riseoftheclansrpg - RISE OF THE CLANS
RISE OF THE CLANS

Welcome to Rise of the Clans (RotC), an age 16+ discord-based warrior cats roleplay game! We are open for new members! About Rise of the Clans Official Toyhou.se | Official Website | How To Join

50 posts

CHARACTER CREATION - RISE OF THE CLANS

CHARACTER CREATION - RISE OF THE CLANS

CHARACTER CREATION - RISE OF THE CLANS

In Rise of the Clans, you are allowed two free character slots. With the use of group currency earned through participation, you can unlock up to fifteen character slots, as well as a special active ghost character slot.

The Clans of the Lake and Fjell'Byr are free to join without purchase. Rogues, loners, and kittypets require a purchase from the shop to create!

All LGBTQ+ identities are welcomed and respected. There are no limitations whatsoever. Characters may have any and all disabilities, there will never be a purchase required to implement a character disability. Cats are limited in their vocabulary and therefore cannot name the medical terms for their mental illnesses. That does not mean they do not have them, however: characters are allowed to exhibit all range of symptoms and side effects, provided all portrayals are respectful in nature. No ableism, homophobia, transphobia, or bigotry otherwise will be tolerated.

Character designs are meant to be "semi-realistic": cats must have realistic appearances with pelt colors and markings found naturally across the species: no unnatural colors (i.e. neon green, bright blue, firetruck red, etc.), and no completely unnatural markings such as complex or geometric symbols. Slightly unnatural markings and toned colors are allowed within reason, such as “doberman dog” coloration/markings on a cat, blue/purple toning to gray pelt colors, hearts/diamond shaped markings, etc. Genetic accuracy is not remotely necessary, i.e. there can be fertile male calicoes, and all color mutations are allowed without purchase.

Pure breeds and rare mutations such as polycaudal cats are allowed via shop purchases.

Characters are allowed accessories via shop purchases.

Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3

  • fernstarsblog
    fernstarsblog liked this · 5 months ago
  • thelittlefrogblog
    thelittlefrogblog liked this · 5 months ago

More Posts from Riseoftheclansrpg

6 months ago
Name: Minerva The Oracle

Name: Minerva the Oracle

Name Meaning:

Minerva: Long, long ago, before the Clans resided by the lake, twolegs would catch glimpses of this phantom. They began to call her Minerva, after the old twoleg that used to own the fishing shack by the lake. The twolegs claim she is the spirit of the old lady; Minerva, however knows otherwise.

The Oracle: Her title, the Oracle, comes from StarClan and ancient warriors, to indicate her ability to predict future events even StarClan cannot foresee.

Species: Lynx

Gender: Female (she/her)

Age: Unknown

Rank: Oracle for the Clans

The Oracle is a prophetic spirit that can perfectly recount events of the past, deliver news of the present, and catch glimpses of the future. These small fragments of time are always accurate, and she can foretell things even beyond the sight of StarClan. She has the power to conjure any StarClan warrior from the past to be among the living, whether the StarClan cat wanted to be summoned or not.

Clan: Not affiliated with any specific Clan.

General Description: Minerva is a large, stark white albino lynx with faint, sparse markings. She has long, bushy fur with a mane of fur wreathing her fluffy cheeks. Her legs are long and sturdy, and she has formidably large sized paws. Her eyes are a piercing, glowing red, with white pupils. Darker tufts of fur outline her eartips, elbows, and ankles. She is slightly transparent in appearance in the waking world; she only appears solid in dreams.

Fur texture: Long, bushy, thick

Body type: Large for a lynx, thick muscles

Scars: None

History:

Minerva was born in the mountains as a young lynx a long, long time ago. It's hard for her to remember her life as a living creature, given it was so long ago. She has faint memories of being both revered and feared; animals far and wide came to know her special abilities. Animals of the forest would come to her, to have her summon a deceased animal for them to commune. Every time she summoned the dead, however, she could feel her soul's grasp among the living slipping away. One day, after summoning the drowned pups of a fox for a distraught mother, Minerva found herself overwhelmed with exhaustion, and her red eyes closed, as she sunk deeper and deeper into a slumber. When she woke up, she found that she was no longer in the physical realm; her body lay before her, lifeless. Without a general direction for what to do next, she descended from the mountains, and found herself in close proximity to four Clans of cats.

Despite being dead, Minerva still found herself able to speak with these cats. Through their healers she learned that these cats had recently lost warriors. Minerva showed them the way to the meteor pool, and taught them how to bring their ancestors present to speak with them once more. Through several practices and rituals, the medicine cats of the Clans learned how to commune with StarClan.

Minerva found through death, she was able to witness the very channel of time that all cats follow. She found, for a short period of time, she could recall the past events of a living cat, or catch glimpses of future events. This made StarClan horribly uneasy: Minerva time and time again was able to accurately predict future events that StarClan had no idea was going to occur. This drove them to such paranoia, they began to tell the medicine cats and leaders of every Clan behind Minerva's back that she was not to be trusted, as was the will of her ancestors. With these seeds of doubt planted, the Clans slowly began to cut off communing with Minerva, until visits to her Hollow completely ceased. With the sudden drop off of Clan cat visits, Minerva went dormant, for many, many moons.

She emerged once more with the exile of StreamClan. The actions of the Clans caused such a disturbance and rift in StarClan, the tremors of the rift were felt by Minerva, waking her once more. She became slowly awake in the Clans once more, watching and taking interest once again in the lives and relationships of the cats by the lake.

Personality:

+ Benevolent

+ Compassionate

= Unflappable

= Wise

- Cryptic

- Intense Anger

Minerva hardly ever shows her emotions: she is hard to read, with a piercing, hard gaze that is hard to keep for long. She tries to remain unbiased with delivering time fragments, but she is known to withold information or provide guidance to help cats who are going through troubles in their life. While she hasn't been seen outwardly angry, it is well-known not to try and anger this spirit. The few fragments of anger that Minerva has let slipped have been felt with a scorching intensity, discouraging any cats from trying to trick or double cross Minerva.

Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3


Tags :
6 months ago
RockClan's Camp - Rise Of The Clans

RockClan's Camp - Rise of the Clans

Location

RockClan makes its camp among a circle of rocks and boulders. The boulders vary in shape and size, seemingly scattered randomly to form a rough ring. The camp entrance is marked by two large boulders, not hard to miss, making this camp somewhat accessible to outsiders. Once inside, there is a clearing with smaller rocks scattered about, with a few trees to offer shade in green-leaf overhead. These rocks serve as perfect warming and sunning spots, due to the sparse overhead cover. It is not uncommon to catch apprentices and kits playing atop the rocks that border the camp: it is frowned upon for warriors to partake in this activity, however.

Dens

The boulders that slope against one another and ring the camp form the entrance to the underground burrows that serve as the Clans' dens. These burrows are rather large and spacious, but pitch dark once inside. During times of heavy rain, these burrows flood and the cats of RockClan must seek shelter above ground, atop the boulders that make up the camp walls. Despite the flooding, the nursery in RockClan is considered the most secure out of all the four Clans, due to the emergency bolthole located between the nursery and the Leaders' Den. This bolthole exits into the RockClan training grounds.

Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3


Tags :
5 months ago
Official Warrior Cats Art By Wayne Mcloughlin
Official Warrior Cats Art By Wayne Mcloughlin
Official Warrior Cats Art By Wayne Mcloughlin
Official Warrior Cats Art By Wayne Mcloughlin
Official Warrior Cats Art By Wayne Mcloughlin
Official Warrior Cats Art By Wayne Mcloughlin
Official Warrior Cats Art By Wayne Mcloughlin
Official Warrior Cats Art By Wayne Mcloughlin
Official Warrior Cats Art By Wayne Mcloughlin
Official Warrior Cats Art By Wayne Mcloughlin

official warrior cats art by wayne mcloughlin

6 months ago

VALLEYCLAN - RISE OF THE CLANS

VALLEYCLAN - RISE OF THE CLANS
VALLEYCLAN - RISE OF THE CLANS

OVERVIEW

Living underneath the sun and sleeping underneath the stars, ValleyClan sees the world at its best and worst. Their lands are as vast and free as they come, with rolling hills and fields of flowers. ValleyClan is known for their 'get up and go' personalities, loving exercise and running through their beautiful land. Their specialty ranks of choice, the Sentinels and the Guardians, are trained to guard and keep watch from any incoming threats.

TERRITORY

The territory is characterized by large hills. The ground underpaw is half grass, half dirt and sand. The grass varies in length, from dense tall grass to large patches of short but soft grass. Sparse bushes dot the territory; anything larger in vegetation is rare. There are very few trees, save along the borders; any few trees found among the sloping hills are long dead. Out of all the territories, this territory has the most interaction with Twolegs. From a fully functional farm to remnants of past farming attempts, these cats are no strangers to the ways of these strange creatures. The main prey here are rabbits, pheasants, and very rarely, hawks. The main predators that can be found here are coyotes, badgers, and the occasional fox or large bird of prey. The cats that live here are wiry and typically brown-colored, to blend in with their territory.

DAILY LIFE

Having no tree cover, ValleyClan members are typically early birds: they get up at the crack of dawn! These cats typically use phrases that associate with the farm close by; examples of phrases include "soft as a sheep's pelt," "cow dung," and "A rooster's flight away." ValleyClan members have a slight advantage to running then other Clans, due to their wiry builds: they are built for speed. As a result, kits love to play tag and chase one another for games; this love of running continues into warriorhood. Warriors often challenge each other to races for fun, though these competitions can get heated easily for bragging rights. As the competition gets more serious, it's not uncommon to barter prey, and even morning patrol shifts.

SPECIALTY RANKS

Following the invasion of the Pack in ValleyClan’s territory, the new leader, Lilystar, and her deputy instated two new ranks in an effort to keep the fragile Clan sage from future threats. These ranks are the Guardian and the Sentinel. The Guardians act as ValleyClan’s first line of defense, and are set to patrol the perimeter closest to camp. Cats who decide to step into this position must be adept in all sorts of fighting styles. The Sentinels are regarded as the eyes and ears of ValleyClan. They patrol the outskirts of ValleyClan’s territory and report signs of oncoming danger to the Guardians. Sentinels are expected to be quick, prioritising speed over strength in order to be a carrier of information. A cat can begin training underneath the Guardians and Sentinels after completing their Warrior’s training. 


Tags :
6 months ago
WoodClan's Camp - Rise Of The Clans

WoodClan's Camp - Rise of the Clans

Location

In the thick, tight pine forest WoodClan calls home, there is a single, large clearing that serves as WoodClan's camp. On either side, large thick bushes serve as both dens and the camp's walls. At the end of the clearing, a large, long dead oak serves as the Leader's Den. Sometimes for fun, or to take a nap, warriors of WoodClan will shelter in the large, gnarled branches of the dead oak. Because this is the only place the forest opens up, this is the one part of the territory where sunlight can directly touch the grass underpaw. Because this is the one clearing, it's virtually impossible to locate this camp to complete strangers of this forest.

Dens

Giant, thick bushes serve as the dens for WoodClan. While not pitch dark like the burrows of RockClan, the thick leaves and tangling branches of the bushes make these dens very, very dark overall. Cats must be careful not to trip over the large, thick roots: if a warrior's not careful, they're easy to trip over. Rarely, there are nooks and bends in the bushes that make the perfect lofted nests, for the very particular.

Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3


Tags :