Dnd 5e Homebrew - Tumblr Posts - Page 3

5 years ago

I’ll always post links to new content here, but if you want to see my full gallery of DnD 5e Homebrew and articles containing my thoughts on official DnD content, click through!


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5 years ago
Commissions Are Open!
Commissions Are Open!

Commissions are Open!

The document may say email me, but feel free to drop me a message here as well! In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/Hk5fmNSlr Alternatively, check me out on: https://5eforge.wixsite.com/foundry


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5 years ago
Ive Always Loved The Freedom That Comes With Playing Humans, But Hated How 5th Edition DnD Stripped Them
Ive Always Loved The Freedom That Comes With Playing Humans, But Hated How 5th Edition DnD Stripped Them
Ive Always Loved The Freedom That Comes With Playing Humans, But Hated How 5th Edition DnD Stripped Them

I’ve always loved the freedom that comes with playing humans, but hated how 5th Edition DnD stripped them of their identity. This lets you play a human that’s distinctly, well, human!

In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/ryzHFVw_Q Alternatively, check me out on: https://5eforge.wixsite.com/foundry


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5 years ago
Everybody Wants To Time Travel, Right? The Chronomancer Makes This Possible, At Least In The Short Term,
Everybody Wants To Time Travel, Right? The Chronomancer Makes This Possible, At Least In The Short Term,

Everybody wants to time travel, right? The Chronomancer makes this possible, at least in the short term, for your local 5th edition sorcerer.  In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/ryRG9GCK- Alternatively, check me out on: https://5eforge.wixsite.com/foundry 


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5 years ago
This One Should Please Folks That Miss The 3.5 Era Druid! The Circle Of The Emissary, Drawing Inspiration
This One Should Please Folks That Miss The 3.5 Era Druid! The Circle Of The Emissary, Drawing Inspiration

This one should please folks that miss the 3.5 era Druid! The Circle of the Emissary, drawing inspiration from the Beast Master Ranger, grants an animal companion whose combat prowess is nothing compared to their support skills! In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/B1zWZ6zRW Alternatively, check me out on: https://5eforge.wixsite.com/foundry


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5 years ago
For Anyone Who Wants To Play A Mermaid, And Does Not Want Legs Thank You Very Much. Or Perhaps, You Simply
For Anyone Who Wants To Play A Mermaid, And Does Not Want Legs Thank You Very Much. Or Perhaps, You Simply
For Anyone Who Wants To Play A Mermaid, And Does Not Want Legs Thank You Very Much. Or Perhaps, You Simply

For anyone who wants to play a mermaid, and does not want legs thank you very much. Or perhaps, you simply want some depth? Anyway, here’s wonderwall a fresh take on a playable merfolk race for dnd 5e. In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/rJWVd0TVTM Alternatively, check me out on: https://5eforge.wixsite.com/foundry


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5 years ago
The Unseen Seer Was One Of My Favorite Prestige Classes Back In 3.5, So I Decided To Update It For 5e.
The Unseen Seer Was One Of My Favorite Prestige Classes Back In 3.5, So I Decided To Update It For 5e.

The Unseen Seer was one of my favorite prestige classes back in 3.5, so I decided to update it for 5e. If you can’t cast, you’ll go in yourself, of course... But isn’t it much more fun to sit back and let your invisible eyes do all the work? In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/ryieTfmqW Alternatively, check me out on: https://5eforge.wixsite.com/foundry 


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5 years ago
The Fighters Of DnD 5eare Just As Adaptable As Ever, But Some Old Favorite Builds Have Been Left Out
The Fighters Of DnD 5eare Just As Adaptable As Ever, But Some Old Favorite Builds Have Been Left Out

The Fighters of DnD 5e are just as adaptable as ever, but some old favorite builds have been left out in the cold by its simplified mecanics. These three archetypes can help support fighting styles that may seem mundane on the surface, but take practice to execute.

The Bastion is a classic fighter archetype, wielding weapons and armor normally reserved for soldiers in formation as personal arms, and putting themselves in harm’s way so that their allies don’t have to.

The Skirmisher relies on thrown weapons, nimble feet, and an even more nimble mind to overcome their foes.

The Shock Trooper is a tank, to be sure. Shock troopers inhibit their foes, making such a nuisance of themselves that they are dangerous to engage, but fatal to ignore. In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/SyQyDhOViZ Alternatively, check me out on: https://5eforge.wixsite.com/foundry


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5 years ago

Heads Up! New Brew on the Way!

It’s been a little under two weeks since I’ve last posted, but my next offering is going to be a double feature.

On the advice side, I’ve got a Conversion Kit article coming to you for the Rogue’s Assassin archetype.

On the showroom side, I’m putting up the Leviathan Warlock Patron! Serving the Leviathan lets you bring the dark, isolating depths of the ocean to bear against coddled surface-dwellers.

If that sounds similar in theme to the recent Lurker in the Deep found in the Unearthed Arcana articles, that’s because it is!

However, if you want to see why it plays differently, as well as the reasoning behind some of the decisions I made, it’ll be accompanied by a Reflection article!


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5 years ago
The Leviathanpatron Should Appeal To Seadwelling Spellcasters Who Want To Double Down On Their Theme

The Leviathan patron should appeal to seadwelling spellcasters who want to double down on their theme and land-dwellers looking to take a plunge into the depths alike.

Crush your opponents with the weight of the oceans, plunge them into its darkness, and when they know longer know how to raise a hand against you- strike them down. If the Tumblr wrecks the document, or you just want a PDF, click through this link!

You can also check me out on my Wix site, where all my articles and best homebrews are compiled!


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5 years ago
Updated Commission Information
Updated Commission Information

Updated Commission Information

It’s been some time since I posted my original commission sheet, and a lot of the info there is outdated. Since the above is an image file and not the PDF, I’ve included links below if you want to see examples of my work (the ‘+’s are links to additional examples):

Race + Subclass + +

If tumblr mangles the document, you can view it directly through the homebrewery here.

Check out my full range of content over on The Foundry!

If you’ve got any questions, you can email me at 5eforgemaster@gmail.com.


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5 years ago
New Subclasses: Path Of The Rageborn (Barbarian) And Way Of The Long Stride (Monk)
New Subclasses: Path Of The Rageborn (Barbarian) And Way Of The Long Stride (Monk)

New Subclasses: Path of the Rageborn (Barbarian) and Way of the Long Stride (Monk)

These two subclasses are the result of a commission by Constructio.

The goal for the Path of the Rageborn was to double-down on the Barbarian’s aggression and recklessness. To that end, its features encourage raging early and attacking often. If the Path of the Berserker appeals to you but you want a change of pace, the Path of the Rageborn might be for you.

The goal for the Way of the Long Stride was the Monk, but Faster. More to the point, the comissioner wanted to emulate The Flash to an extent. This is mostly done by rewarding the monk’s mobility rather than enhancing it. If you want to use your mobility for aggression, the Way of the Long Stride is for you.

If tumblr wrecks the document, you can view it directly on the homebrewery here.

Check out my full range of content over on The Foundry!

If you’ve got any questions, you can email me at 5eforgemaster@gmail.com.


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4 years ago
Trap Masters: New Subclasses For The Rogue And Ranger
Trap Masters: New Subclasses For The Rogue And Ranger
Trap Masters: New Subclasses For The Rogue And Ranger

Trap Masters: New Subclasses for the Rogue and Ranger

These subclasses developed in tandem- players are plenty familiar with suffering at the hands of devious dungeon traps, and most editions have had a means of letting players have a go at it. 5e seemed to be behind in that regard, so here’s my take on it.

The Sapper archetype lets Rogues use existing items in ever more devious ways. Thieves may deploy items on a moment’s notice, but Sappers cause devastating damage long after they’re gone, and reshape battlefields and dungeons alike in their favor.

The Trapper archetype puts the Ranger in a position to harrass their foes constantly, and make them fear each step they take. With a set of unique and powerful designs, and the ability to hide them in unexpected places, the trapper takes foes off guard, and presses that advantage until their foes break.

If tumblr wrecks the document, you can view it directly on the homebrewery here.

Check out my full range of content over on The Foundry! If you’ve got any questions, you can email me at 5eforgemaster@gmail.com.


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4 years ago

Announcing: The October Brew Festival!

For the month of October, I'll be sharing fresh brews and old classics with you all each week, with a large content drop at the end of each week! Early in the month, I'll be sharing more classics (And updating a few) to catch some new friends up to speed, but as the month progresses, and the nights grow stranger, there'll be strange brews to match.

At the start of each week, I'll post more details and a schedule, just to ramp up the excitement.

Without further ado, the themes for each week!

Week 0: Preparation

Before we begin in earnest, I’ll share a couple of my favorite brews and an advice article that doesn’t really fit into any of the categories. From the 30th to the 2nd, I’ll keep a few posts circulating to stoke the fire.

Week 1: Titanic Beasts

The early days of October will see great beasts vanishing from the lands as they hole up in their lairs for the winter. Relish this last chance to witness them- or partake in a great hunt! Just watch out for folk that revere these titans. We'll celebrate beasts of the land and the deep with homebrew races, subclasses, and a monster statblock! (Don't be too restless, greater beasts will reveal themselves, in time).

Week 2: Warriors

After the first week's titanic clashes, the warriors who partook in them will gather in mead halls to share drinks, tales, and tactics. Mostly drinks. You too can partake in this camaraderie, with player advice articles, homebrew martial subclasses, and a special preview of expanded martial options on Friday.

Week 3: Strange Magic

As the month approaches its conclusion, and the veils between worlds thin, spellcasters prepare for strange magical occurrences. Some see a grand opportunity for study or ritual, while others seek to hold supernatural threats at bay. Prepare yourself with player advice articles, homebrew subclasses, and magical twists on mundane classes.

Week 4: Festivals and Fear

In the final week of October, commoners know better than to venture outside. But that doesn't mean you must cower. Revel in the fright with new monster types, statblocks, and new subclasses!


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4 years ago

October Brew Fest: Week 0

This is our first warmup post for the October Brew Fest, and our first update!  These images are an updated version of the document. I’ve added a few boring wording changes, but I also added a new fluff paragraph acknowledging humans with lower or higher degrees of empathy and ambition, as well as a note box explaining the once-obscure alert sleeper trait.

Ive Always Loved The Freedom That Comes With Playing Humans, But Hated How 5th Edition DnD Stripped Them
Ive Always Loved The Freedom That Comes With Playing Humans, But Hated How 5th Edition DnD Stripped Them
Ive Always Loved The Freedom That Comes With Playing Humans, But Hated How 5th Edition DnD Stripped Them

I’ve always loved the freedom that comes with playing humans, but hated how 5th Edition DnD stripped them of their identity. This lets you play a human that’s distinctly, well, human!

In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/ryzHFVw_Q Alternatively, check me out on: https://5eforge.wixsite.com/foundry


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4 years ago

October Brew Fest: Week 0

We’re still in the blog warmup phase for now, so I’m bringing back Conversion Kits.

This is an article series I’ll be bringing back (and continuing) this month, where the goal is to transform your character with just a few choices. The motto is Minimum Investment, Maximum Impact.

Now that I have more eyes on them, if these articles do well, I may post more in the future. 

Conversion Kit: The Assassin

Continuing my Conversion Kit series of articles, we discuss the Assassin subclass! Turn any character into a master of ambushes and terribly efficient killer with just three levels of Rogue.

Below the readmore, you can find Additional Support for this kit, as well as Pitfalls and Character Suggestions.

Kit Overview

Investment Type: Multiclass Dip

Minimum Investment: Take 3 Levels of Rogue, selecting the Assassin archetype at level 3.

Overall Impact: Your character now has the mechanical backing to follow through on clever schemes with lethal force.

Investment

Much like our last conversion kit, once you select the Assassin subclass, you can immediately set off to do what assassins do best. Once again, you’ll need to satisfy the multiclassing requirement- just a score of 13 in Dexterity, plus a score of 13 in whatever attribute your other class of choice requires.

You don’t necessarily need a Dexterity higher than this, but remember that your bonus to Stealth rolls keys off of it. You can mitigate the problems of a low Dexterity score by taking proficiency in Stealth and using the Rogue’s Expertise feature to double your proficiency bonus.

Truth be told, you can abandon Stealth entirely if it doesn’t fit your concept. However,  you’ll want to keep in mind that the assassin’s primary feature requires Surprise. While by the Rules as Written, Stealth is the only way to gain surprise, many GMs will allow betrayals or sudden strikes to grant surprise.

Perhaps you can take advantage of Deception or Persuasion to lure your target into a false sense of security, or use a spell like Dimension Door or Invisibility to suddenly appear behind (or even before) a foe and strike them down.

All that said, regardless of the method you’d like to use, you’re very likely to want stealth proficiency. It’s the least reliant on GM interpretation and applies to the greatest variety of situations.

Narrative Impact

Though the most apparent Narrative for a character using this kit is that of a professional murderer, it is by no means the only route you can take.   Your character is now mechanically incredibly reliant on first strikes. Hunters-turned-warriors (such as most rangers) gravitate to this approach to combat by default, but characters lacking the stomach for battle might turn to this path to end fights quickly. Elite warriors might prefer ambush tactics, and even certain paladins may find a swift death to be all that their foes deserve. In truth, you could utterly ignore this kit’s narrative impact and carry on as if you had never taken a single level in another class. However, I’m inclined to see that as something of a wasted opportunity to set your character apart- where did your character learn to fight dirty? Do they see it as a necessary evil and regret their actions, or do they believe they’re justified as there’s no justice on the battlefield?

Mechanical Impact

From a mechanical perspective, the Assassin offers lethal first-strikes. Whatever your method of attack- a greatsword, a spell, thrown dagger- your Assassinate feature guarantees you a Critical Hit, as long as the attack hits a surprised target.

I cannot emphasize enough how unbelievably good a Guaranteed Critical Hit is in Fifth Edition D&D, and believe me, if I had a way to highlight that bolded, italicized, underlined phrase I would use it. I thought about including a gif of someone slapping a desk. I need you to see those words and realize what they mean.

A critical hit multiplies all of your damage dice. If you can find bonus dice, you’re going to hit incredibly hard. If you have multiple attacks, they will all be critical hits. A critical hit on a Paladin’s Smite or Rogue’s sneak attack is a lucky break. A full round’s worth of critical hits on a Fighter’s attack routine or a Wizard’s Scorching Ray is a dream. Get the drop on an enemy, and that dream is your reality.

The simple truth is, the Assassinate feature alone is enough to enable ambushes as a tactic.

Keep reading


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4 years ago

October Brew Fest: Week 0

This is the last post for the brew festival warmup week, and as classic as it gets for my content: The Chronomancer origin was the first homebrew subclass I ever made, and one of the few I’ve gotten to play a character for! His name was Nabi, a Kenku who managed to escape the curse that stripped his people of their voice, but still had his mind ravaged and his wings taken. Anyway, onto the bits you might care about, I’ve updated this a small bit. Primarily, I replaced an old text box with some weak advice about handling time travel, and replaced it with explanations of what I mean by ‘Temporal Anchor’ and what abilities can interact with the Dislodge Temporal Anchor feature. It’s not much- really, to support using this in more interesting ways, I’d need to brew up some spells. If there’s interest for this subclass, I might brew some up when the festival is over.

Everybody Wants To Time Travel, Right? The Chronomancer Makes This Possible, At Least In The Short Term,
Everybody Wants To Time Travel, Right? The Chronomancer Makes This Possible, At Least In The Short Term,

Everybody wants to time travel, right? The Chronomancer makes this possible, at least in the short term, for your local 5th edition sorcerer.  In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/ryRG9GCK- Alternatively, check me out on: https://5eforge.wixsite.com/foundry 


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4 years ago

October Brewfest Week 1: Titanic Beasts

Now that our Warmup Week is over, we can begin the festival in earnest with our first theme: Titanic Beasts.

Day 1: The Leviathan Warlock Patron.

Day 2: The Merfolk player race.

Day 3: A Preview of a Brand New Monster Type: Units. I’ll be giving just one statblock this week: the Hobgoblin War Elephant. Look forward to more in the coming weeks!

Day 4: The Druid Circle of the Emissary.

Day 5: TWO New Druid Circles. The Circle of the Titan and the Circle of the Chimera, both focusing on using Wild Shape in new ways.

Look forward to updates for the old content early in the week, and of course, the shiny newness of the brand-new content later on. See you all Monday!


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4 years ago
The Leviathanpatron Should Appeal To Seadwelling Spellcasters Who Want To Double Down On Their Theme

The Leviathan patron should appeal to seadwelling spellcasters who want to double down on their theme and land-dwellers looking to take a plunge into the depths alike.

Crush your opponents with the weight of the oceans, plunge them into its darkness, and when they know longer know how to raise a hand against you- strike them down. If the Tumblr wrecks the document, or you just want a PDF, click through this link!

You can also check me out on my Wix site, where all my articles and best homebrews are compiled!


Tags :
4 years ago

Week 1: Titanic Beasts

The updates to the merfolk are small, but meaningful. I’ve corrected some wording here and there, and also improved the underwater combat summary. This should go along nicely with yesterdays Leviathan Patron, but tomorrow, we have a new foe for your adventuring parties to face: The Hobgoblin War Elephant. After that, we’ll be moving on to more player facing options to round out week one of the October Brew Festival.

For Anyone Who Wants To Play A Mermaid, And Does Not Want Legs Thank You Very Much. Or Perhaps, You Simply
For Anyone Who Wants To Play A Mermaid, And Does Not Want Legs Thank You Very Much. Or Perhaps, You Simply
For Anyone Who Wants To Play A Mermaid, And Does Not Want Legs Thank You Very Much. Or Perhaps, You Simply

For anyone who wants to play a mermaid, and does not want legs thank you very much. Or perhaps, you simply want some depth? Anyway, here’s wonderwall a fresh take on a playable merfolk race for dnd 5e. In case tumblr destroys the document, click through here: https://homebrewery.naturalcrit.com/share/rJWVd0TVTM Alternatively, check me out on: https://5eforge.wixsite.com/foundry


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