Welcome to Rise of the Clans (RotC), an age 16+ discord-based warrior cats roleplay game! We are open for new members! About Rise of the Clans Official Toyhou.se | Official Website | How To Join
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Name: Ether
Name: Ether
Name Meaning: Name given by himself
Gender: Agender (he/him)
Age: ???
History: When ghosts began appearing across the Clan territories, ValleyClan healer Clouddancer traveled to Fjell'Byr, bringing Minerva the Oracle in company as well, to seek answers. Minerva began to travel the Empty, seeking answers to the ghosts. Her search came to an end, with a being that introduced themselves as Ether.
Their full conversation can be found here.
Personality:
+ Amicable
+ Peaceful
= Observant
= Unruffled
- Cryptic
Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3
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More Posts from Riseoftheclansrpg
ValleyClan's Camp - Rise of the Clans
Location
ValleyClan's camp resides at the base of the only cliff located as a rather prominent dip among the rolling hills of their territory. Marked by a dead tree, the only safe point to enter ValleyClan camp without breaking a limb from falling is a short sandy incline located just among the dip of two bushes. This hard to locate incline serves as the entrance to ValleyClan camp. Once inside, the ground underpaw is smooth and sandy, with very, very sparse vegetation. The bushes above offer a sort of camouflage to the uneducated eye.
Dens
ValleyClan cats make their dens among the caves and recesses found along the cliff sides. They're rather large, somewhat deep, and spacious, with a sort of stone floor underpaw. In times of heavy rain, cats are moved from the caves below to the caves above; due to the multi-level elevation of ValleyClan, rain does not flood whatsoever into the top caves.
Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3
WoodClan's Camp - Rise of the Clans
Location
In the thick, tight pine forest WoodClan calls home, there is a single, large clearing that serves as WoodClan's camp. On either side, large thick bushes serve as both dens and the camp's walls. At the end of the clearing, a large, long dead oak serves as the Leader's Den. Sometimes for fun, or to take a nap, warriors of WoodClan will shelter in the large, gnarled branches of the dead oak. Because this is the only place the forest opens up, this is the one part of the territory where sunlight can directly touch the grass underpaw. Because this is the one clearing, it's virtually impossible to locate this camp to complete strangers of this forest.
Dens
Giant, thick bushes serve as the dens for WoodClan. While not pitch dark like the burrows of RockClan, the thick leaves and tangling branches of the bushes make these dens very, very dark overall. Cats must be careful not to trip over the large, thick roots: if a warrior's not careful, they're easy to trip over. Rarely, there are nooks and bends in the bushes that make the perfect lofted nests, for the very particular.
Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3
STARCLAN HAVE ABANDONED YOU
Illustration from a Rise of the Clans RP event
GHOSTS - RISE OF THE CLANS
Ghost characters are a unique, special playable character type in Rise of the Clans: they are active, undead spirits that haunt the territories the Clans call their home. It's unknown what compels one's spirit to manifest as a ghost, but there is one being responsible for this happening: Ether.
PAST LIFE MEMORIES
A ghost will never be able to formally recollect their entire life while alive. It is up to roleplayers what memories are taken from life into death!
HAUNTING THE LIVING
Every ghost is tied to a specific location as their "haunting grounds". They can only visually manifest at night. It takes a lot of energy for a ghost to manifest in front of the living: as a result, they will eventually fade from view after being spotted. They cannot interact with the physical world, but they can enter cats' dreams. They are somewhat transparent, with their eyes always "blanking out" into pure black or pure white, with no pupils or irises whatsoever.
Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3
FJELL'BYR - RISE OF THE CLANS
OVERVIEW
Fjell'Byr is a feline community that is a mix of feral cats and Fjell. The Fjell are a unique hybrid species of lynx and cat mixed together. They live far away, high up in the mountain ranges that oversee the Clans of the Lake. To journey from the Clans to Fjell'Byr takes several quarter-moons, and is not considered easy to travel. Unlike the Clans of the Lake, they do not insist on borders, and instead welcome all to traverse or visit their community, known as a Byr.
TERRITORY
Fjell'Byr's territory is not defined by formal borders: travelers are welcomed to traverse through their territory. The mountains are already dangerous as is, and it is not in Fjell'Byr's spirit to make the wandering traveler's life more perilous. It is cold, and snow is always present. There are trees lower down within the mountains, but as one climbs higher and higher, the skies are as open as the view across the horizon.
DAILY LIFE
Fjell'Byr is a large feline population that spans across the mountains, resulting in a social hierarchy to ensure cooperation and unity across the Byr. There are three main factions:
The Disciples, who take an oath of pacifism and specialize in medical care of Fjell'Byr
The Champions, who battle-train rigorously even as full-fledged Champions to specialize in protecting Fjell'Byr
The Scouts, who are swift with their paws and keen in their senses, who specialize in keeping a watchful eye, and hunting, for Fjell'Byr
Their high ranks are a delegation of representatives from the factions, known as the Circle, as well as six main figureheads:
The Monarch, who is the leader of Fjell'Byr and has the highest authority
The Heir, who is next in line to become the Monarch
The Herbalist, who has final say in prophecies and care for Fjell'Byr
The Head Disciple makes the final decisions for the Disciple Faction, and reports to the Herbalist
The Head Champion makes the final decisions for the Champion faction, and reports to the Monarch and Heir
The Head Scout makes the final decisions for the Scout faction, and is relatively new to Fjell'Byr's hierarchy
Through this social structure, Fjell'Byr thrives in peace and harmony.