
Age 22 | Like a platypus, I don't do much | Multi-Fandom Crossover Enthusiast
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So... Continuing This Again. I Want To Talk About Absalom, The Seven Deadly Sins, Azrael, And Maybe Some
So... continuing this again. I want to talk about Absalom, the Seven Deadly Sins, Azrael, and maybe some others.
I'm expecting to have trouble with all of these, especially some of the Seven Deadly Sins. The Sins I imagine could vary between Manaless or using resources, more likely to former than the latter. Also, I'm still getting to used to Passives, so not everyone will have one right away.
ABSALOM: He would use "Wrath" like the Horsemen, his fellow Nephilim. His abilities would take some inspiration from his boss fight. His three abilities would be swinging his ax around him in a circular motion, Rooting someone in place temporarily, and for his third ability, I'm thinking maybe a dash. His Ultimate would work similar to Nasus and/or Renekton, increasing his size and health for the duration, while his Passive be where his attacks would stack an effect, in this case Corruption, allowing additional damage.
WRATH: Manaless. His Passive would be that the longer he fights, the stronger he gets, up to a point of course. His three abilities would the combined form of his weird weapon, which looks like a mix of an ax and a sword, a buff to his next attack, and a pound on the ground, where in a small radius, he creates a shockwave that damages enemies. His Ultimate could pretty much be the same as Sion's, a charge where he is Unstoppable until hits a wall or an enemy. Or maybe swap the third and Ultimate, just make the third a smaller dash, maybe something akin to Ornn's.
AVARICE: Mana. His passive would be like Fafnir's from SMITE, where he can gain a set amount of bonus gold from minions, structures, kills, assists, and hitting hitting an enemy god with an ability. Overall, I think Fafnir's moveset works well for the Sin himself. So, a thrown projectile, a buff to his attack speed that also minorly heals him, and a leap that damages and disarm enemies. Only difference? Avarice would not turn into a dragon, his Ultimate would be different... I'm just a bit unsure of what it would be at the moment.
SLOTH: Manaless. Being Sloth, he would have minions to do most of his basic attacks, while his abilities would be something he has to do. Considering he doesn't do a whole lot in his boss fight, I gotta get a bit creative. I'm thinking a powerful swing of his staff that can knockback enemies, I'm thinking making Exhaust ans ability of his, as well as a minion doing special attack. His Ultimate would see him get of his "throne," empowering his basic attacks and causing nearby enemies to slow. Once over however, he would be exhausted, with maybe an extra bit of defense so that he's not completely out of the game.
LUST: I'm unsure, Mana or Manaless. They would take some inspiration from Wukong of all characters. An ability that empowers their attacks, a clone/stealth combo ability, and what I call a lock-on dash. Lust's Ultimate however would be something like Charm or Renata Glasc's Hostile Takeover, where the enemy is non-hostile to you but has a chance of attacking their allies.
GLUTTONY: Manaless. Compared to the other Sins, he's relatively easy to come up with moveset for. Spitting out a bit of slime that can slow enemies, a long-ranged rake of his claws, and a vacuum pull, all while his Ultimate would see him transform essentially into Kraken, gaining extra health at the very least. I'm unsure of how to make his passive currently.
PRIDE: Mana. Her overall moveset would take some inspiration from Leona, such as the ability to stun an enemy and shield herself, just without the ability to pull herself to an enemy, instead with the ability to heal herself, similar to one of Tryndamere's abilities. Her Ultimate would be a bit like a short duration laser, with a pretty long cooldown.
ENVY: Mana. Being Envy, her abilities would be copies of the others. Considering Envy is especially jealous of the Horsemen, except Fury, she would have one ability similar to theirs. So, she would have Teleport Slash, Stoneskin, and World Ender, with her Ultimate being copying anybody else's. Think Sylas' Ultimate.
AZRAEL: He would be a bit more support oriented than most others I have come up with. So, at least one long-ranged offensive ability, a zone that slows enemies, a shield that blocks Crowd Control, with his Ultimate being a powerful heal for himself and nearby allies. Maybe it could be global like Soraka's Ultimate, but I don’t just want to copy everything from League of Legends or SMITE.
So... once again thinking about the Darksiders characters if they were implemented into a MOBA. Sorry if this is a tired idea to anybody. It's just, with playing Wild Rift, it gets me thinking, and Darksiders is one of my favorite video game series, so sometimes thoughts just form together.
I was thinking about passives and got an idea while trying out Tryndamere. Maybe for the Horsemen, just like how Tryndamere generates "Fury," the Horsemen generate "Wrath." I don't think it's a bad idea, considering in the Darksiders games "Wrath" can be generated when in combat just like "Fury" is for Tryndamere.
Tryndamere isn't the only one with "Fury" in LoL either. Renekton and Shyvana also do use "Fury," just in different ways to Tryndamere. So, maybe "Wrath" is generated differently for each Horseman. Using the Rider of the Black Horse as an example, Fury could say generate "Wrath" in a similar way to Shyvana, where her abilities are based on how long they cool down and her "Wrath" is what is used for her Ultimate. Meanwhile, War and Death could take inspiration from Renekton and Tryndamere. War could generate "Wrath" and for his next basic ability will get an empowered effect once enough is stored, while Death when generating "Wrath," depending on the amount, could get a higher chance for a critical strike. Now, that just leaves Strife. He's a bit harder to figure out. His "Wrath" would be generated in combat just like the other Horsemen, but what extra effect could it have, if needed? I'm stumped. Oh, or maybe Strife is the one with "Wrath" related to his Ultimate while Fury share "Wrath" use similar to War or Death.
Now, what of other Darksiders characters? Would they use "Wrath?" I think that could depend. As part of a hypothetical passive in a MOBA, maybe it could work, while others I could see as having a Mana bar like Ekko, or an Energy bar like Akali. Depends on their personality, I guess. Or some could just be baseline Manaless, all their abilities being a bit more based on cool downs.
Someone like Absalom would probably also have "Wrath," while someone like Azrael would probably have Mana. Don't know what characters could use Energy though, not many feel like they have abilities built around doinf things quickly like Kennen, Akali, Shen, or Zed. Funny idea I just had while typing this is maybe The Hunter from Darksiders 2 having Ferocity, just like Rengar... I'm joking! That could probably fit Samael? Ulthane's abilities I could see being purely based on cool downs.
Speaking of Ulthane, what could his passive and abilities be? I think his passive could be a Living Forge type of deal similar to Ornn from League, where he can forge his own items on the battlefield instead of always having to return to base, and at least one of his abilities has to be throwing his hammer, while another could be a type of charge/dash, while maybe another could be something like throwing a powerful enough haymaker it sends out a shockwave, and I have no idea at the moment what his Ultimate could be. Now, some may be asking, "Why a powerful haymaker that can create shockwaves?" Simple enough answer. Considering War needed the Tremor Gauntlet to open heavy doors and lift Ulthane's hammer in Darksiders 1, a Gauntlet that can allow War to create shockwaves on the ground with a certain move, who's to say Ulthane can't be strong enough to do something similar? Or maybe it could be a Thunderclap, similar to what the Incredible Hulk can do?
Anyways, this is feeling like it's getting a bit long, and I am up bit late as I am writing this, so I will return to this later and try coming up with more ideas at some point. Hope you all enjoyed this and hey, if you got ideas you wish to add, that's cool.
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So... continuing off of this, I'm thinking of Fury's MOBA moveset again, as well some of the other characters I've talked about before, and I think I would change up some things.
FURY: Her Ultimate would stay the same, it being her transforming into Havoc Form. I would have it use her "Wrath" for the transformation, since I think her Ultimate working a bit like Shyvana's makes sense. It maybe could also do what it does in Darksiders 3 and heal her once active, sort of like Dr. Mundo's Ultimate. I also got the idea of taking some inspiration from Bellona in SMITE for two of her abilities, where it could be that her weapon, Scorn, changes form and does extra physical or magic damage depending. I'm thinking a an ax for a close-range ability and a spear for a long-range ability, with her third ability being a dash. I know all the Horsemen essentially have a dash in their games, but Fury's feels the most built around the it since it's also the dodge.
DEATH: His Ultimate would stay the same, along with basically making him unkillable, but not immune to Crowd Control. Essentially a variation on Tryndamere's Ultimate. I would keep Teleport Slash and using Dust to scout similar to Ashe's Hawkshot, and maybe the Ghouls he summons. I'm still somewhat on the fence about those.
WAR: His moveset would stay the same from a previous post: Blade Geyser, Stoneskin, Rampage for basic abilities, and Chaos Form for Ultimate. For sake of hypothetical game balance, maybe War's Chaos Form is immune to CC but he could still take damage? Either that or Chaos Form is Unstoppable and Invincible but has the shortest time for the transformation.
STRIFE: His moveset would stay the same from a previous post as well: Shadow Clones, Caltrops, World Ender for basic abilities and Anarchy Form for Ultimate. Maybe like War, Anarchy Form is immune to CC but not unkillable. It makes the more sense to me for Strife to be immune to CC but not unkillable when in Anarchy Form.
SAMAEL: So, I could keep most of his moveset I came up with in another post mostly the same: pillar of flame, lightning skillshot, plasma orbs, and aura. Or we could change it up a small bit and have it that one of his abilities is basically a form a lifesteal. Where by damaging an enemy he can regain some of his own. Explain it as him stealing blood from wounded enemies as a way to heal himself. For a Passive, I think something like Darius' Hemorrhage, where his abilities stack a bleeding effect
URIEL: Her basic abilities could be a dash attack, a temporary but stationary shield, and a form of projectile. Overall, a basic kit but it feels fitting for Uriel. Her Ultimate could basically be her summoning pulling out the Armageddon Blade for basically a Super Form, maybe taking inspiration from Riven. I think her Passive could be like Athena's Reach in SMITE.
The ARCHON: His passive could be about his Corruption. It could be like Kayle's Passive but instead of becoming more divine, he becomes more monstrous. I think you could take inspiration from his boss fight for his basic abilities while his Ultimate could be a huge beam from the Rod Arafel.
The DESTROYER: I think overall, just taking some inspiration from Deathwing in Heroes of the Storm would not he a bad idea, along with maybe Shyvana. His Passive would let him be Unstoppable, with his basic abilities being a charge/dash, a powerful swipe with some knockback potential, flame breath, and his Ultimate being essentially like Pantheon's where he can fly in from say half-a-map away and land in for the battle.
ULTHANE: Figured I'd repeat this: basic abilities are a hammer throw, a charge/dash, a Thunderclap, and his Ultimate... I'm still unsure. His Passive could basically be like a mix of Ornn and Braum, where he can forge things while away from base but also every couple attcks he could temporarily stun an enemy.
WICKED K: I think he could take some inspiration from Fiora and/or Jax, in terms of basic abilities. He could have a stance where he parries enemy abilities, a special empowered strike, and I guess for the fun of it, an ability where he can throw his hat for damage. His Ultimate could basically be a powered up state where there is a chance he can do True Damage.
That's all I got for now. Hope you all enjoyed reading this! I also wouldn't mind hearing anybody else's ideas if they got any.
So... once again thinking about the Darksiders characters if they were implemented into a MOBA. Sorry if this is a tired idea to anybody. It's just, with playing Wild Rift, it gets me thinking, and Darksiders is one of my favorite video game series, so sometimes thoughts just form together.
I was thinking about passives and got an idea while trying out Tryndamere. Maybe for the Horsemen, just like how Tryndamere generates "Fury," the Horsemen generate "Wrath." I don't think it's a bad idea, considering in the Darksiders games "Wrath" can be generated when in combat just like "Fury" is for Tryndamere.
Tryndamere isn't the only one with "Fury" in LoL either. Renekton and Shyvana also do use "Fury," just in different ways to Tryndamere. So, maybe "Wrath" is generated differently for each Horseman. Using the Rider of the Black Horse as an example, Fury could say generate "Wrath" in a similar way to Shyvana, where her abilities are based on how long they cool down and her "Wrath" is what is used for her Ultimate. Meanwhile, War and Death could take inspiration from Renekton and Tryndamere. War could generate "Wrath" and for his next basic ability will get an empowered effect once enough is stored, while Death when generating "Wrath," depending on the amount, could get a higher chance for a critical strike. Now, that just leaves Strife. He's a bit harder to figure out. His "Wrath" would be generated in combat just like the other Horsemen, but what extra effect could it have, if needed? I'm stumped. Oh, or maybe Strife is the one with "Wrath" related to his Ultimate while Fury share "Wrath" use similar to War or Death.
Now, what of other Darksiders characters? Would they use "Wrath?" I think that could depend. As part of a hypothetical passive in a MOBA, maybe it could work, while others I could see as having a Mana bar like Ekko, or an Energy bar like Akali. Depends on their personality, I guess. Or some could just be baseline Manaless, all their abilities being a bit more based on cool downs.
Someone like Absalom would probably also have "Wrath," while someone like Azrael would probably have Mana. Don't know what characters could use Energy though, not many feel like they have abilities built around doinf things quickly like Kennen, Akali, Shen, or Zed. Funny idea I just had while typing this is maybe The Hunter from Darksiders 2 having Ferocity, just like Rengar... I'm joking! That could probably fit Samael? Ulthane's abilities I could see being purely based on cool downs.
Speaking of Ulthane, what could his passive and abilities be? I think his passive could be a Living Forge type of deal similar to Ornn from League, where he can forge his own items on the battlefield instead of always having to return to base, and at least one of his abilities has to be throwing his hammer, while another could be a type of charge/dash, while maybe another could be something like throwing a powerful enough haymaker it sends out a shockwave, and I have no idea at the moment what his Ultimate could be. Now, some may be asking, "Why a powerful haymaker that can create shockwaves?" Simple enough answer. Considering War needed the Tremor Gauntlet to open heavy doors and lift Ulthane's hammer in Darksiders 1, a Gauntlet that can allow War to create shockwaves on the ground with a certain move, who's to say Ulthane can't be strong enough to do something similar? Or maybe it could be a Thunderclap, similar to what the Incredible Hulk can do?
Anyways, this is feeling like it's getting a bit long, and I am up bit late as I am writing this, so I will return to this later and try coming up with more ideas at some point. Hope you all enjoyed this and hey, if you got ideas you wish to add, that's cool.
So... once again thinking about the Darksiders characters if they were implemented into a MOBA. Sorry if this is a tired idea to anybody. It's just, with playing Wild Rift, it gets me thinking, and Darksiders is one of my favorite video game series, so sometimes thoughts just form together.
I was thinking about passives and got an idea while trying out Tryndamere. Maybe for the Horsemen, just like how Tryndamere generates "Fury," the Horsemen generate "Wrath." I don't think it's a bad idea, considering in the Darksiders games "Wrath" can be generated when in combat just like "Fury" is for Tryndamere.
Tryndamere isn't the only one with "Fury" in LoL either. Renekton and Shyvana also do use "Fury," just in different ways to Tryndamere. So, maybe "Wrath" is generated differently for each Horseman. Using the Rider of the Black Horse as an example, Fury could say generate "Wrath" in a similar way to Shyvana, where her abilities are based on how long they cool down and her "Wrath" is what is used for her Ultimate. Meanwhile, War and Death could take inspiration from Renekton and Tryndamere. War could generate "Wrath" and for his next basic ability will get an empowered effect once enough is stored, while Death when generating "Wrath," depending on the amount, could get a higher chance for a critical strike. Now, that just leaves Strife. He's a bit harder to figure out. His "Wrath" would be generated in combat just like the other Horsemen, but what extra effect could it have, if needed? I'm stumped. Oh, or maybe Strife is the one with "Wrath" related to his Ultimate while Fury share "Wrath" use similar to War or Death.
Now, what of other Darksiders characters? Would they use "Wrath?" I think that could depend. As part of a hypothetical passive in a MOBA, maybe it could work, while others I could see as having a Mana bar like Ekko, or an Energy bar like Akali. Depends on their personality, I guess. Or some could just be baseline Manaless, all their abilities being a bit more based on cool downs.
Someone like Absalom would probably also have "Wrath," while someone like Azrael would probably have Mana. Don't know what characters could use Energy though, not many feel like they have abilities built around doinf things quickly like Kennen, Akali, Shen, or Zed. Funny idea I just had while typing this is maybe The Hunter from Darksiders 2 having Ferocity, just like Rengar... I'm joking! That could probably fit Samael? Ulthane's abilities I could see being purely based on cool downs.
Speaking of Ulthane, what could his passive and abilities be? I think his passive could be a Living Forge type of deal similar to Ornn from League, where he can forge his own items on the battlefield instead of always having to return to base, and at least one of his abilities has to be throwing his hammer, while another could be a type of charge/dash, while maybe another could be something like throwing a powerful enough haymaker it sends out a shockwave, and I have no idea at the moment what his Ultimate could be. Now, some may be asking, "Why a powerful haymaker that can create shockwaves?" Simple enough answer. Considering War needed the Tremor Gauntlet to open heavy doors and lift Ulthane's hammer in Darksiders 1, a Gauntlet that can allow War to create shockwaves on the ground with a certain move, who's to say Ulthane can't be strong enough to do something similar? Or maybe it could be a Thunderclap, similar to what the Incredible Hulk can do?
Anyways, this is feeling like it's getting a bit long, and I am up bit late as I am writing this, so I will return to this later and try coming up with more ideas at some point. Hope you all enjoyed this and hey, if you got ideas you wish to add, that's cool.
So... still thinking of Darksiders/League of Legends crossovers, and one thing that could be cool to see? War fighting Aatrox. Just imagine it! The Red Rider versus The Darkin Blade! A battle for the ages! Some of the biggest and baddest of their universes likely quake in fear once one of them show up!


Could War be the one to not only destroy the Darkin Blade, but finally put Aatrox to rest? Or would Aatrox come out on top with War as a new, powerful vessel for his plan to end the world?
I could potentially see it going either way. I am entirely unsure which would come out on top in more scenarios. Both are functionally immortal, with the power to potentially end worlds when at their strongest.
Hmmm. The brighter side of my mind makes me want War to potentially win this, at least so that the Darkin Blade himself can hopefully finally die. Aatrox only wishes to end the world because he's a broken man who is unkillable, all in the hopes that by ending everything that it would include his own end. Maybe War could give Aatrox that finality he so wishes for?