
Welcome to Rise of the Clans (RotC), an age 16+ discord-based warrior cats roleplay game! We are open for new members! About Rise of the Clans Official Toyhou.se | Official Website | How To Join
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StreamClan's Camp - Rise Of The Clans

StreamClan's Camp - Rise of the Clans
Location
The cats of StreamClan make their camp on an island surrounded by water on all sides. The only way to enter the camp is either to swim or to use the stepping stones located on the far side of camp. Reeds and bushes surround the perimeter. On the north side of camp lies the stepping stone path to get to the StreamClan training grounds. A large willow dominates one side of camp; within its trunk, the Leader of StreamClan makes their den. Although this camp is overall really secure due to how tough it is to enter, the threat of drowning is very real for kits; adults are advised to constantly keep watch.
Dens
StreamClan cats make their dens among the bushes and reeds that make up the outside of camp. On the inside, there is special care to pad the walls with bracken and branches, to prevent cats from accidentally stepping in water. In times of heavy rain, the Clan sleeps under the willow tree, as the dens are susceptible to light flooding due to the waterline swelling from rainwater.
Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3
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More Posts from Riseoftheclansrpg
AFTERLIFE - RISE OF THE CLANS

The General Spirit World
All animals when they die become a spirit in the afterlife. Their species, beliefs, and choices in life, will determine their outcome and afterlife residence. Next to the living in the waking world, spirits and ghosts also traverse the land, in a different realm of existence. The Spirit world is all-encompassing, thought to exist in the same reality. Some afterlives are located within the stars, others are in dark regions that only malevolent, malignant beings seeking to harm will find themselves...

StarClan
The Clans of the Lake believe that when a warrior dies after living their life as authentically as possible following the Warrior Code, their spirit will live on forever with StarClan. Their territory can be found watching the Clans from above, in the starry night that covers the lake, known as Silverpelt. All good Clan cats will find themselves as part of StarClan, regardless of their prior Clan in life. Here, the season is always Greenleaf, and it is a mixture of the lushest, most vibrant nature. Streams and ponds are filled with crystal clear water, crisp and clean in taste, stock full of fish and other prey. The grass underpaw is soft, plush, and always seems to shine golden when the light hits it just right...

The Place of No Stars
Warriors who repeatedly, intentionally, break the warrior code and bring harm to others, will find themselves in The Place of No Stars, also colloquially known as the Dark Forest, after dying. It is a large, dim, wretched place of existence, with only a ghostly pale gray light in the far, far distance serving as the only source of light. The Dark Forest is said to be once ruled and led by its first ever resident, ■■■■■■■...

Stjar'Keld
Fjell'Byr felines find themselves in Stjar'Keld after death. They reside in the skies above the mountains, so that they may watch over their living counterparts. Stjar'Keld's territory is a bit more of a mystery to Fjell'Byr, as living spirits do not visit the territory like a Clan warrior might visit StarClan's territory in their dreams. As a result, their realm is thought to be a bit more ethereal in interpretation, with emphasis on the bright midday sky. Only the residents of Stjar'Keld truly know what their territory looks like...

THE EMPTY
The Empty is a vast expanse of open, blank rolling fields and open sky in between the realms of the afterlife. The time of day is always dusk, just after sunset, with the stars in the vast distance that define the other realms of the afterlife, such as StarClan, twinkling overhead. There is no prey, water, nor shelter, but none of that is needed: hunger, thirst, and fatigue are not experienced by the spirits that wander the Empty. Wandering aimlessly somehow always leads to nowhere, no matter how far a spirit walks...

Ghosts
Ghosts are active spirits that haunt the living both in the waking world, and in a cat's dreams. They are selected by ⬛⬛⬛⬛⬛ to become a ghost, and it is completely indiscernable as to why, or when. It does not seem to be based on morality or prior choices in life: only Ether himself knows why he chooses the spirits he does to return to the living once more as a ghost. By rejoining the land of the living, ghosts will lose memories of their previous life. The memories, and the amount, vary, but there is no ghost that can recollect their entire past...
FJELL'BYR - RISE OF THE CLANS


OVERVIEW
Fjell'Byr is a feline community that is a mix of feral cats and Fjell. The Fjell are a unique hybrid species of lynx and cat mixed together. They live far away, high up in the mountain ranges that oversee the Clans of the Lake. To journey from the Clans to Fjell'Byr takes several quarter-moons, and is not considered easy to travel. Unlike the Clans of the Lake, they do not insist on borders, and instead welcome all to traverse or visit their community, known as a Byr.
TERRITORY
Fjell'Byr's territory is not defined by formal borders: travelers are welcomed to traverse through their territory. The mountains are already dangerous as is, and it is not in Fjell'Byr's spirit to make the wandering traveler's life more perilous. It is cold, and snow is always present. There are trees lower down within the mountains, but as one climbs higher and higher, the skies are as open as the view across the horizon.
DAILY LIFE
Fjell'Byr is a large feline population that spans across the mountains, resulting in a social hierarchy to ensure cooperation and unity across the Byr. There are three main factions:
The Disciples, who take an oath of pacifism and specialize in medical care of Fjell'Byr
The Champions, who battle-train rigorously even as full-fledged Champions to specialize in protecting Fjell'Byr
The Scouts, who are swift with their paws and keen in their senses, who specialize in keeping a watchful eye, and hunting, for Fjell'Byr
Their high ranks are a delegation of representatives from the factions, known as the Circle, as well as six main figureheads:
The Monarch, who is the leader of Fjell'Byr and has the highest authority
The Heir, who is next in line to become the Monarch
The Herbalist, who has final say in prophecies and care for Fjell'Byr
The Head Disciple makes the final decisions for the Disciple Faction, and reports to the Herbalist
The Head Champion makes the final decisions for the Champion faction, and reports to the Monarch and Heir
The Head Scout makes the final decisions for the Scout faction, and is relatively new to Fjell'Byr's hierarchy
Through this social structure, Fjell'Byr thrives in peace and harmony.

ValleyClan's Camp - Rise of the Clans
Location
ValleyClan's camp resides at the base of the only cliff located as a rather prominent dip among the rolling hills of their territory. Marked by a dead tree, the only safe point to enter ValleyClan camp without breaking a limb from falling is a short sandy incline located just among the dip of two bushes. This hard to locate incline serves as the entrance to ValleyClan camp. Once inside, the ground underpaw is smooth and sandy, with very, very sparse vegetation. The bushes above offer a sort of camouflage to the uneducated eye.
Dens
ValleyClan cats make their dens among the caves and recesses found along the cliff sides. They're rather large, somewhat deep, and spacious, with a sort of stone floor underpaw. In times of heavy rain, cats are moved from the caves below to the caves above; due to the multi-level elevation of ValleyClan, rain does not flood whatsoever into the top caves.
Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3
CHARACTER CREATION - RISE OF THE CLANS

In Rise of the Clans, you are allowed two free character slots. With the use of group currency earned through participation, you can unlock up to fifteen character slots, as well as a special active ghost character slot.
The Clans of the Lake and Fjell'Byr are free to join without purchase. Rogues, loners, and kittypets require a purchase from the shop to create!
All LGBTQ+ identities are welcomed and respected. There are no limitations whatsoever. Characters may have any and all disabilities, there will never be a purchase required to implement a character disability. Cats are limited in their vocabulary and therefore cannot name the medical terms for their mental illnesses. That does not mean they do not have them, however: characters are allowed to exhibit all range of symptoms and side effects, provided all portrayals are respectful in nature. No ableism, homophobia, transphobia, or bigotry otherwise will be tolerated.
Character designs are meant to be "semi-realistic": cats must have realistic appearances with pelt colors and markings found naturally across the species: no unnatural colors (i.e. neon green, bright blue, firetruck red, etc.), and no completely unnatural markings such as complex or geometric symbols. Slightly unnatural markings and toned colors are allowed within reason, such as “doberman dog” coloration/markings on a cat, blue/purple toning to gray pelt colors, hearts/diamond shaped markings, etc. Genetic accuracy is not remotely necessary, i.e. there can be fertile male calicoes, and all color mutations are allowed without purchase.
Pure breeds and rare mutations such as polycaudal cats are allowed via shop purchases.
Characters are allowed accessories via shop purchases.
Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3
Howdy, I see that this is 16+ but is there a maximum limit on age?
Nope, not at all! Our oldest member is currently 28 iirc? So we're totally okay with older RPers as well! c: