This Took Far Too Long - Tumblr Posts

2 years ago
Max/ The Emerald Spider!

Max/ The Emerald Spider!

A punk, green, trans and plus size spidersona!

Context:

"Any more bright ideas?"

"I wasn't bitten by a radioactive lightbulb bro!"


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1 year ago

Heyyyyy saw ur requests were open for ghost can I get like reader(gn or fem idc) x Simon where like reader needs to borrow a shirt for whatever reason (idk it got ruined or something) and Simon ends up giving them one and they wear it around the safe house or around the others and bro goes feral idk just a thot

Thx

(hopefully smut but totally get it if not thx)

Him giving you his shirt is so baby girl of himΨ(≧ω≦)Ψ also thank you for requesting, sorry this took oh so long ☆

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Simon(Ghost) Riley giving you his shirt

Gn reader x Simon Riley

. Warnings: sugestive, swearing,

(Sub coded!)Simon

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. It had been really busy around the safe house in an attempt to calm down you made yourself cup of hot chocolate and were ready to head back to your room, on the way back bumped into Gaz who was play fighting with Soap, that causes you to spill the hot chocolate all over yourself, lucky you it wasn't hot but warm.

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When you first knock on Simons door and ask for a shirt he's confused and flustered, he gives you the shirt and tells you you don't have to give it back, little did he know that this decision was the cause of soon to be problems. The next day when he woke up and came to the kitchen to make some tea the first thing he saw was you with a coffee in hand "good morning" you said but instead of replying he just looked at you, it made you nervous he stared at you a lot but this time it was different, it was intense, hungry almost, he had to snap himself out of the trance he was in, "good morning" his voice was a bit breathy and small. he was sweating trying not to say how good you look in his shirt, how much he wants to kiss you, despite how awkward the silence is you graciously excuse yourself from the room and go to the rest of the team. Whilst talking with the others soap points out how hard ghost is staring at you but decide to ignore it. Later that evening everyone decides to go out to a bar you decline because you aren't a big fan of drinking, while making yourself a cup another of hot chocolate since you didn't really get to enjoy the first one you spot a figure out of the corner of your eye you turn around to see Simon staring at you again but this time you decide to say something "Is there something wrong with how I look? This the the 3rd time I've caught you looking at me" he doesn't respond but you can tell he heard you after a few seconds pass you hear heavy foot steps that stopped right behind you. You turn around to Simon abnormally close you give him a look that hints at him to move, he scoots back a bit and with a apologetic look in his eyes " I'm sorry. I didn't mean to stare " it's quiet , barely audible "It's fine... Can I know why you're staring at me so much? " there's a pause, you can tell he wants to say something, but he's not, it frustrates you almost because you two have history, you both joined at the same time, you trained together, hell he had stayed over at your house a few times, you weren't besties but he could at least tell you why he was staring. After a few seconds you go back to making your hot chocolate "If you won't tell me it's fine. I'm just curious that's all" "It's just... you look really good in my shirt" he looks away from you, fidgeting with his hands you can tell he more to say than that but you don't push "Is that a bad thing? " you spoke "No but the things I'm thinking about doing to you are" you're in shock you never took Simon for the kind of guy to get hard from you wearing his clothes. You feel heat run though your whole body, you start to sweat as he steps closer to you he won't look at you though and to look into his eyes is the only thing you need right now. "Simon look at me please" he obeys "If you want me I'm yours but I need you to tell me exactly what you need ok? " "Okay" you guide as him to his room. As you both lay on his bed you can hear his heartbeat get louder, and you notice him sweating "are you nervous" you speak "a bit yeah" "why" he looks away as if he Hiding something. "I've wanted to do this for a while but I never thought I'd get the chance" he whispers. "Well now you have the chance so show me how much you wanted this".

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. Once again I'm so so sorry that I took so long I just couldn't find the motivation to write but I hope you enjoyed and again thank you for requesting 🤎☆


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2 years ago

Worlds best model.

Worlds Best Model.

Vogue's best seller.

He should be on vogue magazine fight with the wall

I haven't been posting cause I was pretty sick so hopefully I'll get my groove back 💯


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2 years ago

These first few devlogs will be numbered with roman numerals as I have not yet started work on my actual game

Context and warning

This project is my graduation project for high school, I do have a partner for doing this, but they’re behind me on learning the engine. Imay publish the result or even keep working on it after my senior year, saying this, to people who would push for me to release my project earlier than my senior year, no. This is a school project and I will not be pushed, the school comes first.

Mario Clone

To learn Godot, my engine of choice, I have been working on multiple small projects, such as a Tarot reader, a mobile game on the Godot docs, and more recently, a Super Mario Bros. clone.

Today I will be going over:

The movement script

The bounding box and signals in Godot

My plans for this project

Movement Script

In the movement script, I may have been caught in some feature creep. The movement script has:

Side to Side movement

@export var speed = 300.0 @export var friction = 10 ... func _physic_process(delta): ... if Input.is_action_pressed("ui_right"): velocity.x += speed if Input.is_action_pressed("ui_left"): velocity.x -= speed else: velocity.x = move_toward(velocity.x, 0, friction)

The "ui_right" is set to right arrow key and D, the "ui_left" is set to left arrow key and A. When "ui_right" or "ui_left" are pressed the velocity vector (Vector2(x, y)) is incremented by speed, and when neither are pressed the move_toward function is used. The move_toward function takes the arguments “what value does it start at, what is the end value, what value is it decremented/incremented by”, in my case, the starting value is the current x velocity, the end value is 0, or standing still, and it is decremented by friction, which equals 10.

Jumping with Jump Buffering and Coyote Time

@export var jump = -400.0 ... var coyoteTimer var jumpBuffer = 0 var isJumping = false ... func _ready(): coyoteTimer = Timer.new() coyoteTimer.one_shot coyoteTimer.wait_time = 1.0 add_child(coyoteTimer) ... func _physics_process(delta): if jumpBuffer > 0: if is_on_floor(): velocity.y = jump isJumping = true jumpBuffer = 0 else: jumpBuffer -= 1 elif Input.is_action_just_pressed("ui_accept"): if is_on_floor(): velocity.y = jump isJumping = true elif not coyoteTimer.is_stopped(): velocity.y = jump isJumping = true else: jumpBuffer = 5 elif Input.is_action_just_released("ui_accept"): velocity.y = max(velocity.y, jump)

Let’s look through this line by line, starting with the variable jump, why is it negative if you want to go up, well in Godot, the vector graph is mirrored over the x axis so -y is up and +y is down. The other variables apply to jump buffering and coyote time. I haven’t told you about jump buffering and coyote time yet have I? well, they’re both fairly simple features that make the game feel smoother and more responsive. Jump buffering makes it so that if you hit the jump button ("ui_accept") and you're not quite on the ground, you'll jump when you land. Coyote time is named after Wile E. Coyote and makes it so that if you jump just after leaving a ledge, when it seems like you'd still be able to jump, you can. The _ready() function is the first thing to run, as it runs on startup, this one sets up the coyote timer The _physics_process() function runs every physics frame , yes, there are even more kinds of framerate! This first if statement checks to see if the jump buffering frames are still active. If they are, and the player is on the floor, then the player jumps, sets isJumping to true and sets the buffer frames to 0. if is_on_floor() is false, then the code decrements jumpBuffer by 1. If there aren't any buffer frames, it checks if "ui_accept" was pressed, if so, it checks if is_on_floor() is true, if so the player jumps, else if the coyoteTimer is active, and if so, the player jumps, else, it activates the jump buffer frames. I'm not entirely sure what that last elif statement does , it probably just jumps.

Bounding Box and Signals in Godot

Signal are an incredibly powerful tool when used correctly, "Signal up, call down" is a saying in Godot that helps to make organized code . Signals can connect nodes to trigger things, but they can be ignored, which helps for reusablity.

func _on_bound_body_entered(): get_tree().reload_current_scene()

The _on_bound_body_entered() function checks if a phyics body has entered the bounding walls. the get_tree().reload_current_scene() reloads the level.

Future Plans

I hope to finish world one by the end of this week, but we'll see when we get there, and hopefully by around the end of january, me and my partner can start working on the actual game.

TCHÜSS


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2 years ago

Favorite Board Game

TUBBO- CANDY LAND

› Enjoys a good, easy game

› Until this mans cheats

› Doesn't even try to hide it

› "You have no way of proving it."

› "You MOVED YOUR PIECE DURING MY TURN"

› The audacity

TECHNOBLADE- SCRABBLE

› Hehe former English major knows big words

› Uses some fuckin' plethora

› "What the hell is a "vamoose?'

› "Not a word you know, apparently. L"

RANBOO - CLUE

› Are you ready for Buzzfeed Unsolved, Sherlock Holmes, and John Mulany to become a toxic mix?

› The answer is no

› No, you aren't

› "HmMMmMMmMm.... my dective senses are tingling":|

› "I bet they fucking are"

› "THE SPIDEY SENSES NEVER LIE"

KARL - JENGA

› ..Until he loses

› You nudge each other during turns

› 'Accidentally' knock the tower down

"YOU BUFFOON"

› "I hate this game........ welp time for another round of this game


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