.
At its core, a centralised arsenal unleashes swarms of AI-guided, quantum-entangled missiles, capable of adapting to evasive maneuvers. Dual, high-energy laser cannons flank the primary weapon, their prismatic lenses pulsating with intense, supercharged plasma. Along the castle's periphery, sixteen omnidirectional, auto-targeting turrets deploy, unleashing bursts of hypervelocity, micro-kinetic projectiles at perceived threats, guided by advanced, real-time predictive analytics.
Extra Information
Most pilots and special airborne soldiers are Rebel Army cadets with either sufficient or barely passable piloting skills. However, some are kidnapped Regular Army cadets who have been brainwashed and enticed with promises such as financial aid—and, if female, subjected to emotional manipulation—to serve General Morden's cause. To maintain their obedience, they are forcibly administered amphetamine pills and methamphetamine injections on a weekly basis. This potentially explains why some pilots exhibit self-destructive behaviour, such as kamikaze attacks.
Fanatic land troops are known to ingest hallucinogens, believing it will render them numb to the emotional pain associated with taking lives. They also believe it will intensify their conviction to eradicate all governmental and militant corruption. They claim to receive visions revealing strategies to annihilate their enemies and words of encouragement from General Morden, who’s revered as a deity-like figure.
Similar to the fanatic land troops, marine divers known to be suicidally fanatical and extremely loyal to the Rebel Army's cause, willing to sacrifice themselves to secure a better future for their faction.
Some male fanatic land troops, bikers, and marine divers have been known to engage in coercive recruitment tactics, including love bombing, to manipulate women into joining the Rebel Army's land, marine, and aerial divisions. Additionally, there have been instances of sexual assault perpetrated by these individuals against women in opposing factions.
The bodyguard armour stands at an impressive 8 ft (243.84 cm) in height. However, many individuals inside these suits exist in a severely degraded yet remarkably functional state, despite suffering from adverse reactions caused by their genetic enhancement. This enhancement involves the forced integration of Tuatha Dé Danann DNA into their genome through chemical means.
Some soldiers have a habit of slacking off, engaging in activities such as calling loved ones, taking smoke breaks, gossiping, cooking food, dancing to music played on the boombox, drinking, flirting with those who catch their attention or playing games on their handheld consoles.
How funny huh?
Reckless fun in the jungle
It's a fine day beneath the subtropical sun, deep within the scorching heart of a treacherous jungle. A team of elite operatives—Tequila, Marco, Tarma, Eri, Ralf, and Nadia—have been sent to the southern part of the Amazon Rainforest by the Regular Army for a perilous mission. Their objective is to infiltrate and dismantle a ruthless guerrilla group suspected of human trafficking, illicit arms dealing, and narcotics smuggling. Intel suggests a possible alliance with the notorious Ptolemaic Army, a terrorist cult infamous for its brutality and corrupting influence. With precision and skill, Marco and his team must track down the guerrilla group, gather crucial intel on a possible alliance with the Ptolemaic Army, and execute a swift and decisive takedown to shatter the organisation's grip on the region.
The hypervigilant Tequila leads the group with awe-inspiring courage, his grenade launcher at the ready. Marco follows closely behind, his usual stoic demeanour masking a deep longing to return to the Sparrowhawk Operations Base and reunite with Perifa, whose dramatic flair he misses dearly. Eri, who had previously instructed her fellow Ptolemaic Army deserters to scout for a secret base and any suspicious activity, stands ready with her trusty explosives at hand.
Ralf is pumped for action, his senses heightened as he drinks in the jungle's symphony of natural sounds and feels the adrenaline coursing through his veins like liquid fire. Tarma walks alongside Marco, cracking jokes to ease the tension, but Eri and Tequila remain unamused, finding his humour unprofessional. Meanwhile, his queerplatonic partner, Marco, struggles to maintain a straight face, stifling a couple of laughs in an effort to stay focused. Ralf, however, revels in Tarma's lightheartedness, while Nadia giggles, lost in romantic thoughts of her best friend, Trevor.
Before they can proceed further, Marco suggests splitting up, a plan that Tequila endorses. Marco and Eri meticulously outline the stealth mission, assigning Ralf, Tarma, and Nadia to reconnaissance duty, tasked with identifying potential enemies and hostages. Meanwhile, Marco, Eri, and Tequila will continue searching for the guerrilla group's headquarters. After a brief strategy session, the group divides: Ralf, Tarma, and Nadia head out separately from Tequila, Marco, and Eri.
As they stealthily tread through the jungle, Nadia's focus wanes, and she starts to feel restless, yearning for something more than this mission. Just in time, Ralf spots a secluded hideout, a fallen tree shrouded in dense greenery, where they can lay low for a couple of minutes. The group swiftly settles in, remaining vigilant and on high alert. Ralf, Tarma, and Nadia anxiously await any news from Marco's group via walkie-talkie, hoping to pinpoint the elusive guerrilla group's current location. Ralf and Tarma remain vigilant, scanning their surroundings for potential threats and innocent bystanders, while Nadia's gaze wanders, her attention drawn to the lush jungle foliage and beautiful birds.
As Nadia leans against the tree trunk, she pulls out a blue bubblegum ball from her square-shaped pouch adorned with kitty ears. She pops it into her mouth, chewing and savouring the sweet blueberry flavour. As her gaze continues to wander through the gorgeous sights of the Amazon Rainforest, she spots some enticing swinging vines and her lips curl into a playful smile. With a mischievous glint in her eye, she elbows Tarma…
Tarma jerks slightly, caught off guard by Nadia's elbow to his right arm. He swiftly turns to face her, his head tilted in curiosity, and asks, "Huh? What's up, Nadia?"
She nods towards the hanging vines, her grin growing bigger, and blows an impressive bubble before it pops. Tarma quietly looks at them, adjusting his red-tinted sunglasses and squinting slightly.
"You thinking what I'm thinking?" Nadia asks, spitting out her chewed-up blueberry bubblegum, as Tarma's smirk forms, accompanied by a low, amused chuckle.
“I so do,” he replies, flashing a charming smirk, his response coming easily and without hesitation.
He watches as Nadia stands up and joyously skips over to the vines, catching Ralf's attention. Ralf raises an eyebrow at Tarma, but before he can say a word, Tarma swiftly stands up, stretches briefly, and confidently strides over to Nadia. As Ralf's gaze follows Tarma to the hanging vines, he grasps the hint and decides to join in on the fun.
Meanwhile, Marco, Eri, and Tequila are cautiously navigating the jungle, vigilant for any signs of the guerrilla group's members. They're also awaiting crucial intel from Ptolemaic Army deserters regarding the location of the group's headquarters, where their illicit operations are allegedly taking place. To pass the time, Tequila decides to strike up a conversation to break the monotony of the deafening silence. He has a strong hunch that Marco will remain his usual taciturn self, but he's certain that Eri will definitely respond.
“I hope these guys aren't affiliated with those cultish dumbasses from the Serapion Fellowship,” Tequila says, his voice dripping with disdain, his face twisted in a mix of anger and revulsion as he recalls his past run-in with the group.
“You mean the Ptolemaic Army?” Eri asks, her voice laced with disdain, accompanied by a tired scoff. “The Serapion Fellowship was decimated when the Ikari Warriors tore through them.”
“The Ikari Warriors didn't finish the job,” Tequila interjects gruffly, his tone respectful yet firm, catching Eri off guard. “My old comrades and I had to clean up the remnants. I'm telling ya, Ptolemaios and his devotees are like blind, stubborn leeches… Those motherfuckers never know when to quit!”
He pauses, fishing out a cigar from his right cargo pants pocket and lighting it with his metallic blue-green lighter. As he takes a slow drag, he eyes Eri with a hint of uncertainty, "I assume you haven't heard about the Arms Deal Barrage?"
Eri exhales a heavy sigh, her gaze dropping to the jungle soil as she falls into a silent reverie, feeling a tad foolish for nearly overlooking a seemingly insignificant event in the Regular Army’s history.
“Yup! Your Lothario son spilled all the details to me,” she replies, her voice involuntarily tinged with a chill as she crosses her arms, oblivious to the fact that Gimlet has kept a dark secret regarding the Regular Army hidden from her.
“Really?” he says gruffly, his right eyebrow shooting up in skepticism, amused by the thought of Gimlet being her informant on this particular matter.
Marco's attention is suddenly diverted by the distant shouts of thrilled excitement from a girl and a man, who enthusiastically belts out Tarzan's iconic jungle call, echoing through the air. He swiftly interrupts the conversation between Eri and Tequila, clearing his throat awkwardly, his interest piqued by something in the commotion.
“Uhhhmm… Guys, I think we have a problem,” Marco says, his voice low and serious, nodding discreetly towards the source of his concern.
“Tsk! What is—” Eri starts to say, her voice tinged with annoyance, but her words die on her lips as her jaw drops in stunned astonishment at the scene unfolding before her.
“What the fuck is happening?” Tequila exclaims, his voice laced with confusion and incredulity as he glares upward at the reckless spectacle above him, his eyes widening in shock.
Marco, Eri, and Tequila watch in stupefied awe as Nadia, Ralf, and Tarma swing from vine to vine with reckless abandon, their movements eerily reminiscent of carefree, playful monkeys. It's as if the entire jungle has become their personal playground, and they're oblivious to the fact that their unprofessional antics might jeopardise their mission. Tequila can only hope that the three impulsive adventurers don't alert any nearby enemies to their presence. Eri's right eye twitches with suppressed rage, clearly unimpressed by their foolishness. Marco lets out a deep, exasperated sigh, smacking his forehead with the palm of his hand and shaking his head in dismay, his gaze cast downward.
“Weeeeeeeeee! This is so much fun!” Nadia squeals, her voice bursting with exuberant joy.
"You're absolutely right, gurl! This shit is amazing!" Ralf exclaims, feeling nostalgic for the good times he had with Clark on mercenary missions in the jungle.
Tarma unleashes a thunderous Tarzan yell, utterly shameless and fearless about attracting the attention of the guerrilla group members. However, his triumphant cry is abruptly cut short when he accidentally swallows a fast-moving insect, causing him to cough violently. He stops swinging from vine to vine and lands on a branch of a kapok tree, gasping for breath and reaching for his water canteen in his citron load-bearing backpack. Nadia can't help but burst out laughing at the unexpected turn of events. Meanwhile, Ralf stops by to check on Tarma, concern etched on his face.
"You okay, man?" Ralf asks, gently patting Tarma on the back with a hint of worry in his voice.
Tarma coughs some more, takes a long swig from his canteen, and clears his throat before calmly responding, "It could've been worse..."
Tarma's gaze wanders to Nadia, who’s still swinging with carefree abandon, then drops to Marco, Eri, and Tequila, clustered beneath the kapok tree's sprawling canopy, far below where he and Ralf stand. He swallows hard, the sound of his gulp audibly echoing through the air. Ralf's gaze follows, his expression contorting into an uneasy frown as his sunburst amber-sage eyes slowly lock onto Tarma.
“Maybe we should get back on track…” he suggests, wincing at the prospect of facing Eri's icy stare and scornful disapproval.
The thought of facing Clark's lecture at Sparrowhawk Operations Base makes him wince even more, especially if Eri shares the story of their impulsive escapade. Tarma silently nods and begins to carefully descend the kapok tree, using the vines for support. Ralf closely follows, keeping a watchful eye on Nadia as she continues to swing from vine to vine without a single care in the world. Her swift movements radiate pure joy, accompanied by thrilled shouts, squeals of excitement, and punctuated by a hilarious, off-key Tarzan jungle call.
After a few minutes of climbing down, Tarma and Ralf approach Marco, Eri, and Tequila, their heads hanging low in palpable shame. Marco's disapproving gaze settles on Tarma, who shifts uncomfortably, his hand drifting up to rub his upper arm in a telling sign of nervous humiliation. However, Marco's expression soon softens, his frustration easing as he realises he can't stay angrily disappointed at Tarma forever. Eri is furious with the two, her anger evident in a harsh puff of breath and her crossed arms, which seem to radiate a menacing aura. She's prepared to unleash a scathing tirade, especially once she discovers who sparked this entire debacle. Tequila appears relieved that they didn't attract unwanted attention, but his expression betrays frustration with their decision to slack off.
Luckily, Nadia soon returns from her vine-swinging escapade. However, her excitement is short-lived, a fragile vine snaps beneath her weight, sending her plummeting downwards. She lets out a blood-curdling scream, but Ralf swiftly swoops in, catching her small body in his arms. As he holds her, Nadia's trembling subsides, and she gradually calms down from the fear and exhilaration of her fall. Once she's composed, Ralf carefully sets her down on her feet, offering a reassuring pat on the back as she takes a deep, prolonged breath to calm her nerves. Now, Nadia braces herself for a scathing lecture from Eri, likely amplified by Tequila's disapproval. She fidgets with her thumbs, gazing up at the sky with an unconvincing attempt at feigning innocence.
Eri's gaze sweeps across the group, her eyes blazing with a fierce intensity as she growls, "Which one of you thought it was a fucking brilliant idea to act like reckless retards in a situation like this?"
Nadia swiftly deflects the blame, her finger pointing accusingly at Tarma as she twirls her raspberry red locks with her free hand.
"Tarms is the one who started it," she claims, her tone dripping with false nonchalance.
However, Tarma's and Ralf's unflinching, deadpan gazes effectively debunk Nadia's attempt at innocence, their silent incredulity speaking volumes. Eri's hand flashes up, poised to deliver a sharp slap to Nadia's face, but Marco swiftly intervenes, firmly grasping her wrist to prevent the blow. He wisely knows that escalating the tension will only make the volatile situation worse.
Marco's expression turns stoically resolute, his brow furrowing as he sternly suggests, "Let's call a truce for now and concentrate on our mission."
Eri lets out an irritated snarl, ripping her wrist from Marco's grasp and rubbing it lightly. She turns to Tequila, seeking validation, and receives a discreet, affirming nod, signalling his agreement with Marco's suggestion. Whirling around, Eri confronts Tarma, Ralf, and Nadia with a twisted face, mocking them with a scornful snort. Deciding to lecture them later, she spins on her heel and strides away, refocusing on their mission to track down the guerrilla group's base deep in the Amazon Rainforest, hoping it's within a reachable distance. Tequila exhales a tense sigh, hastening to catch up with Eri, while Ralf follows quietly, ready to take on the guerrilla forces. Nadia falls into step behind them, her arms crossed and a scowl on her face, pouting silently like a sulky child.
Tarma pulls out a cigarette from his saffron-yellow vest, and Marco retrieves a cigar from his left khaki-green army cargo pants pocket, seeking to calm his frazzled nerves. As he approaches his queerplatonic friend, Marco extracts a gilded lighter from his crimson vest pocket and kindly lights both his cigar and Tarma's cigarette.
"Nadia... She never fails to amaze me with the creative ways she manages to stir up bullshit," Marco mutters, shaking his head in amused disapproval.
Tarma's expression turns mischievous as he sarcastically remarks, "I have to admit, she's quite the firecracker."
As he speaks, Tarma accompanies his words with a soft, affectionate squeeze of Marco's right hand, eliciting a gentle smile. Marco basks in the warm, carefree presence of his best friend and recent queerplatonic partner, enjoying Tarma’s breezy attitude on life. He could linger in this cozy moment forever, but he's keenly aware that pressing matters demand their attention.
After a few moments of adoring eye contact, Marco breaks the comfortable silence with a soft clearing of his throat, and suggests, "Shall we get going?"
Tarma exhales a stream of cigarette smoke and responds with a subtle nod, then quickly falls into step beside Marco as they catch up to Eri, Ralf, and Tequila, who are already some distance ahead. The team is eager to complete their mission, apprehend the criminals, and return to the Sparrowhawk Operations Base in one piece. Marco looks forward to reuniting with his calico cat, Perifa, and enjoying some snuggle time. Tarma can't wait to get back to restoring Clark's custom-built Velocette MAC motorcycle after this mission is complete.
Nadia is eager to spend quality time with Trevor and challenge him to another round of Dance Dance Revolution. Nadia is also looking forward to indulging in some of Fio's delectable baked goods. Tequila hopes that Red Eye is keeping Gimlet in line, ensuring he doesn't succumb to his typical laziness and womanising ways. Tequila and Eri can't wait to unwind with a well-deserved drink and good company back at the Sparrowhawk Operations Base, while Ralf hopes that Clark is doing well in his absence.