Storylust: noun Characterized by a need to read or create stories || 18 || They/She || Probably Autistic || Wrote so many essays in school idk what else to write anymore
36 posts
The Only Reason Krem Wasn't A LI Is Because BioWare Is A Fucking Coward >:(
The only reason Krem wasn't a LI is because BioWare is a fucking coward >:(
I was robbed of a t4t romance and my only consolation is fanfiction :,(
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More Posts from Cutelibrariangf
"How do you have so much energy all the time ???"
I don't, I'm constantly tired but I'm also being the class clown because I have abandonment issues and adhd
It's me ya boi
Anyway can we talk about how many parallels there are towards death and the strong themes of cheating death present in the DA games?
DAO: Cousland cheats death the first time by escaping their castle or whatever. Don't remember the other back stories but I know they also evade consequences or death. THEN you evade death AGAIN when you become a Warden. Then once more at the betrayal, when you get saved by Morgan and Flemeth. Then if you complete the dark ritual you manage to slay and survive the Archdemon. THE PROBLEM WITH THIS IS the entire point of being a Warden is to die. To slay dark spawns until you get killed or go insane -in which case you die anyway- Your whole premise is to be an honorable sacrifice, to die and take as many dark spawn as you can with you so that no one else has to. By surviving over and over again you're not only forsaking your purpose but spiting the wardens that came before you. How dare YOU be the one to survive? How dare you cheat your death over and over and over again? What about you makes you so special? More important than the other wardens? How fucking dare you?
Da2: So first Hawke survives the hordes of dark spawn in Fereldan, they survive the ogre attack in place of their sibling, then the trip to Kirkwall and then the entry into Kirkwall. How many died during those events, how many different times did Hawke cheat death in those instances? Hundreds of times, definitely. One wrong move and Hawke would've been killed, but they weren't. How lucky. Then in the deep roads, Hawke can lose their OTHER sibling to the taint. Then they lose their mother. What was all that surviving for if they were just going to lose all of their family, be left in this world without the people Hawke had worked so hard to save and to care for? Champion of Kirkwall, what a heavy title to bear with all the deaths of people Hawke couldn't save. They cheat death once more at the end, against Meredith.
DAI: Inky is sent to the chantry, and it blows up. You should've died but you didn't, instead you're given a key to close the rift and a woman saves you. Then you are found, imprisoned for terrorism. You should've been executed, good thing you have that key. Good thing you were the one to try and save Justinia, right? Good thing it was you who survived and not the thousands of others. Then comes the reinstitution of the Inquisition, a portion of the chantry long since dead -for good reason- that rises up from the ashes with you. Then in that one mission you get sent forward in time, in which everyone dies for you to get you to fix the disastrous consequences of you NOT defeating Corypheus. There are more moments but fast forwarding to the dragon secret and defeating Corypheus. You should not have been able to get that secret, but you did, the same way that key imbedded in your hand/arm. By all means, you were always meant to be dead. There was nothing special about Inky, there was no reason they should have survived any of what happened to them but they did. And that can be viewed as either happy, bittersweet, or outright tragic. Then, at the very end, the one thing that made you special, the key, has to be CUT OFF because it is killing you. You should have died but good thing Solas is there to take your arm, to help you cheat death again -which is a great parallel to how he helped you in the very beginning-
I stand by the idea that Dragon Age is a tragedy. The MC, whether that's Warden, or Hawke, or Inky has to give up EVERYTHING, their families, their lives, everything, to be forced into positions of power and save the world. And whether their willing or not, it doesn't matter because they will be forced into that position. Forced to be Hero of Fereldan, Champion of Kirkwall, or Inquisitor. You will be robbed of everything and forged into what people need you to be. That's the consequence of cheating death and being at the right place at the right time. But it's a good thing youre special, huh?
And you know the thing about being a Main Character is that you will cheat death over and over and over again, and the only consequence is that someone is going to be there to take your place, someone is going to die for you, eventually. There's nothing you can do about it except watch your life be taken away from you and watch all the people you love and care for die.
hate writing. never writing again.
Okay but I'm forgiving the themes and narrative for being all over the place because that's exactly the point of the game! Despite the game being about Hawke doing their thing in Kirkwall and suffering the consequences; the story is being told from the pov of Varric -who is an unreliable narrator which I think is an amazing device to use to cover up plot holes or missing content. Because if you find something is lacking in the story, "it's because Varrics telling the story and driving the narrative" yk? But anyways yeah, love DA2, there are so many things wrong with DAI in the story that can't be excused because there's nothing to cover up or fill the plot holes with yk?
i dont think i will ever be over dragon age 2. like. bioware made an epic fantasy story about a chosen one having to save a country and stop the apocalypse and then they made the second installment of the series be about the sociopolitical climate in ONE city through the lens of a family of refugees fleeing from the war of the first game and just. made it about political tensions and class dynamics and the influences of living in a church-mandated state and the growing tension over an occupied piece of the city and political killings and interpersonal conflict and power and its story is ENTIRELY character-driven. it has easily the most iconic set of companion characters. the premise of living through a story told over the course of ten years and knowing from the start that something really bad will happen in the end was so fresh and exciting. the fact that the acts really built on top of each other andhow much the city changed over time. and the game was so mature in terms of the topic of fighting against oppression in so many ways (im usually generous and say that the short development time left some things a bit wanting), and as much as some people say that the game treats mages and templars as being equally bad, i don't think that that is actually true about the game and it very earnestly tries to grapple with some pretty complex political dynamics.
and then the game completely flopped financially and was almost universally hated for its queer themes and its sympathy for "terrorism" and a lot of the things that stemmed from basically having no production time at all and then the studio just made another epic fantasy story about a chosen one that has to save the world from the apocalypse
Okay but because I am the bisexual disaster that I am...
Morrigan from DA:O has a motherfucking chokehold on me. Like istg shes super hot, she's intelligent, and by the end of the game she turns into a MILF!?
I looked at her for the first time and fell in love, I swear. How dare my bisexual heart have a crush on a straight woman >:(
Same goes for Varric too, I am in love with that man (or maybe it's his chest hair) I know I'm always going to be second to Bianca and I don't care :,(