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"What do you mean this isn't onionshipping?"
"one shitty released game is worth more than an infinite number of unfinished career defining masterpieces" -Yahtzee Crowshaw of Zero punctuation if you are worried that your art is bad, its better than having bad art than no art at all. this is unironically one of my favorite quotes








a selection of artist memes hand-picked and curated by me based on my own experiences
How to write a good metaphor
yall seemed to like my post on "how to write good horror" so i figured i should make another one of these.
1- do. not. explain. the. metaphor.
don't.
"oh but how will the audience know my deep and meaningful message- "
SOME PEOPLE WONT GET IT. if you explain what you mean then suddenly the metaphor won't be deep anymore. it becomes a generic forced message.
i know you are tempted to make a character infodump about everything, fucking don't.
followup on this:
2- a good metaphor should potentially have multiple interpretations.
"but i don't want people to get the wrong impression of the story!"
then you either need to make damn sure its an elegantly written metaphor, or none at all. the death of the author is the idea that everyone has their own vision of a story they read, rearguards of authors intent. you need to come to terms with this or else you won't improve your writing skills.
you need to trust that your audience is intelligent enough to understand the metaphor on their own without bashing them over the head with it. sometimes people misunderstand meaning, it is a fact of life.
The game little inferno was thought of as a metaphor about pollution, in which later the creators went out to say it was actually about capitalism and wasting your life with things like exploitative mobile games. you just need make it SUBTLE and hope for the best.
3- The story/gameplay/etc should inform the metaphor(and sometimes reference real life examples)
To mention little inferno again, the "you must wait x amount of time for in-game item to be given to you" is a mirror of mobile games in the real world that use timers to leach money from you.
another example: analogue horror.
broken old technology is scary on its own, but many good analogue horror artists tend to use this to the advantage.
analogue horror can be used as a metaphor for dying trends and technology, like how in the 30's through 70's we used asbestos in the walls. Analogue horror makes a great parralel to this idea (see Blue_channel by gooseworx for a good example.) . the audience questions WHY this is on an old CRT tv and not just a smartphone, perhaps to imply this was an event that happened years ago.
undertale is another example, where most RPG's encourage you to fight and to level up, undertale uses this as a simple metaphor about obsessive control and being cruel to get an arbitrary achievement (i recommend the escapist's video on "why i didn't review undertale" on youtube for way better examples)
tldr: a metaphor is stronger if you lightly reference real life occurances and implement your metaphor in the medium presented.
4- the curtains are blue because they are blue.
not everyone is going to understand your metaphor
and not everyone is going to notice every single little metaphor you add to your story.
remember those teachers that would constantly stretch to imply something in a story is a metaphor and that the curtains are blue because of some deep metaphor for death and sadness and shit?
those teachers are full of it. ignore them.
metaphors are allowed to be simple. not every metaphor needs to be a hyper deep depth defying world changing thing. I could even argue a bunch of small metaphors connected to each other can be better than one big metaphor depending on your story.
relax. don't think too much about it because your average audience member won't.
5- study movies, tv, books, games, etc and understand why their metaphors work.
don't fall into that "the curtains are blue because of a deep message" English teacher mindset mind you.
"but how do i tell what is and isn't a metaphor?" you may ask
simple. trust your gut. you won't understand everything you come across but the human brain has a way of telling what is and isn't a metaphor in stories.
(spoiler about bugsnax)
I could argue Bugsnax is a metaphor about drug abuse and addiction. The characters have personality traits commonly associated with people vulnerable to drug addiction. An athlete, a hippy, a married couple going through a rough spot in their marriage with the threat of divorce, a mentally ill person with trauma and paranoia, etc.
It isn't obvious, many people may disagree with me, but you can't deny that there are signs i may be right.
(end of spoiler) the point i am trying to make: don't stretch to find a metaphor when you don't see one. if you are curious google other people's theories and make your own opinion. metaphors are hard and you will learn over time. and finally 6- do not ever do "it was all just a dream" or "the character is secretly in a coma" etc this applies to writing in general but it is still related to metaphors. the only time i have seen this done well is driver san francisco, but what it did right was A- make it so the players can guess ahead of time the mystery, such as the radio saying voices of your character in the hospital, or if you zoomed out you could hear a heart monitor. and B- it didn't completely un-do the entire story. that is my core issue with this trope. it either wastes your time un-doing the entire story readers worked hard to finish, or it is just nonsensical and terrible. "dora the explorer is actually in purgatory!" "spongebob is a metaphor for the 7 deadly sins!" "ash is in a coma and that is why he never ages! " ooooor it is a cartoon and you are forcing meaning that doesn't exist in something that doesn't even imply it. the world being a bit weird is not enough to be a metaphor for anything. If you want to make a good metaphor: do more effort than just slapping a lazy "it was all a coma" thing at the end. Like horror, stuff like this needs to be built up properly. also consider authors intent. I understand death of the author and all of that, but do you really think a retired marine biologist made spongebob to be a complex metaphor about sinners in hell ? (rip Stephen Hillenburg btw. we didn't deserve him.) thank you for reading, hope this helps. and please, learn to understand the tropes of metaphors before you attempt to make the story of a generation. edit- adding a couple more things i forgot 7- "the darkness is going to destroy the land or whatever!" i see this used all the time. spooky wookey dark shadowy bits going to destroy a land and is the hero's generic bad thing to fight. stop it. it is not a deep and complex metaphor about depression or whatever the hell you are on about. its lazy and stupid. 8- a story should stand up on its own regardless if audience members understand the metaphor or not I don't like Gris. it is a very pretty game with lovely visuals But also the entire story is just the main character moping about artistically and shit and go on about how artistically sad and dramatic this all is. if i don't understand the story without understanding the metaphor, then your story and your metaphor sucks. an example of a metaphor done well: spiritfairer without the metaphor, it is a simple game about running a traveling boat. even if you didn't care too much about the deeper meaning it is a cute story and the gameplay is fun (spoiler) if you look deeper, it can also be taken as a metaphor about greif and learning to accept your loved ones will one day die. things like the boat being filled with empty houses you can't remove is a good example of this. (end of spoiler) your story needs to stand up on its own to be good. don't use a metaphor as a crutch.
Undertale analysis: Chara was a bad person but not because they were an "evil serial killer child" like the fandom portrays.
TW: mentions of mental illness, self harm, and suicide. SPOILER FOR UNDERTALE. yes this game is 8 years old and scarily popular, but its still worth playing! its 10 bucks on steam! get it! Post also contains stupid edits I made to ENHANCE your experience by at least 50% guaranteed or your money back (post cost $0)

first: some backstory. I played Undertale way back in like, 2016 when the game was still fresh yet gaining popularity quickly. The fandom soon after became criminally insane and went on a moral panic where people were harassed for "playing the game wrong". I remember stories of youtubers cancelling Undertale let's plays because they would kill a character and people would get upset. other than AUs, the biggest thing that stuck out to me was the strange obsession with claiming Chara is an evil demon child who is the root of all evil and eats puppies and enjoys drinking the blood of the innocent. and then counter-culture made it so that chara is actually innocent and that the PLAYER is the horrible evil monster eating puppies etc etc.

two extremes that i half-agree with, but mostly disagree with. There was an INSANE black and white mentality that flooded the Undertale space with no breathing room for mistakes. nowadays people have matured and the fandom calmed down, so now would be a great time to explain why i think Chara is a more complex character than people give them credit for. please don't hurt me.
1- Chara very much had mental health issues.
and not in the horror movie way where they were a caraaazay evil serial murderer

a huge misconception is that people assumed the garden tools in toriel's house being dulled was somehow "proof" that Chara was an evil serial murder or something.

though... I think people also forget Chara heavily hinted at struggling with serious depression and misanthropic tendencies.



Chara climbed the mountain to end their own life. the reason the garden tools were dulled wasn't because the Dreemurs were trying to protect other people from Chara, they were trying to protect Chara from themself. it baffles me how a lot of people didn't catch onto that. It could be that we were young teens and didn't know better... but i digress! "but kat? how is Chara a bad person ? are you saying people with depression are-" get that objectively wrong idea out of your head. Having a mental illness does not make you a bad person. If you struggle with suicidal thoughts please get help from loved ones and don't EVER think you are a bad person for struggling. no. chara is a bad person because...
2- Chara was a bitter misanthrope that didn't care about anyone else or their feelings.

there are several lines of dialogue that point to the fact Chara did not like humans. There is a high probability that Chara had a hard home life before falling to the underground and that is possibly why Chara was the way they were. I am not going to send you a million screenshots as to every single bit of evidence of this, I am not made of time and jpegs. (besides i spent the entire budget on photoshop edits) I am however, going to send you the most damning evidence on my side: the true lab tapes. In the pacifist run, you can visit the true lab and find Asgore and Toriel's old home videos. The tapes basically showcase Chara's plan to Asriel where they were to eat the butterscotch flowers, and then Asriel will absorb their soul when they died.
you can watch this youtube video on all of the true lab tapes. to recap the story, Chara died, Asriel absorbed the soul, took Chara's body to the human village and then the humans thought Asriel killed Chara. Asriel refused to fight, walked back to their home and died in the flowerbed. Later on if you talk to Asriel, He mentions he wasn't the one who went to the human village, but it was Chara that was controlling him. He refused to hurt the humans and fight back and essentially they were both taken down. so here are my thoughts (please remember this is my interpretation you are OK to disagree with me)
-Chara probably just used the freedom of the monsters as an excuse to off themselves, Then put that emotional responsibility on Asriel. -They then USED Asriel's body to try and enact revenge on the humans in their death as some kind of messed up murder-suicide but in the wrong order -This ends up Killing Asriel, then he later became a bitter misanthropic husk after being reincarnated by Flowey. Possibly due to the trauma. -This ends up putting the ENTIRE underground in a depressed state with no hope and causing a massive war with the humans -their adopted parents are now divorced due to this tragedy and both Toriel and Asgore started to have conflicting issues on the topic of humans -Asgore basically trapping everyone with him in his own grief because he didn't want to actually face what happened and played the long game collecting souls one by one. -Toriel struggling to move on and essentially trying to mother any human that falls down without facing her demons. -Litterally all of undertale happened. essentially Chara was not a bad person because they were a child version of Jason Voorhees Chara was a bad person because they manipulated their family into having emotional responsibility for their self-inflicted death and hatred of humanity. They made their issues everyone else's problem and didn't consider how their horrible actions would affect others. and in a way, that is one of the morals of Undertale If you don't care about others and how your actions will affect others, then you would be making the world a shitty place in the end. Lets get back to that thing I said earlier about fans harassing other players for little mistakes. killed Toriel on your first play through ? congratulations! you are a horrible irredeemable person who deserves to get death threats ! /s God forbid we have nuance and acknowledge that most players at this point feel BAD about what happened since this is their first play through! And that they CARE about what they did to their new friend! These kind of people ignore the fact that the issue with the genocide run wasn't just the deaths, but that the player didn't consider how the monsters felt after you just ripped away their happy ending. which is the mentality that both Chara and Flowey had.
here is a video i recommend. to quote this video about the sans fight: "They call out the player not for acting immorally but for acting with no moral guidance whatsoever. Flipping back and forth between good and evil for no real reason except that they want to see what happens. In the boss’s own words, committing genocide “because you think you can, and because you can, you have to.” " Chara offed themself and made Asriel emotionally responsible for Chara's fucked up revenge fantasy without considering others feelings The player restarted the timeline (more than likely the good ending) to kill everyone all for the reason of curiosity without considering others feelings. the reason why Chara goes after you at the end of the genocide run is because you basically VALIDATED the deep dark desires of a mentally damaged person and made them watch their loved ones get ritualistically murdered. meanwhile in the pacifist run (with no history of the genocide path on your file), you simply let Chara remain as they were when they passed away. You didn't validate their dark mentally unstable desires, you simply shown Chara that the world isn't a horrible place and that actually caring about other people leads to a better life. If you HAVE played genocide before the pacifist ending, then the lesson does not sit because you still basically led them down a dark path in the end. By caring about how others feel and the impact you leave on people, you are helping retain hope for a better future for everyone, and that is one of the many reasons why i love Undertale.

thank you for reading this massively long analysis, it took me a lot of time and effort to get this put together.

In case anyone want's to see yahtzee's last ZP video
you are welcome internet. also go check out their new channel Second Wind on youtube to support them please. not sponsored I just have loved these guys since i was an edgy preteen and I want to continue loving them as an edgy adult.

A middle aged man stands in his bedroom. It just so happens that today, the 6th of November 2023 is the day this man resigned from the Escapist. Though it was 16 years ago he was given a job, it is only today that he will be given a name. What will the name of this man be?
Was talking about limericks with a friend and remembered this gem. This is why I love Zero Punctuation videos, Yahtzee is a genius XD