Dnd Druid - Tumblr Posts
Drew my dnd character! His name is Aspen and they are a satyr Druid (see tags)
(Also his pronouns are he/they I need to update the art lmao)
Fun Facts with Jess, #3. DnD 5e again. Druidic Wildshape is dumb as written. It should either just be any animal (with the right cr and stuff) or it should be any animal that you've spent time with and know personally. Right now it's just "any animal you've seen" which just feels cheap. cuz I've seen a bat before. I saw it for about 11 seconds and it was a panicked mess that whole time. If I were to Wildshape into it I would just turn into a furious brown blur, not an actual complete bat. It should either be any animal ever or it should be any animal that you've actually gotten to know.
an ugly Druid Wildshapes into a beautiful boa constrictor.
call that a snakeover.
⨀ Art I did for fun back when I used to play DND. Don't know if I'll ever go back to playing but It was fun while it lasted. I'm posting these because I'm pretty happy with the ones I did manage to get rendered. I was using Krita at the time. it was pulling teeth, I found out after I caved and bought CSP just how much I hated Krita. However, I do miss its quick toolbar, that was nice.
◉ Most of the characters are my friends' DND OCs, not mine. My characters are the blue half-elf witch (basically my persona, it was my first campaign and I didn't want to be overly adventurous), and the purple-skinned high elf in the green dress (which I made for a campaign I had to drop when my mental health jumped from a cliff).
Click read more for further character design credits. Seriously, if you like any of the characters, follow the original player, please!:
Beth (feral genasi in teal):
grace (the dragon ranger):
Emma (pink-haired bard) :
◉ I couldn't find the rest of my group's socials. welp...the rest of my group were Max (mummy monk), Luna (the young berzerker in orange), and Leah (the rouge in cyan).
Vulon being a sneaky nature boi
vulon with a cute minecraft bee
my hands are cold(unrelated)
Vulon before they were a part of society
(i included both versions because idk if i like how it looks)
Recent c0mmissi0n ヾ(❀╹◡╹)ノ゙
And guys I don't have real job, so I'll be really happy if you order something from me _(:3 」∠)_
Whoop drew my Triton Druid. Using him for a campaign for my school dnd club and it’s pretty spicy.
His name is Delnis and is the only son to a Triton noble family. He likes to be around corals and plants because of his love for botany. (He’s an amateur botanist) His family wants him to marry someone from another noble family but fell in love with another Triton from a rival family.
Tbh, this is my favorite dnd character.
Ngl, love Delnes more with his hair down. But I love my triton aristocrat anyways.
Local wild shaped druid demands snuggles from her boyfriend.
Farryn Brylee
Wood Elf
Druid (Circle of the Moon)
Level 3
Born into a tight-knit group of wood elves in the mountains, Farryn has spent her entire early life with the same people. These elves are fiercely loyal to one another and share similar extreme views and ideas. At a young age, Farryn was initiated into this order of elves, officially joining their ranks and taking part in certain events and rituals. She spent her days as a child completely engulfed in nature and decided on her druidic path very early on. These rituals were meant to bring the elves closer to true nature and to the earth itself. As she got older, Farryn understood that this group of wood elves was not all they said they were and held some very dangerous views. These elves believed that those taking part in advanced civilization were destroyers of earth itself and deserved to be eradicated in order to bring peace and balance to nature once more. In one extreme ritual, Farryn was forced to witness unimaginable horrors as the elves sacrificed townsfolk in honour of nature, ending in a large speech by the leader of the Mother’s Children, High Priestess Meiraa Brylee. Recognizing this for the cultist shit that it is, Farryn decided to flee, strip herself of her elven surname, and travel the world hoping to protect the land she lives on and civilization itself.
Farryn is only 97 years old, still a baby compared to many elves. She is 5’9” and has green skin that gets darker and more pronounced the healthier she is. She has dark dark brown hair that’s kept in two dutch braids. From her time as a Mother’s Child, she has a tattoo marked in between her shoulder blades behind her back of a lily of the valley, a beautiful flower that is extremely poisonous.
She wears a large dark brown cloak that is definitely not her size, and wears regular traveller's clothing underneath. She also owns a wooden shield that used to have the lily of the valley symbol on it, but since Farryn has left the Mother's Children, she’s slowly whittled the shield to be smooth on the front instead. She carries a scimitar for protection, but much prefers to avoid combat altogether. When brought into combat, she will be unwaveringly loyal to her friends (once they become her friends), just as she is with nature, almost to a fault.
Farryn will beat you to mulch if you ever dare to litter in her presence or do anything to purposefully harm the earth. As an elf, she doesn’t need as much sleep as normal, so instead she spends four hours of the night lying on the forest floor in a trance or hanging upside down from a tree branch. In the extra time she has awake, she likes to collect helpful plants, nuts, and berries from the area, or sit and practice her magic to try and become a powerful druid on her own. Farryn is not very fond of strangers, but will help anyone if she deems it to be worth it for her. Once she has decided that someone is her friend, they are friends for life, no take backs or reverses.
After travelling through the kingdom for some time, Farryn found a small cottage in the woods to call home that was perfect for her lifestyle. The cottage was rundown and missing many parts of its roof, providing perfect “skylights” and access to the outdoors. Farryn then swears to protect this new cottage and the surrounding forest, to maintain a sense of duty and connection to the earth after leaving all she had.
I feel like the first class you played in DND tells a lot about you
Reblog and put in the tags what your first class was
Laura water lily. She is a water genasi sailor druid. She has a bubbly personality and she's one of my first characters that I had used 2 reference my dice room. Which is going to be the theme of my entire DND character creations. I take Dice and I'm base characters off of those dice so I'll be posting character with a set of dice if I can some do not have dice because it was before I had dice for them or commissions.
Eco rutabaga. This is our main DM's playable character when my boyfriend wanted to try to DM for himself. Tiny Goblin druid!
Lily, our teifling moon druid from our main campaign! Love how she turned out!!
I did a redraw/redesign of him as my last piece for 2022!!
Meet Lucius, my current DnD character! He’s a shifter druid, and his druid circle is Circle of Spores!
My Moth-folk Druid
she is wonderful and I love her ・:*+.
Foxfire, totally normal human merchant, very sensible and not spooky at all. Please pay no attention to all the glowing mushrooms!
Thoughts on Halsin as an "atypical druid"
I've seen a number of excellent metas lately about Halsin's atypical druidism (the fact that he does not abhor the undead, does not have complete control over his wildshape, etc.). While I agree completely with those points, I've also noticed a tendency to sometimes frame this as Halsin being a "bad" druid or never really belonging with the druids in the first place. And I strongly disagree with that. I feel that Halsin's druidism is a core aspect of his character and implying that he is somehow "bad at it" robs him of something essential. The fact that he is a unique, complex character with far more depth than just "typical DnD druid" doesn't mean that he is not still a druid at heart - and a pretty formidable one, at that.
I see him as a character who has something in common with the nature deities and magician-priests of ancient myth and legend: Merlin (a mentor whose teachings are rooted in the natural world; who guides kings rather than wishing to rule himself; who mediates between the kingdom of men and animals; and who changes into an animal) and Dionysus (who celebrates multiplicity, fluidity, nature-based wisdom, carnal pleasure, the subversion of unnatural restraints - and who also shapeshifts, by the way). Druidism informs Halsin's entire belief system, ranging from his view on relationships (Halsin never uses the word 'polyamory'; instead, he speaks of "doing as nature does" and explains all of his preferences with nature metaphors - "the bear partners as its instinct dictates", etc.) to the importance he places on community. Halsin is unhappy as Archdruid not because he is just an incompetent leader or can't get along with other druids, but because he is so in tune with nature that he only thrives in communities with a structure more like the branching network of roots or mycelia - like our group of "weirdos" or his rebuilt community in Reithwin. He does know how to guide, counsel, and mediate - all of which are essential leadership abilities. But he needs to be part of an interconnected organism that grows and learns together, not the sole leader of it. To me, this is connected to his shapeshifting abilities and druidism: Halsin is connected to all other beings by literally becoming them (even if he is most attuned to his bear-shape).
Halsin speaks very highly of the grove as a place of worship (let's not forget how deeply religious Halsin is, too), but he also says that life in the grove made him feel cut off from nature. It's ironic that a druid grove runs on politics and power hierarchies (aspects of civilisation that most druids should despise), but it does. This is also a theme in a sidequest in BG2, if anyone recalls. In my opinion, the fact that Halsin feels out of place in a grove that has grown corrupted with politics and power plays actually makes him more true to core druidic beliefs, not less so.
I think the idea that Halsin doesn't get along with other druids gets taken a little too far at times, too. Members of his grove have issues with him primarily because they have been radicalised by Shadow Druids, not because Halsin is just too good-aligned for other druids in general. Note that every single druid in the grove who expresses strong anti-refugee sentiment also supports Kagha and the Rite of Thorns. Halsin welcomes outcasts into the grove because he is compassionate and empathetic as a person, yes, but also because it is part of his druidic belief in harmony, unity, and the value of life. Compare with Olodan's line:
This is not to say that I think Halsin's would never clash with other druids at all, or that I think his relationship with the grove is without friction. Obviously, part of the blame for the infiltration of the Shadow Druids falls on him. Obviously, there would be more neutral-aligned druids who would disagree with him on principle. But the fact that the previous Archdruid chose Halsin as his successor (we must assume that he did, since Halsin obviously didn't sign up for it) strongly indicates to me that the deceased, much wiser elders of the grove valued him greatly. Jaheira also repeatedly refers to him with the deepest respect.
I think it's also worth noting that there is room for nuance in druidic beliefs in the BG series. Faldorn in BG1, Cernd in BG2 and Jaheira in all three games are all very different. In many ways, Jaheira is more Harper than druid, which I think was indicated by her being a multiclassed fighter/druid in the earlier games. It also comes out in her conversation with Halsin about the Shadow Curse:
And if you tell her (speaking as Halsin) that she doesn't have to explain herself to him:
Of course, Halsin has a personal investment in lifting the Shadow Curse that Jaheira doesn't share, namely Thaniel. Only Halsin has a special connection with the very spirit of the land. This is also why he is completely unable to heal and move on until the Shadow Curse is lifted, unlike Jaheira. If the spirit of the land is wounded, then so is his own spirit. Jaheira, as a Fighter-Druid-Harper, is very much a protector of the realms as a whole (nature and civilisation), while Halsin is referred to over and over again by various NPCs as Nature's Steward, Keeper of Groves, Guardian of the Land, etc.
My argument here is not that Halsin is a more "typical" druid than Jaheira or that one is a "better" druid than the other (I love them both deeply). I'm just saying that all of this demonstrates to me how deeply intertwined Halsin's druidism is with the rest of his character. And I really, really appreciate him as a druid along with everything else he is.
I'm not really sure that I understand Tumblr etiquette regarding discussion (what is the polite way to interact with each other here? Commenting? Reblogs with hashtags? I'm too old for this site lol), but I would love to talk about this more. Please don't hesitate to comment, even if you disagree.