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The history of the Vรฉghvรกry bloodline

1. @phoenixduelist . Countess/Captain/Queen Rozรกlia Klรกra Vรฉghvรกry. Thought to be the last, she lived a quite stormy life: From Countess to pirate Captain to rebellion leader and finally: Queen of Hungary at the age of 36. Died at the age of 66, later canonized as Patron Saint of Hungarian Independence. Afterlife: @lightningdamned lightning-eel demon, after a deal with Leviathan (@winters-club) ending up in Envy & triple crossing the sin throughout her stay, double crossing heaven only to arrive to her final destination: Fifth Horseman of the Apocalypse, Providence
Queen Rozรกlia wasn't the last Vรฉghvรกry because she had a twin brother no one knew about except her father and Marcell who hid the infant. Said brother lived an average, happy life, married & had 5 kids without anyone telling him his identity until near the end of his life. So the legacy was quietly carried over.
It became prominent with Attila Vรฉghvรกry who desperately wanted a boy but when it turned out to be a girl, he gave her the name of the lost queen from their house, therefore sharing Rozรกlia as first name.
2. @infernal-general . Countess/General Rozรกlia Bianka Vรฉghvรกry. Hunter, then hussar general and wielder of the Hellfire after death. Her story should've ended in the battlefield but the clash of divine and damned diverted the course of fate as she became the Second Horseman of the Apocalypse: War.
Attila had a brother, Hunor who fled to America before the revolutionary war got more serious. Had one child Karma, General Rozy's cousin. He was killed when she was 10, the child was taken in by his sibling Gรกbor already living there before his arrival.
3. @deathshadowed . Karma. Lone marksman who never missed a shot and everyone died around her. Death always followed her like a shadow, after death it wasn't a surprise how it manifested in her powers, nor her rise to be the Fourth Horseman of the Apocalypse: Death.
Somehow the bloodline survived into the 20th century, Szintia was born then brutally murdered at the age of 23. With her killing her father after returning from the grave, the Vรฉghvรกry bloodline is officially dead only the four supernatural beings remained.
4. @phoenixborn Cindy Flame. Born Szintia Vรฉghvรกry to an abusive household, after death threw away the name which only brought suffering. Former spirit, now the personification of the Fire itself, a cosmic entity.
Three dominant traits that keep resurfacing in the women of the bloodline:
emerald green eye color
ambidexterity
infertility (although in the General's case it was due to the curse)
Cindy is a great example of how these slowly disappeared over time: she is strongly right handed and her eyes are jade green with a golden ring instead of the pure emerald.
The deterioration of the bloodline's importance and glory:
Countess Rozรกlia was born at the end of the โgolden ageโ, after the Ottomans were ultimately driven out of Hungary's territory. She is well versed in her history and became one of the most important figures in history as well.
General Rozรกlia has had a very faint idea about her origins. The Countess title losing much from its importance as she was pushed towards the Vatican and military matters instead. She still left her mark in history as well.
Karma only knew she was half nobleborn. She held no political power, commanded no one, she was always alone as a daredevil gunslinger. Desperate to build a legend but failing to do so unlike the previous two members.
At Cindy's time, only the name stayed. She was brought up according to the ideals of what should've been even though she wanted none of it. Death reached her before she could make an impact as one of the greatest rock singers ever lived. However by merging together with the cosmic force of the Fire, ironically she has achieved the most her bloodline ever could.

Karma is both talented, practiced a lot but also anatomically gifted. Her fingers are long, dexterous and thin with wiry strength. She has her own warmup routine every morning, one of the first things after waking up to ensure her hands function perfectly. She has designed her revolvers herself -not that she's not able to shoot with other firearms, only the most confident using her twin revolvers Salvation & Damnation-, the barrel is longer than most for a more precise aim and carrying further. She actually took the trigger guards off to maximize her already impossible speed. Doesn't wear gloves, rings or anything that could possibly get into the way. Personalized revolvers, talent and a little anatomy to achieve this:
Horsemen ๐๐๐๐๐ of the Apolocalypse





@infernal-general @deathshadowed @lightningdamned

๐ Long before the whistling death became canon, I already wrote Karma whistling this , more upbeat yet not less sinister when she purposely draws out a kill by avoiding vital organs and slowly stalking after the terrified criminal. Proof:

๐ Karma is actually very talented in drawing, it's a small hobby, ranging from extreme precise sketches of revolver parts and anatomy to actual portraits. It calms her and allows her to get lost in a non dangerous activity.
๐ Her revolvers are called Salvation and Damnation because she's dramatic.
๐ Her special move is called Dance of Death. This is used as last resort when she's facing more opponents up to 12, as with her dual revolvers she has 12 bullets without reloading. She mentally marks the stances of all opponents, predicts their movement, firing order and possible way of their bullets before whirling out of her hiding place. Each pose minimizes the chance of getting shot, and with each change of movement two bullets are fired, two men drop dead. This is where her saying that she has 13 lives originates, 12 bullets to protect the final one residing in her.
๐ Karma is afraid, no terrified of fire. She is more tied to lightning, the scent of smoke is enough to send her into a silent panic attack and despite loathing the cold she will never sit too close to a fireplace. Her other deep fears include injuring her hands & sight and losing Vihar. Her horse is the only remaining family member of hers, she can't fail her as well.
๐ Most of Karma's scars, injuries are a result of her standing between Vihar and a knife/bullet/ even a bullwhip when a criminal was smart enough to catch on their deep emotional bond. The freshest one is a snakelike scar from a bullwhip.
๐ Due to her dad, Karma is actually half aristocrat. Not like she cares about it the slightest; the only indication of noble blood is her idle stance. It is an unconscious mirror of how her father used to hold himself: back straightened to almost impossible point, left arm behind it, right hand resting on the grip of in her case, revolver instead of hilt of a sword. Because of this, she also received quality education from him and later her uncle.
๐ Her curse/gift to escape death at the age of 6 left her hollow, aching inside as if she indeed had died. She tries to do everything possible to chase that feeling away and she's hopelessly addicted to adrenaline, the tightrope between life and death just to feel she's still alive.
What does your heart look like?
iced over, out of the sun

Your heart is very lonely, isnโt it? Is your fortress of ice self-made? Are others afraid of you, or are you afraid of them? Are you afraid of hurting them, or of being hurt? Vulnerability and connection can be frightening, but thatโs no reason to shy away from their light, to tuck yourself small into corners, to build up frigid walls to keep yourself from feeling. You will heal when you allow yourself to draw closer to the flames and thaw.

Karma thought, hoped she will perish in a great battle, the most famous shootout of the old Western era. Death accompanied her since childhood, her parents dying when she was 10, her uncle when she was 20. The legendary marksman has never missed her target; she was a Black Mamba: one bite, sure death. The only remaining family member was her horse, Villรกm, a cross breed between Lipizzan & Akhal Teke. The gang she was hunting realized how deep her bond ran with Villรกm, wrestled the horse into the furthest stall from the exit and set the stall on fire. Karma had a choice, continue her hunt with vengeance and leaving Villรกm to die alone, afraid or face her greatest fear, the fire and try to rescue her.
She marched into the flames. By the time she reached and freed her, she knew it was too late for them to get out. Her revolver only had one bullet in the cylinder, she couldnโt leave Villรกm, nor she had the strength to end her. Instead Karma told her to breathe. Breathe in the thick clouds of smoke before the fire could reach them. They collapsed and died together, shielding each other from the approaching flames. The most feared gunslinger died in 1895, her grave unmarked, her legend slowly suffocating along with her.
The first change she noticed in Hell that the chambers of her revolvers, Salvation and Damnation were full. The next was Villรกm standing next to her, her mane and tail billowing like smoke, her fur a darker shade of black and her eyes were acid green fire. As Karma was hugging the only one remaining and even following her to death, her hair fell into her face; instead of the sun lightened dark blonde, porcelain white strands.
As she took a small step realized that the exact spot sheโs been standing has started deteriorating. Death following her like a shadow in life has finally caught up with her. When Karma learned about the yearly cleanse, she decided to test her newfound powers, pressing her hand to the border of the ring until was eaten away and she could escape with Villรกm.
She wandered through rings until she reached Wrath, the scenery, the inhabitants a strong reminder of her life, therefore she decided to settle in that ring.
Side verse / delayed death: Humbled by her death, Karma treated her afterlife as a second chance. She lived in almost complete soltitute, near exile mostly due to her powers as she didn't want to harm anyone nor the infrastructure and her actual need to enjoy the quiet, dangerous desert with her horse by her side. She took on various jobs, hunting, weapon maintenance, locating lost or missing children and killing those who took them; a humble life which didn't require her to be known by society other than a wraith passing by. Until a day and a challenge, a threat came.
Main: As decades passed, the ivory haired woman and her midnight wonder of a horse wasn't too much of a secret. The current local demon lord had his eyes on the strange mare and challenged the rider to a race, if he wins he takes Villรกm. Karma agreed, her faith in her horse's speed unwavering, plus it...offered a thrill from her old life. Despite her victory, Villรกm was about to be taken she realized there was only one way out of the situation. After the showdown Karma realized she was destined to kill, no matter how she tried to run from it. With now shadows oozing from her back, she continued with her old job, a bounty hunter clouded by murky mist and an aura of decay.
Demonic features:
At first glance Karma appears relatively humanlike. Bone white hair, poison green sclera, bright, glowing acid green irises along with the glowing outline of her crosshair scar. Her right pupil merged together with the scar, but causes no problems in vision.

Her skin is sickly pale, as if sheโs a ghost, it turns to black starting from her fingers while shooting. Her crosshair scar also glows when taking aim.
As a souvenir from her human life, her Black Mamba alias carried over into the afterlife in the form of the entire interior of her mouth being ink black along with a slightly lighter black forked tongue. She also has two extra hidden fangs on the top of her mouth which she can flick down briefly. However she's not venomous, but the sight is usually deterring enough to keep the facade.
There are two long ashen gashes on her back, always oozing shadows: the slits feel like they are missing something; also they are the main source of the eerie fog/shadows accompanying her.
Karma doesnโt bleed. When sheโs wounded, black mist with tints of green seep out of the wound, both weaving it close and eroding everything else it touches. Her heart is also silent, been since her death but overwhelming emotions are capable of making it beat for a few seconds, which is both physically painful and an emotional trauma in one.
Demonic transformation: Karma is quite short with her 5'9 frame, but that can change quite drastically between 10 feet up to even 20. Her whole body is overtaken by a substance similar to smoke; black, poison & seafoam green swirling together. Her state is between solid and gaseous, gaining speed unable to be followed by naked eye. Her left eye striking white, her crosshair scar glowing a vicious acid green while the rest of her face stays hidden in the shadows.
Abilities:
Revolvers: her bullets are the essence of souls she has killed both when alive and dead; combined with her powers. Stronger the person/entity was, greater the bulletโs damage will be to the point of destroying holy beings. Her bullet supply is near unlimited, but if she misses one shot, she will lose all collected souls, reaving only one bullet when she died.
Aura of decay: Karma canโt stay in one place for too long. The smoke accompanies her every step, causing the environment to die, most beings to age if spent too much time in her presence. So far only one is immune to it. When transformed, instead of this phenomenon being passive, she can unleash it as a devastating offense, the swirling black and acid green tendrils leaving only brittle bones.
Shadow manipulation: She can control shadows in her vicinity, short distance travel through them, engulf smaller areas in complete darkness. In shadows she can move faster than sound, agile and her body is not solid while doing so.
Sensing life forms: Mostly with her left eye, she can sense life nearby, although canโt pinpoint the exact location unless sheโs really close. But she knows someone, something is there.

โ๐ ๐๐๐ ๐จ

The statement that the inn was trashed didnโt do the scene justice. Glass littered, blood stained the wooden boards, tables flipped, ruined, chairs broken and thrown, windows- what windows? Bullet holes riddled every surface with corpses littered on the floor, slumped on the stairs. It was a showdown, but not exactly how the fearful crowd believed and refused to listen to those who managed to escape with their lives. After all how ridiculous the claim was that one woman tried to take out the whole local gang? Surely a rival one just arrived to the town.
Death settled inside the previously lively inn, the remaining bandits guarding the front entrance. The town sheriff only watched with faltering hope.
A faint twitch slowly growing to snakelike twists, tiny pieces of glass shaken from her body, the faint cracking of them hitting the blood darkened wood almost deafening in the ear ringing silence. As if the whole town was holding its breath. The womanโs eyes rolled back in their sockets fighting through the previous unconsciousness. The grotesque rolling of her limbs, torso stopped after the searing white hot pain in her left leg pierced through the veil; the woman snapped into sitting position.
Blood ran rivers from her forehead as well, the rich crimson eventually reaching her parted lips. Instead of spitting the metallic liquid out, Karma eagerly drank as if feeding on her own life, pupils dilated from the dizzying, maddening adrenaline. Her mind was still swimming in sangria haze but her hands never wavered as she refilled her revolvers without even glancing at it. Nimble fingers danced from her belt to the cylinders until they were full; they clicked back in place was when the fog dissipated entirely.
With each beat of her heart the puddle under her own leg grew larger; a makeshift bandage will do in short term. The upturned table she was leaning against had its left side blown off almost completely; shotgun with a large caliber. 20 corpses, 12 of those whom she had rightfully shot, the others were the unfortunate caught in the crossfire or ended by the criminals. Well, 12 was definitely not 18, was it now? She felt her lips wet with her own scarlet blood tug into a silent, vicious grin. All red tainted teeth without light. Karma only saw half of her reflection in the broken glass, the emerald of her eye blazing in the center of the crosshair scar. Pupils blown wide, adrenaline like liquid fire warming her from inside; oh she was alive.
โArenโt ya goinโ to check it?!โ the escaped leader snapped at his shaken remaining men, motioning for one of them to gather their courage and make sure that unholy creature was dead or not.
The red sun dipped below the horizon.
Glass cracked beneath steel heeled boots, the sound alarming not only the criminals but the townspeople as well. They were sure steps, not a stumble of someone on verge of dying. A shot with a scream when witnessing the flash of emerald blaze in the abyss; but the man was the one who collapsed with empty eyes despite his gun was drawn. The eyes remained. 13. Spinning from under the batwing doors of the inn, the marksman already had the next in her crosshairs; the two triggers pulled in perfect union. 15.
The man with the shotgun was still alive, blasting the door clean off its hinges, only that the marksman already assumed her next position to end his life as well. 16.
The remaining two just stared for a few moments; fear, bewilderment, confusion swallowed by emerald orbs on fire. The staring contest was broken with an another impossible speed draw, 17. This was the moment when the bandit leader decided to flee, running, scrambling wildly and blindly like a startled, hunted animal. Karma observed with a final flare in her eyes, her revolver slowly leveling with the disappearing figure. A thunder of a shot, a soft thud a few moments later. 18.
โI would like a doctor to check my leg.โ the people jumped almost at the same time when the bounty hunter spoke, they wordlessly stared along with a few hushed whispers about the devil. Oh, just the usual.
โSheriff of Wildcreak, I want the bounty of the Mothersโ Tears gang ready by morning. Of seventeen membersโ, keep last oneโs to rebuild the inn.โ Karma stated, something told her there wonโt be any problems regarding payment.
She turned and walked back to the now dark inn in ruins in hope that a room upstairs mightโve survived the carnage intact enough to sleep in. The adrenaline slowly but eventually draining entirely, leaving her the same aching hollow as before.

Rules & About
Mainverse promo // Hazbin promo
๐๐ฉ๐ข๐๐๐ซ๐ฏ๐๐ซ๐ฌ๐ ๐ฌ๐ข๐๐๐๐ฅ๐จ๐ โก @venomtorn

+๐๐ ๐จ๐ง๐ฅ๐ฒ, ๐ข๐ง๐๐๐ฉ๐๐ง๐๐๐ง๐ญ, ๐ฌ๐๐ฅ๐๐๐ญ๐ข๐ฏ๐, ๐๐ & ๐๐ซ๐จ๐ฌ๐ฌ๐จ๐ฏ๐๐ซ ๐๐ซ๐ข๐๐ง๐๐ฅ๐ฒ, ๐ฆ๐ฎ๐ฅ๐ญ๐ข๐๐๐ง๐๐จ๐ฆ, ๐ฐ๐๐ฌ๐ญ๐๐ซ๐ง ๐๐๐ฌ๐๐ ๐จ๐ซ๐ข๐ ๐ข๐ง๐๐ฅ ๐๐ก๐๐ซ๐๐๐ญ๐๐ซ ๐ฐ๐ข๐ญ๐ก ๐ฆ๐๐ง๐ฒ ๐ฌ๐ข๐ ๐ง๐ข๐๐ข๐๐๐ง๐ญ ๐ฏ๐๐ซ๐ฌ๐๐ฌ ๐๐จ๐ซ ๐๐ข๐๐๐๐ซ๐๐ง๐ญ ๐ฌ๐๐ญ๐ญ๐ข๐ง๐ ๐ฌ ๐๐ง๐ ๐๐๐ง๐๐จ๐ฆ๐ฌ
๐๐๐ฅ๐๐ฃ๐๐ค๐ฅ ๐ฅ๐ฃ๐๐๐๐๐ฃ
๐๐๐ฃ๐ค๐๐ค
๐ ๐ฆ๐ฎ๐ฅ๐ญ๐ข๐ฌ๐ก๐ข๐ฉ, ๐ฆ๐ฎ๐ฅ๐ญ๐ข๐ฏ๐๐ซ๐ฌ๐
โก๐๐จ๐ญ๐ก ๐ฆ๐ฎ๐ง & ๐ฆ๐ฎ๐ฌ๐ ๐๐ซ๐ +๐๐
๐ +๐ ๐ฒ๐๐๐ซ๐ฌ ๐จ๐ ๐ฐ๐ซ๐ข๐ญ๐ข๐ง๐ ๐๐ฑ๐ฉ๐๐ซ๐ข๐๐ง๐๐
โก๐รฉ๐๐๐งรก๐ฃ๐ช ๐๐๐ ๐ ๐๐๐๐๐
๐ ๐น๐๐ ๐ ๐๐๐ค๐ฅ
๐๐ฅ๐ ๐ฃ๐ช โ๐ ๐๐๐๐๐ฅ๐๐ ๐
๐๐ฑ๐ฉ๐ฅ๐จ๐ซ๐ข๐ง๐ : ๐ญ๐ก๐ ๐๐จ๐ซ๐๐๐ซ๐ฅ๐ข๐ง๐ ๐จ๐ฎ๐ญ๐ฅ๐๐ฐ ๐๐จ๐ฎ๐ง๐ญ๐ฒ ๐ก๐ฎ๐ง๐ญ๐๐ซ, ๐๐๐ข๐ง๐ ๐ญ๐ก๐ ๐ก๐๐ซ๐๐ข๐ง๐ ๐๐ซ ๐จ๐ ๐๐๐๐ญ๐ก ๐ฐ๐ข๐ญ๐ก ๐ ๐ญ๐ฐ๐ข๐ฌ๐ญ, ๐๐ก๐๐ฌ๐ข๐ง๐ ๐๐๐ซ๐๐ง๐๐ฅ๐ข๐ง๐ ๐ก๐ข๐ ๐ก ๐๐ญ ๐๐ฅ๐ฅ ๐๐จ๐ฌ๐ญ ๐ญ๐จ ๐๐๐๐ฅ ๐๐ฅ๐ข๐ฏ๐, ๐๐จ๐ญ๐ก ๐ญ๐ก๐ ๐ก๐ฎ๐ง๐ญ๐๐ซ ๐๐ง๐ ๐ญ๐ก๐ ๐ก๐ฎ๐ง๐ญ๐๐, ๐๐จ๐ฅ๐ ๐๐ข๐ซ๐, ๐ฒ๐๐ญ ๐๐ง ๐๐ง๐จ๐ญ๐ก๐๐ซ ๐๐ฬ๐ ๐ก๐ฏ๐ฬ๐ซ๐ฒ ๐ฐ๐ก๐จ ๐ก๐๐ฌ ๐ง๐จ ๐ข๐๐๐ ๐ฌ๐ก๐ ๐ก๐๐ฌ ๐๐๐๐ง ๐๐ฎ๐ซ๐ฌ๐๐, ๐๐๐ฌ๐ญ๐ข๐ง๐ฒ ๐ญ๐ก๐๐ญ ๐ค๐๐๐ฉ๐ฌ ๐ญ๐๐ค๐ข๐ง๐ ๐๐ง๐ ๐ญ๐๐ค๐ข๐ง๐ , ๐ซ๐๐ฅ๐ข๐ ๐ข๐จ๐ฎ๐ฌ ๐ญ๐ซ๐๐ฎ๐ฆ๐, ๐ฎ๐ง๐๐ฏ๐จ๐ข๐๐๐๐ฅ๐ ๐ฅ๐จ๐ฌ๐ฌ, ๐๐ ๐ฅ๐ข๐ฏ๐๐ฌ: ๐ข๐ง ๐ญ๐ก๐ ๐ญ๐ฐ๐จ ๐๐ก๐๐ฆ๐๐๐ซ๐ฌ
๐๐ฎ๐ฝ ๐ต๐ธ๐ธ๐ผ๐ฎ ๐ซ๐ ๐๐ช๐ผ๐ถ๐ฒ๐ท๐ฎ

As a result of being almost constantly exposed to gunfire, Karma suffers from hyperacusis which is a reduced tolerance for sounds. She has difficulty holding conversations, staying in loud places for too long because every sound merges into one distorted noise, causing her headache and messing up her otherwise sharp senses. On top of that, her hearing has always been great as she was/is a bounty hunter and wasn't looking for finding herself on the wrong end of a barrel.
She almost always speaks softly, calm; cold even when angry. Rarely raises her voice, let alone shouts; mostly hisses loudly in irritation if her horse isn't near. When she does shout/yell, it is probably due to being overwhelmed by noise she can't stand anymore. Or someone managed to piss her off to a level of no coming back

Verse Promo
Origins:
A rising genius, Doctor Hunor Vรฉghvรกry established his company, Precision Care Health. He was an outstanding physician, microbiologist, virologist and geneticist who recognized medicine should be personalized instead of mass produced as everyone's system reacts differently. Aside from that, he also believed that from the most dangerous, incurable conditions' answer lies in Earth's deadliest creatures. He discovered along with French scientists that a painkiller as strong as morphine is found in the venom of black mambas, free of morphine's side effects and addictive nature. He however managed to isolate the compound and create an effective relief easing the final days or the recovery after an accident or operation. It haven't gotten licensed. It didn't break his optimism, now confirmed that his theory is right. While he had noble origins, a Count to be exact, most of his income was from the company, developing advanced medicine. His goal besides healing was to make specialized healthcare affordable for the most, he wasn't driven or motivated by profit.
Hunor married an enchanting woman, Myra after a long courtship. She was radiant in every sense, while not working in the medical field, she was a healer, a firm believer that the answer is in nature rather than chemicals. Half of Hunor's estate was turned into a herb garden, not like he minded the slightest. One year into their marriage, Gyรถngyvรฉr Emerald Vรฉghvรกry was born. Her first name translated to โpearl bloodโ, Emerald due to her father's vibrant eye color. She was an energetic child, full of kindness and mischief, very much like her mother. She always did what her little heart thought was right, be it sneaking sweets to the guards with a giggle or standing up against bullies in school. She was always told to not disturb her dad while he was working in his private laboratory in the east wing, her curiosity always got better of her. She was 10, she should've known better, should've listened to her parents but she was mesmerized by the glistening scales of a black mamba. Their scales were pale gray, nothing like the chartreuse greem with seafoam tints. Witnessing her dad handle snakes so many times, she wanted to examine it herself, only that the snake was slippery. If it wasn't the two needle punctures and quickly spreading pain, she wouldn't have even noticed she was bitten.
The fall:
The child was immediately hospitalized, antivenom ready...only that it didn't work. Hunor has been secretly experimenting with genetics and the mamba that bit his daughter was a genetically modified one. Devastated, he worked day and night to make a possible cure, while his daughter was battling death every moment with Myra crying by her bed and trying her own nature related approach. Yet nothing seemed to work. Her condition worsened to the point her immune system didn't respond to the antidote for normal mamba venom. The mutations started, her sclera turning poison green, her emerald irises burning against the unnatural color. Her dark blonde hair turned bone white along with her sunkissed skin and the worse was still to come. She developed two 3.5 inch front fangs along with a protective sheath so they were 'hidden' on the top of her mouth. She had to be resuscitated when her venom glands were forming.
The child suffered for five weeks, barely alive, a limbo between life and death: Hunor was done with the antidote for the world's possibly most potent venom. After her condition stabilized, the doctor was immediately taken into custody. The charges against him included negligent homicide (as his child had died and had to be resuscitated a few times), illegal experiments and illegal genetic engineering. He was killed in jail before the trial.
Aftermath:
Gyรถngyvรฉr was hospitalized for months after the antidote, her condition slowly stabilizing but not reversing the mutations. She was still in recovery when her dad was murdered. Myra was beyond broken. She almost lost her only child and the love of her life died under circumstances never revealed. She tried everything to be there for her child, but it was getting harder each day. Gyรถngyvรฉr sensed her mom's distant behavior, which hurt more than all of her agony combined. She turned towards guns (discovering her natural talent), motorbikes, cigarettes, sneaking out late; not like anyone was truly waiting for her at home. Controlling her fangs proved to be a problem, with her bottled anger, bullying she sometimes lashed out at others in school, displaying the monstrous size of them along with her ink black mouth. For the safety of students, she had to be homeschooled. Myra ultimately couldn't cope with her husband's death and looking at what her daughter became. Gyรถngyvรฉr found her corpse with vertically slit wrists in the bathtub surrounded by two lavender, two chamomile scented candles still burning, an old family photo. She was 14.
Abandoned, alone and mutated beyond normal social life, the easy way out for her was a somewhat reasonable option. But she was brought back from it in the hospital so many times. Instead, she started to learn. Spanish, German as most partners her father worked with were companies with German origins. Learning the other abilities she possessed and perfecting them. Martial arts such as capoeria, jiu-jitsu and Wushu. Perfecting her marksman skills to the utmost. She graduated in secret from biochemistry while also studying biomedical engineering.
Present day:
At 26, head of the inherited Precision Care Health company. The young woman lives a secretive life, shutting out press and colleagues equally. Whenever the heiress makes a public appearance, she's always immaculately elegant, dress color ranging from black to dark green with lighter decorations, always wearing wide, stylish sunglasses as a result of being sensitive to light. With her words, it's all bullshit.
She's Karma, the snake lurking in the shadows waiting to strike. The one who leaves only corpses in her wake, no need for a mask or a costume. Once someone had seen her face, they won't see it again. Gyรถngyvรฉr Emerald Vรฉghvรกry is dead. Now the marksman is seeking her father's killer, swiftly finishing every criminal she comes across and deems unworthy of life.
Abilities:
Venom: currently the most lethal on Earth, neurotoxic and proteolytic venom causing rapid tissue necrosis, respiratory failure and cardiovascular collapse in 3 minutes after the tiniest dose; her bite injects much more. When in contact with living tissue, it causes severe inflammation and tissue necrosis shortly, therefore entering the bloodstream if not washed off. Her father didn't have the time to document the process and only produced one; as her venom originates from an already mutated mamba, there's no antidote to it.
Hypermobility: extremely flexibility, her joints have unusually large range of movement, to the point of being downright terrifying (search Sofie Dossi for reference). Karma also can pop shoulder, elbow, knee and hip joints out of and back to place without pain
Expert marksmanship: Karma is perfectly ambidextrous, talented, practiced a lot but also anatomically gifted. Her fingers are long, dexterous and thin with wiry strength. She settled on Smith & Wesson Model 19 with the six inch barrel for a more precise aim and carrying further. She actually took the trigger guards off to maximize her already impossible speed. Doesn't wear gloves, rings or anything that could possibly get into the way.
Short distance teleport/travel faster than the speed of sound: Probably the most surprising out of everything, that her speed can reach such levels. This ability has a limited range, she must know precisely where she will arrive. She also can carry this ability into regular movements, she can bury her fangs and withdraw in a split second. It requires a lot of stamina to keep up for a prolonged time, overextending results in extreme fatigue and muscle cramps
Immunity: not only Karma has the most potent venom, she's also immune to almost every poison, drug, or they have mild effects while she either should be dead or at least passed out
Martial arts: Wushu, jiu-jitsu, capoeira with olympic level gymnastics creates an incredibly fast and slippery fighting style, add her revolvers to maximize lethality
Further mutations/snake traits:
Mouth: aside from the fangs resting on top of her mouth
Ink black interior with a slightly lighter black forked tongue
Ability to unhinge her jaw
Blackened lips but not evenly, so she โcorrectsโ it with black or dark brown lipstick
Hissing: she can and will often hiss when irritated or playful
Eyes: bright emerald green irises with slit pupils surrounded by poison green sclera. A developed organ for infrared sensing, near perfect accuracy even in pitch darkness.
Skin & heart: almost chalk white, her heart beats approximately 40-50 bpm depending on temperature and activity. She is cold blooded, the venom destroyed her mechanism to turn food into excess heat, so she relies on the temperature to keep herself warm. Cold climate result in fatigue, drowsiness and a very upset snake mutant.
A few important things:
โฃ Her primary method of traveling is by a Kawasaki Ninja H2R model, nicknamed Villรกm (Lightning). Top speed around 212 mph/240 kmh
โฃ Crosshair scar: in her early years as a...monster of monsters, she was captured, her captor taking pleasure in a slow cut starting from the bone of her socket to slowly take her left eye out. Karma dislocated her thumb to escape the restraints, rapidly leaned down so the knife passed her eye intact and cut her brow instead. After getting rid of the sadist, she took the scar into her own hands, following the skull around the eye orbit she made four crescent moon shaped precise cuts to form a crosshair. She kept them open (and disinfected) long enough to scar properly.
โฃ Besides English, she's fluent in Spanish, can hold a decent conversation in German and thanks to her โjobโ understands Russian.
โฃ Karma is often stressed and it causes her already overfunctioning venom glands to kick into overdrive. The venom ducts, canals are unable to hold it once it's filled past the capacity so it drips into her mouth. To prevent that, she either has to use them frequently in combat or to store venom and empty it herself into containers.
โฃ She has no offensive energy based abilities or enhanced strength, only endurance to it, to a point. She is dangerous because of her wide range of mutations combined with her talents. She's built for quick offense, a glass canon with one sure shot or bite. Her physical strength remained untouched by the mutation, she possesses wiry strength of her own, comfortable with contorting her body, thanks to martial arts redirect some of the opponent's strength back to them.
โฃ Because of the circumstances of her mother's death she can't stand the smell of lavender and chamomile.
โฃ She has a talent in realistic drawing, painting and her voice, though rarely sings is surprisingly angelic coming from a creature like her.
โฃ In a heightened emotional situation her fangs still unsheath reflexively as a response to provocation, a very last warning. During intense sex they also have a tendency to make an appearance along with loud hisses.
โฃ She can bite without killing the individual, but only with her human teeth. She's incapable of a โdry biteโ with her fangs as a warning bite where venom doesn't get into the system.
โฃ Karma is bisexual, her preference is around 40% female, 60% male leaning. She has both of her nipples pierced & her favorite is a snake piercing.

@winters-club

Happy birthday, darling Starlight, sweet blazing supernova lighting up my life.
First love feels like pure, slow burning passion in a misty morning.