riseoftheclansrpg - RISE OF THE CLANS
RISE OF THE CLANS

Welcome to Rise of the Clans (RotC), an age 16+ discord-based warrior cats roleplay game! We are open for new members! About Rise of the Clans Official Toyhou.se | Official Website | How To Join

50 posts

WoodClan's Camp - Rise Of The Clans

WoodClan's Camp - Rise Of The Clans

WoodClan's Camp - Rise of the Clans

Location

In the thick, tight pine forest WoodClan calls home, there is a single, large clearing that serves as WoodClan's camp. On either side, large thick bushes serve as both dens and the camp's walls. At the end of the clearing, a large, long dead oak serves as the Leader's Den. Sometimes for fun, or to take a nap, warriors of WoodClan will shelter in the large, gnarled branches of the dead oak. Because this is the only place the forest opens up, this is the one part of the territory where sunlight can directly touch the grass underpaw. Because this is the one clearing, it's virtually impossible to locate this camp to complete strangers of this forest.

Dens

Giant, thick bushes serve as the dens for WoodClan. While not pitch dark like the burrows of RockClan, the thick leaves and tangling branches of the bushes make these dens very, very dark overall. Cats must be careful not to trip over the large, thick roots: if a warrior's not careful, they're easy to trip over. Rarely, there are nooks and bends in the bushes that make the perfect lofted nests, for the very particular.

Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3

  • darkstripes
    darkstripes liked this · 5 months ago
  • moodbroads
    moodbroads liked this · 5 months ago
  • awsydawnarts
    awsydawnarts liked this · 5 months ago
  • corrinafloralineus
    corrinafloralineus liked this · 5 months ago
  • unknown-guesses
    unknown-guesses liked this · 6 months ago
  • redlumasarts
    redlumasarts liked this · 6 months ago
  • hawkfeather12
    hawkfeather12 liked this · 6 months ago
  • 0un-known0
    0un-known0 liked this · 6 months ago
  • since-times-long-forgotten
    since-times-long-forgotten liked this · 6 months ago
  • tangleoflies
    tangleoflies liked this · 6 months ago
  • hyperfixationtimego
    hyperfixationtimego liked this · 6 months ago
  • dayundying
    dayundying liked this · 6 months ago
  • plush0fairy
    plush0fairy liked this · 6 months ago
  • speedybagelcalzonetrash
    speedybagelcalzonetrash liked this · 6 months ago
  • scottbakulavevo
    scottbakulavevo liked this · 6 months ago
  • littleramdomain
    littleramdomain liked this · 6 months ago
  • hyptanyl
    hyptanyl liked this · 6 months ago
  • killmeplz813
    killmeplz813 liked this · 6 months ago
  • smoothsands
    smoothsands liked this · 6 months ago
  • possumskulls
    possumskulls liked this · 6 months ago
  • catlover69430
    catlover69430 liked this · 6 months ago
  • birbb-b
    birbb-b liked this · 6 months ago

More Posts from Riseoftheclansrpg

6 months ago
Name: Minerva The Oracle

Name: Minerva the Oracle

Name Meaning:

Minerva: Long, long ago, before the Clans resided by the lake, twolegs would catch glimpses of this phantom. They began to call her Minerva, after the old twoleg that used to own the fishing shack by the lake. The twolegs claim she is the spirit of the old lady; Minerva, however knows otherwise.

The Oracle: Her title, the Oracle, comes from StarClan and ancient warriors, to indicate her ability to predict future events even StarClan cannot foresee.

Species: Lynx

Gender: Female (she/her)

Age: Unknown

Rank: Oracle for the Clans

The Oracle is a prophetic spirit that can perfectly recount events of the past, deliver news of the present, and catch glimpses of the future. These small fragments of time are always accurate, and she can foretell things even beyond the sight of StarClan. She has the power to conjure any StarClan warrior from the past to be among the living, whether the StarClan cat wanted to be summoned or not.

Clan: Not affiliated with any specific Clan.

General Description: Minerva is a large, stark white albino lynx with faint, sparse markings. She has long, bushy fur with a mane of fur wreathing her fluffy cheeks. Her legs are long and sturdy, and she has formidably large sized paws. Her eyes are a piercing, glowing red, with white pupils. Darker tufts of fur outline her eartips, elbows, and ankles. She is slightly transparent in appearance in the waking world; she only appears solid in dreams.

Fur texture: Long, bushy, thick

Body type: Large for a lynx, thick muscles

Scars: None

History:

Minerva was born in the mountains as a young lynx a long, long time ago. It's hard for her to remember her life as a living creature, given it was so long ago. She has faint memories of being both revered and feared; animals far and wide came to know her special abilities. Animals of the forest would come to her, to have her summon a deceased animal for them to commune. Every time she summoned the dead, however, she could feel her soul's grasp among the living slipping away. One day, after summoning the drowned pups of a fox for a distraught mother, Minerva found herself overwhelmed with exhaustion, and her red eyes closed, as she sunk deeper and deeper into a slumber. When she woke up, she found that she was no longer in the physical realm; her body lay before her, lifeless. Without a general direction for what to do next, she descended from the mountains, and found herself in close proximity to four Clans of cats.

Despite being dead, Minerva still found herself able to speak with these cats. Through their healers she learned that these cats had recently lost warriors. Minerva showed them the way to the meteor pool, and taught them how to bring their ancestors present to speak with them once more. Through several practices and rituals, the medicine cats of the Clans learned how to commune with StarClan.

Minerva found through death, she was able to witness the very channel of time that all cats follow. She found, for a short period of time, she could recall the past events of a living cat, or catch glimpses of future events. This made StarClan horribly uneasy: Minerva time and time again was able to accurately predict future events that StarClan had no idea was going to occur. This drove them to such paranoia, they began to tell the medicine cats and leaders of every Clan behind Minerva's back that she was not to be trusted, as was the will of her ancestors. With these seeds of doubt planted, the Clans slowly began to cut off communing with Minerva, until visits to her Hollow completely ceased. With the sudden drop off of Clan cat visits, Minerva went dormant, for many, many moons.

She emerged once more with the exile of StreamClan. The actions of the Clans caused such a disturbance and rift in StarClan, the tremors of the rift were felt by Minerva, waking her once more. She became slowly awake in the Clans once more, watching and taking interest once again in the lives and relationships of the cats by the lake.

Personality:

+ Benevolent

+ Compassionate

= Unflappable

= Wise

- Cryptic

- Intense Anger

Minerva hardly ever shows her emotions: she is hard to read, with a piercing, hard gaze that is hard to keep for long. She tries to remain unbiased with delivering time fragments, but she is known to withold information or provide guidance to help cats who are going through troubles in their life. While she hasn't been seen outwardly angry, it is well-known not to try and anger this spirit. The few fragments of anger that Minerva has let slipped have been felt with a scorching intensity, discouraging any cats from trying to trick or double cross Minerva.

Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3


Tags :
6 months ago

WOODCLAN - RISE OF THE CLANS

WOODCLAN - RISE OF THE CLANS
WOODCLAN - RISE OF THE CLANS

OVERVIEW

Shrouded in foliage, WoodClan spends most of their life underneath the barrier of trees they call home. They are best known for their dutiful behavior, patrols never being missed and borders maintained perfectly. WoodClan has a strong sense of community and support, which is reflected in their choice of specialty rank -- the counselor, trained to aid their Clanmates through their mental woes and resolve internal conflict. 

TERRITORY

WoodClan territory is best characterized by the tight pine trees that cover the territory. Only WoodClanners know their way around the forest; newcomers are prone to getting lost and end up walking around in circles until a WoodClan patrol leads them out-that is, if they grow bored of watching the newcomer wander aimlessly! A trained warrior's eye is able to pick up the small winding paths that lead to the Thunderpath, the camp, and the training grounds. The main prey here are mice, squirrels, and songbirds, and very rarely, owls. The main predators are foxes, badgers, martens, large owls, and raccoons. The cats here are typically striped and dark colored, to best blend in with their territory.

DAILY LIFE

WoodClan prides itself on having obscure territory that they can quite literally disappear into within the blink of an eye. As a result, patrolling and maintaining the border is extremely important to this Clan. WoodClan cats also pride themselves on how good they are at hiding, and at younger ages often play hide and seek with one another to practice hiding in the territory. There is a strong sense of community and support for one another, as the forest of their territory gives off the impression of total privacy. One of the first training activities for new apprentices is to train their apprentice how to navigate their tricky territory. Naughty, adventurous kits are prone to getting lost in the territory if they make it out of camp, resulting in loud crying that experienced warriors can pinpoint almost immediately.

SPECIALTY RANKS

Following the murder of Bluefern and the eventual execution of Graybriar for his death, WoodClan’s morale was low. Hazelstar and Owlshine, then Leader and Deputy of WoodClan, sought for a way to improve their Clan’s attitude for the better. The role of Counselors, unlike the combat focused ranks of Warriors, are there to act as a comforting paw for their Clanmates, and are expected to put aside any judgement or prejudice to be the branch between the leadership of WoodClan and the cats that serve them. They are not expected to participate in border patrols, and are the last picks for any hunting patrols to ensure their presence whenever a cat needs them. A cat can begin training underneath the Counselors after completing their Warrior’s training. 


Tags :
6 months ago

FJELL'BYR - RISE OF THE CLANS

FJELL'BYR - RISE OF THE CLANS
FJELL'BYR - RISE OF THE CLANS

OVERVIEW

Fjell'Byr is a feline community that is a mix of feral cats and Fjell. The Fjell are a unique hybrid species of lynx and cat mixed together. They live far away, high up in the mountain ranges that oversee the Clans of the Lake. To journey from the Clans to Fjell'Byr takes several quarter-moons, and is not considered easy to travel. Unlike the Clans of the Lake, they do not insist on borders, and instead welcome all to traverse or visit their community, known as a Byr.

TERRITORY

Fjell'Byr's territory is not defined by formal borders: travelers are welcomed to traverse through their territory. The mountains are already dangerous as is, and it is not in Fjell'Byr's spirit to make the wandering traveler's life more perilous. It is cold, and snow is always present. There are trees lower down within the mountains, but as one climbs higher and higher, the skies are as open as the view across the horizon.

DAILY LIFE

Fjell'Byr is a large feline population that spans across the mountains, resulting in a social hierarchy to ensure cooperation and unity across the Byr. There are three main factions:

The Disciples, who take an oath of pacifism and specialize in medical care of Fjell'Byr

The Champions, who battle-train rigorously even as full-fledged Champions to specialize in protecting Fjell'Byr

The Scouts, who are swift with their paws and keen in their senses, who specialize in keeping a watchful eye, and hunting, for Fjell'Byr

Their high ranks are a delegation of representatives from the factions, known as the Circle, as well as six main figureheads:

The Monarch, who is the leader of Fjell'Byr and has the highest authority

The Heir, who is next in line to become the Monarch

The Herbalist, who has final say in prophecies and care for Fjell'Byr

The Head Disciple makes the final decisions for the Disciple Faction, and reports to the Herbalist

The Head Champion makes the final decisions for the Champion faction, and reports to the Monarch and Heir

The Head Scout makes the final decisions for the Scout faction, and is relatively new to Fjell'Byr's hierarchy

Through this social structure, Fjell'Byr thrives in peace and harmony.


Tags :
6 months ago

AFTERLIFE - RISE OF THE CLANS

AFTERLIFE - RISE OF THE CLANS

The General Spirit World

All animals when they die become a spirit in the afterlife. Their species, beliefs, and choices in life, will determine their outcome and afterlife residence. Next to the living in the waking world, spirits and ghosts also traverse the land, in a different realm of existence. The Spirit world is all-encompassing, thought to exist in the same reality. Some afterlives are located within the stars, others are in dark regions that only malevolent, malignant beings seeking to harm will find themselves...

AFTERLIFE - RISE OF THE CLANS

StarClan

The Clans of the Lake believe that when a warrior dies after living their life as authentically as possible following the Warrior Code, their spirit will live on forever with StarClan. Their territory can be found watching the Clans from above, in the starry night that covers the lake, known as Silverpelt. All good Clan cats will find themselves as part of StarClan, regardless of their prior Clan in life. Here, the season is always Greenleaf, and it is a mixture of the lushest, most vibrant nature. Streams and ponds are filled with crystal clear water, crisp and clean in taste, stock full of fish and other prey. The grass underpaw is soft, plush, and always seems to shine golden when the light hits it just right...

AFTERLIFE - RISE OF THE CLANS

The Place of No Stars

Warriors who repeatedly, intentionally, break the warrior code and bring harm to others, will find themselves in The Place of No Stars, also colloquially known as the Dark Forest, after dying. It is a large, dim, wretched place of existence, with only a ghostly pale gray light in the far, far distance serving as the only source of light. The Dark Forest is said to be once ruled and led by its first ever resident, ■■■■■■■...

AFTERLIFE - RISE OF THE CLANS

Stjar'Keld

Fjell'Byr felines find themselves in Stjar'Keld after death. They reside in the skies above the mountains, so that they may watch over their living counterparts. Stjar'Keld's territory is a bit more of a mystery to Fjell'Byr, as living spirits do not visit the territory like a Clan warrior might visit StarClan's territory in their dreams. As a result, their realm is thought to be a bit more ethereal in interpretation, with emphasis on the bright midday sky. Only the residents of Stjar'Keld truly know what their territory looks like...

AFTERLIFE - RISE OF THE CLANS

THE EMPTY

The Empty is a vast expanse of open, blank rolling fields and open sky in between the realms of the afterlife. The time of day is always dusk, just after sunset, with the stars in the vast distance that define the other realms of the afterlife, such as StarClan, twinkling overhead. There is no prey, water, nor shelter, but none of that is needed: hunger, thirst, and fatigue are not experienced by the spirits that wander the Empty. Wandering aimlessly somehow always leads to nowhere, no matter how far a spirit walks...

AFTERLIFE - RISE OF THE CLANS

Ghosts

Ghosts are active spirits that haunt the living both in the waking world, and in a cat's dreams. They are selected by ⬛⬛⬛⬛⬛ to become a ghost, and it is completely indiscernable as to why, or when. It does not seem to be based on morality or prior choices in life: only Ether himself knows why he chooses the spirits he does to return to the living once more as a ghost. By rejoining the land of the living, ghosts will lose memories of their previous life. The memories, and the amount, vary, but there is no ghost that can recollect their entire past...


Tags :
5 months ago

GHOSTS - RISE OF THE CLANS

GHOSTS - RISE OF THE CLANS

Ghost characters are a unique, special playable character type in Rise of the Clans: they are active, undead spirits that haunt the territories the Clans call their home. It's unknown what compels one's spirit to manifest as a ghost, but there is one being responsible for this happening: Ether.

PAST LIFE MEMORIES

A ghost will never be able to formally recollect their entire life while alive. It is up to roleplayers what memories are taken from life into death!

HAUNTING THE LIVING

Every ghost is tied to a specific location as their "haunting grounds". They can only visually manifest at night. It takes a lot of energy for a ghost to manifest in front of the living: as a result, they will eventually fade from view after being spotted. They cannot interact with the physical world, but they can enter cats' dreams. They are somewhat transparent, with their eyes always "blanking out" into pure black or pure white, with no pupils or irises whatsoever.

Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3


Tags :