thecava - The_Cava
The_Cava

Forever GM with an unhealthy dose of curiosity who suddenly became a TTRPG designer and started publishing his ravings. Slowly. *Posts are in English first poi in italiano.

319 posts

THE DEE SANCTION

THE DEE SANCTION

#31daycharacterchallenge

The Dee Sanction caught my attention when it came out, but I only managed to read it lately. From the Cthulhu Hack's author, it expands and completes the approaches that blossomed there, resulting in a game with a strong identity, thanks to its characters being convicts saved from a death sentence in exchange for their services as intelligence agents working for Queen Elizabeth I in a world rife with conspiracy and riddled with bad omens. Occult espionage in the late XVI century, if you will.

Gregory Borrow was a street urchin good with his hands, who managed to apprentice with a skilled artisan, that later introduced him to the Compagnonnage and the network of smiths he was a part of as well. His small stature and weak constitution are balanced by a keen intellect, and, during his travels to become a journeyman, he became involved with a group of cipher enthusiasts, that turned out to be an occult covenant. His involvement with them led him to be part of a heist that blew up in their face, causing a victim and Gregory's imprisonment. That's where he learned about the Dee Sanction, and became an agent of the Queen.

The Dee Sanction catturò la mia attenzione alla sua pubblicazione, ma son riuscito a leggermelo solo di recente. Dall'autore del Cthulhu Hack, espande e completa gli approcci spuntati in quel gioco, da cui risulta una forte identità, grazie ai personaggi che sono ex galeotti graziati dalla morte in cambio dei loro servigi come spie al servizio di Elisabetta I in un mondo pieno di cospirazioni e traboccante di cattivi auspici. Spionaggio occulto a fine XVI secolo, se preferite.

Gregory Borrow era un orfano di strada bravo con le sue mani che riuscì a diventare apprendista di un abile artigiano, venendo in seguito introdotto nel Compagnonnage e la rete di suoi pari di cui faceva parte. Basso e di fragile costituzione, Gregory compensava con il suo acuto intelletto e, durante i suoi viaggi per diventare un artigiano, entrò in contatto con un gruppo di appassionati di messaggi cifrati, che risultò poi essere una congrega di occultisti. Il suo coinvolgimento con loro sfociò in una rapina che volse per il peggio, causando una vittima e la sua condanna. Lì fu il momento in cui venne a conoscenza della Sanzione di Dee e divenne un agente della Regina.

THE DEE SANCTION

More Posts from Thecava

2 years ago
Have You Ever Wanted To Be A Gnostic Godling, Slayer Of Angels And Gods, Turning Your Ascended Power

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Do you crave satisfying horde combat, where dozens of 1HP mooks combine into an unstoppable tidal wave of demons, barely kept back by your totally unique avatar of righteous destruction?

Want a game that combines base building, tactical combat, strategy map-gaming, and the tactile tinkering joy of combining dozens of character options into an engine of infernal liberation?

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Ever imagine a game that grows with you? Letting you unlock new complex systems and mechanics that slot seamlessly into the core game at your own pace?

How about deep faction mechanics, or epic-scale boss battles with mid-battle transformations, desperation moves, and a variable action economy to keep it real regardless of your player count?

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HELLPIERCER is coming to Kickstarter in early 2023. Illustrated by Monster Care Squad's @leafie-draws and TEN MILLION HP PLANET's @jnbutlerart, written by the very best minds of the Sandy Pug team. It's going to be something special. Check out the link above to be notified as soon as it drops. We'll be posting a preview edition of the rules in just a week or two, so follow along if you want to see more.

Coming soon: HELLPIERCERS: TACTICAL HARROWING ACTION
Kickstarter
HELL IS A PRISON. BREAK ITS BARS. Tactical Hell-slaying action with base building, overwhelming build options, and map based strategy.
2 years ago

December is almost upon us, and with that John Wick's 31 day challenge. A challenge I failed miserably last year, and, as I was preparing for it I realized I wanted to give it my personal spin, so be ready for the 31 ttrpgs I GM'd this year!

Dicembre è alle porte e con esso la sfida dei 31 giorni di John Wick. Sfida che ho già fallito miseramente l'anno scorso e, mentre mi ci stavo preparando, ho deciso di dargli un mio tocco personale stavolta, quindi preparatevi per i 31 gdr che ho masterato quest'anno!

EDIT: I forgot to link this / ho dimenticato di allegare questo https://youtu.be/l14kJ2NiS5s


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2 years ago
The Koi Lantern Kickstarter Will Go Live Tomorrow! My Entire Life Is Just Fish Now Lol. Draw Fish, Make
The Koi Lantern Kickstarter Will Go Live Tomorrow! My Entire Life Is Just Fish Now Lol. Draw Fish, Make

The Koi Lantern Kickstarter will go live tomorrow! My entire life is just fish now lol. Draw fish, make fish, be fish

The 2nd image is a photo of the koi lantern btw. In my last post, a lot of people thought the photo was a drawing lol

2 years ago

On a Moonless Night

[English first, poi in italiano]

A nice and tight game, perfect for no-prep one-shots. The players take the role of early 20th Century detectives armed with the light of reason, who, brought together by an event in their lives, happen upon a mystery that reeks of the supernatural, and stake their reputation on getting to the bottom of it, and reveal it for what it really is: a completely mundane situation, camouflaged by the trappings of myth and superstition. The Terror they're about to witness, though, might not agree with them. The game runs on a well defined structure, that guides the Investigators and their Host through a nerve-wracking delve into the Lair, determined to get to the bottom of it at any cost. The dice pool system is as simple as it is evocative, and the game's phases are neatly defined to highlight the moment. I was afraid the Climax phase would be difficult to run, but it flowed smoothly and dynamically, the only change I felt the need to make, though, was giving the Investigators a Clue when they let the Terror consume them on a failed Reaction.

Un gioco ben congegnato e perfetto per singole sessioni senza prep. I giocatori assumono il ruolo di investigatori di inizio ventesimo secolo armati con la luce della razionalità i quali, riuniti da un evento passato, incappano in un mistero che puzza di sovrannaturale e scommettono la loro reputazione sullo svelare cosa sia in realtà: una situazione assolutamente normale oscurata dai veli della superstizione e dei miti. Il Terrore che stanno per affrontare, tuttavia, potrebbe aver qualcosa da ridire al riguardo. Il gioco gode di una struttura ben definita, che guida gli Investigatori, determinati ad arrivare in fondo ad ogni costo, e il loro Ospite nella inquietante esplorazione della Tana. Il sistema basato su una scorta di dadi è tanto semplice quanto evocativo e le varie fasi della sessione sono ben definite per portare in primo piano la narrativa del momento. Temevo inizialmente che la fase del Climax sarebbe stata complessa da gestire, ma è sempre scorsa fluidamente e dinamicamente. L'unica variazione che mi sento di consigliare, tuttavia, è di consegnare un Indizio agli Investigatori che si lasciano consumare dal Terrore a seguito di una Reazione fallita.

On a Moonless Night.


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2 years ago
-Withstand-

-Withstand- 

This is the last of my Defy mask series, finally complete after 3 years. You can see the other 5 in my earlier post!