A Song Of Ice And Fire - Tumblr Posts

9 months ago

After blood and cheese I was wondering about Maelor. He is not born yet so Aegon is now without an heir. Would Helaena be forced to give Aegon a new heir? Is that how Maelor would be born ?


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1 year ago

Game of Thrones, Diplomacy (board game) Feudalism Variant

Summary: This is an Idea for a Diplomacy board game variant with teams of semi independent vassals "controlled" by (but more like working with) their overlords. This is based on a song of ice and fire books and map and introducing feudal mechanics.

An approximation of Starting Locations:

Game Of Thrones, Diplomacy (board Game) Feudalism Variant

Source: https://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/Diplomacy

Here's a brief summary of Diplomacy's rules and some quick resources to understand the game if you don't know the game but still care to read this post:

https://en.wikibooks.org/wiki/Diplomacy/Rules

https://www.youtube.com/watch

https://www.youtube.com/watch

I had an idea for a variant of Diplomacy (though I confess to barely having played, and mostly consumed Diplomacy content) based on the feudal system of GRRM’s A Song of Ice and Fire.

The variant would use a map of Westeros (and possibly a few Free cities, Braavos, Tyrosh, Pentos, even a Triarchy player if doing a Dance of Dragons game). The variant would have to have key changes from actual Diplomacy rules. Because the foundational idea for this variant is that each team's three starting supply centres are controlled by independent Lords/Ladies.

So for example The North is ruled by House Stark in Winterfell (supply center) but House Bolton and Manderly are on Stark's team and control one supply center each (the Dreadfort & White Harbour respectively). This allows for similar complex feudal dynamics like those that appear in ASOIAF. Ex. Vassals could betray their Overlords and join another team, ignore their overlord, destroy other vassals in feuds, threaten their Overlord if they are stronger and become overlord themselves by vassalizing the previous overlord or destroying them.

I can imagine win conditions being 1. Overlord Victory: complete domination of majority of supply centers (unlikely), 2. Great Council Victory: Winning the fealty of enough players that supply points become a majority (Team win), 3. Age of Heroes Victory: splitting Westeros into independent Kingdoms by agreement so no one has a supply center majority (Multi Team Draw).

Available Houses (Overlords in bold)

The North

Stark of Winterfell

Bolton of the Dreadfort

Manderly of White Harbour

Westerlands

Lannister of Casterly Rock

Marbrand of Ashmark

Brax of Hornvale

Riverlands

Tully of Riverrun

Bracken or Blackwood

Frey of the Twins

Vale

Arryn of the Eyrie

Royce of Runestone

Corbray of Heart's Home

Crown/Stormlands

Targaryen of King's Landing/Dragonstone

Velaryon of Driftmark

Baratheon of Storm's End

Reach

Tyrell of Highgarden

Hightower of the Hightower

Rowan? Peake? Tarly?

Dorne

Martell of Sunspear

Yronwood of Yronwood

Dayne of Starfall

Iron Islands

Greyjoy of Pyke

Harlaw of Ten Towers

Goodbrother of Hammerhorn

The Crownlands and Stormlands are combined because Targaryen, Baratheon, and Velaryon are all Valyrian houses; + the Baratheon Stormlands act more of a source of soldiers than an independent region (in my opinion). This setup limits the # of players while also allowing for different eras of play. (Pre Robert's Rebellion it's Targaryen, Baratheon, and Velaryon and post Robert's rebellion it's Baratheon of Storm's End, Baratheon of King's Landing and Baratheon of Dragonstone (hail to the true King Stannis!)). You can still do Baratheon civil war though! Switching around Loyalties, the Reach becomes loyal to Storm's End, The Westerlands loyal to King's Landing and Dragonstone all alone or with some other loyalty.

Houses can be changed for different eras:

Pre conquest: Teagues instead of Tully's or house Hoare of the Iron islands controls the riverlands and house Gardener replaces Tyrell.

If before the Rains of Castamere House Reyne replaces Brax or Marbrand.

Geography/Gameboard (Reference Map Below)

Regions:

The South riverlands & northern reach (middle of the south) would be at the start a big uncontrolled area. (especially Harrenhal but also Maidenpool, Duskendale, Bitterbridge.)

The River Fever would act as a canal & connect the Bite and Saltspear

Mountains of the Moon are impassable terrain except for the high road. (still vulnerable to naval invasion)

Game Of Thrones, Diplomacy (board Game) Feudalism Variant

ADWD Westeros Map (North left) (South right) Source: https://atlasoficeandfireblog.wordpress.com/2016/02/23/the-maps-of-a-song-of-ice-and-fire-a-dance-with-dragons/

List of possible supply centres/regions

Starting centres:

King’s Landing

Dragonstone/Driftmark

Storm’s End

Highgarden

Oldtown

Starpike

Sunspear

Starfall

Yronwood

Lannisport/Casterly Rock

Golden Tooth/Castamere

Pyke

Harlaw

Riverrun

The Twins

Raventree Hall/Stone Hedge

The Eyrie/Gates of the Moon/Bloody gate

Heart’s Home

Runestone/Gulltown

Winterfell

White Harbour

The Dreadfort

Open centers or spaces: Karhold

Barrowtown/Torrhen’s Square

Harrenhal

Maidenpool

Duskendale

Nightsong

Bitterbridge

Goldengrove

Griffin’s Roost

Stonehelm

Seagard

The Arbor

Braavos

Pentos

Lys

Myr

Tyrosh

Some Atheistic suggestions for flaunting power (If you don't care skip to Other Mechanics section).

Power in Westeros isn't that of a nation state but a Family so to adopt those same trappings of power instead of playing a country you are playing a house/character of that house.

Titles: a player can take or make up different titles based on what they are doing or their goals, a fun way to try and bribe someone might be offer a fancy title (typically with lands or responsabilites):

Independent Kingdom title examples

King/Queen in the North

Iron King/Queen (Iron Islands)

Prince/Princess of Dorne

Queen/King of the Rock (Westerlands) (If not in control of Casterly rock take the title King/Queen of the Westerlands)

Queen/King of the Rivers (Riverlands)

King/Queen of the Vale

King/Queen of the Mander

Storm Queen/King

Great Houses Vassal Titles examples

Lord/Lady Paramount of (insert Region)

Warden of (west, north, east, south)

Smaller vassals making a bid for independence might use their royal titles

King/Queen of the Torrentine (Dayne)

Red Queen/King (Bolton)

If making a bid for the Iron Throne and rule of all Westeros you could offer someone the title of Hand or a position on your small council.

For other title ideas see the ASOIAF wiki:

https://awoiaf.westeros.org/index.php/Category:Titles

https://awoiaf.westeros.org/index.php/Kingship#Known_Titles

If a "character" doesn't fall into the gender binary of those titles there are many gender non conforming characters in ASOIAF so following from their example a player can: Make a new title, say their character defies gender norms while using the same title ex. Loreon V Lannister "Queen Lorea", use both etc. It's the player's prerogative.

House Trappings

Messages are sealed or marked with the sigil of that house.

Players' are given their house names. Ex Percy who is playing house becomes Lady/Lord Percy Other players can use this in negotiation. Being respectful by adding the titles or being rude by omitting them. To even go further an enemy can refer to a player solely as Bracken (a house name) or an insult like Wolf Idiot to a Stark player.), A player can also address someone by their old title to offend them if they've taken a new shiner title or to gain favour if the other player's lost that title.

I can also imagine renaming some stuff

Treaties = Oaths

Supply Centers = Castles

Messages = Ravens

When an Overlord and vassals talk together = War Council

When Multiple Overlords & Vassals talk = Great Council

Loyalty = Fealty

TIME KEEPING

I would assume the two most desirable starting dates for ASOIAF diplomacy are 298 AC right before the events of A Game of Thrones and 282 AC before Robert's Rebellion. Other starting dates could be Aegon's Conquest in 0 AC or the Dance of the Dragons in 129 AC.

In regular Diplomacy a year is split into two seasons. This does not work because seasons in ASOIAF are longer than years. Therefore turns needs must be divided using different terminology, I would propose Six Moons (months in asoiaf), or early (insert year) and late (insert year).

OTHER POSSIBLE MECHANICS

ASOIAF is a story that examines numerous themes and so maybe certain mechanics can be introduced to reflect this diversity of actions.

Supply points can be gifted to vassals. Promising supply points can be a way to flip an enemy vassal.

Independent armies and rogue lords/ladies (Beric Dondarrion). If someone's last castle is taken but their army remains intact, instead of eliminating that player they could be allowed to fight on, through original diplomacy rules by taking a new supply center, or by new rules convincing another lord or their overlord to give them a new castle before their elimination (Ex. offering to stab their overlord in the back for being given a supply center by an enemy lord) or by respecing how to kill armies so they can exist independent of supply centers that way there could be rogue lords/ladies like Beric Dondarrion or (SPOILER) like how Robb Stark is able to fight even when Winterfell was lost (possibly not the best example since Robb had other castles at this point).

Independent armies might allow for a Golden Company or Blackfyre player. (or Maybe they just control Tyrosh).

Marriages. A strong part of ASOIAF is marriage. Maybe two players can unite their cause through marrying each other forming a marriage pact. This could combine their personal armies (meaning they are now permanent teammates) Or if that's too limiting on each other maybe they both get full vision of each other's messages (after all, living in the same castle).

Valyrian steel swords. I guess a player could claim to have one of these

Gay Alliances- Maybe only the Dornish can have official same-sex marriage style alliances (I know there isn't gay marriage in the books) while the rest of Westeros limits its alliance options. Maybe everyone can do whatever when it comes to marriages... if you really wanna be true to the series maybe you're marrying off random cousins who read the other player's mail.

Sexism- I don't think is a great board game mechanic or thing but its a theme of the story.

Magic- I think this might add unnecessary complications. Ice zombies or red witches are cool but I have no idea how they'd be implemented. (Maybe a 3 vs 1 style game where one player commands undead ice hordes and a team of others command separate armies (that don't respawn like in War of the Ring LOTR strategy board game)).

Weather. In ASOIAF weather is wonky and affected lots in medieval society and the books. Or maybe it can be shuffled aside in the same way Diplomacy shuffles aside weather. After all Diplomacy is focused on scheming relationships not so much army management.

Siege warfare (castles), GRRM tends to downplay siege warfare so it's something that could be waved away like in Diplomacy. Maybe Chevauchée just works really well.

Creatures (Dragons, Krakens, Direwolves) Air and sea and land monsters. Maybe Dragons can give attacking support anywhere on the map (no adjacency) or smth.

Assassination... It's a thing in ASOIAF but I don't see how it could influence a game where individual players can't be killed unless their supply centers are destroyed and armies annihilated.

Money? Probably not since once again Diplomacy is focused on scheming relationships not so much financial management.

Religion. Maybe an effect on who you can marry, maybe not. Likely irrelevant other than for aesthetics.

I have also cut out the Night's watch and the Wildlings. I'm not sure how to add them and I don't think they should be added, what would they even do? The Night's Watch is supposed to take no part in Westerosi wars (I know they could do otherwise but still) and the Wildlings are mostly always decentralized. It would add too many more players I think.

Other than all that I'd Imagine Army units become re-skinned into Knights and Fleets stay as Fleets or Ships.

Solutions I can think of:

To solve the issue of players dying too quickly early on by losing their castle (If indeed that is how elimination will work) supply centers can be augmented so each player can easily get one at the beginning of the game.

In classic diplomacy there are 7 players, 34 Supply centers, 56 land tiles and 19 sea tiles. In this variant I know there will be 8 teams, but other than that have no idea. Maybe if I matched the original ratios of supply centers it would be around 24 starting controlled, out of 37 supply centers (this is assuming that only 8 regions of Westeros with three supply centers are players not including Free cities).

The whole point of this big post is that I have a small idea. But I am not a board game freak or good mathematician. My question then is: does this idea hold any water mechanically? Instead of expanding the map like in other mass diplomacy games it splits up the map. It would require a lot of players (22-24ish) I know there are some big diplomacy variants but this player requirement would make this variant tough to test. From what I have found this idea is similar to chaos diplomacy or in regards to having single control point nations like with minor powers in the Diplomacy Versailles variant. I know there are ASOIAF diplomacy variants but I wanted something that reflects the feudal nature of Westeros. I'd like people's feedback who know better about Game Design or Game theory on how to design something like this but better thought out in terms of maths and adjacency of regions with map design. Or you can tell me you like it or hate it. I'd love some thoughts.

I also posted this here on reddit: https://www.reddit.com/r/diplomacy/comments/195zhm2/diplomacy_board_game_variant_idea_adding/


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1 year ago

I would like to pontificate on the locations of Robert Baratheon’s unknown bastard children.

Here’s the ones we know about

Mya Stone, born in the Vale Robert’s first bastard child, all others probably come after her. Born in 279 AC or 280 AC.

Bella, born or conceived in Stony Sept when Robert was running from Jon Connington. Born 283 AC.

Gendry, born at King’s Landing, 284 AC

Edric Storm, born 287 AC raised at Storm’s End with Renly.

Unknown Twins, fathered by Robert on an unknown serving woman at Casterly Rock.

Barra, a daughter born at Chataya’s brothel, in 298 AC.

Now according to Maggy’s prophecy Robert has nine other children. The known children all correspond to places that we as reader’s know Robert has been. Id like to guess at where his other bastards might be based on what information we have as readers (This is just circumstantial evidence I know but an interesting thought exercise).

Possibly locations of Bastard children.

Harrenhal, Robert was there for the largest tourney in living memory. Possibly left a child there.

Riverrun, Robert attending the wedding there during his Rebellion. Based off his having kids at Stannis’ wedding there might be one there.

Greenstone, when Robert visited Estermont as king he bedded an unnamed cousin. It’s possible for her to have had a child but also not since as nobility her potential child would most likely have had to have been acknowledged Robert.

These are just some speculated locations though. It’s possible he’s got bastards in locations from the Wall to Sunspear.


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1 year ago

What Was Stannis' Plan for the Blackwater?

I’ve been thinking on what the point of the Battle of the Blackwater (henceforth BotB) was strategically for Stannis. And I'd argue it was to gain the Reach to his side.

I will not argue the BotB was not a huge series of fuckups on Stannis’ part. Even so there was a point. Winning that battle was possible and a reasonable goal. I think, in Stannis thinking, the problem would have been the aftermath. He'd be stuck with a wounded army, an at least partially damaged fleet and an entire city to feed. Somehow this was a desirable goal. In my opinion the victory is what makes that battle desirable because the battle wasn't just to take the capital (although that's very important) but to gain the capital to get the Reach to join him. I think the cart before the horse analogy works here.

As Rhaenyra I, Daemon Blackfyre, Robb Stark and Robert Baratheon prove, winning battles brings allies because they see your strength. The blackwater would have been Stannis' Whispering Woods or Summerhal, like how Rhaenyra capturing KL gave her legitimacy.

It's same reason as fighting the ironborn in the north gives him allies in ADWD. In westeros winning proves strength. In ACOK the Stormlords and Reacherlords he gets from Renly's death were all he was gonna get at that point. He needs more men to win the entire kingdom, and the Vale won't fight but the Reach might. With Tywin distracted by Robb Stark at Harrenhal. Stannis knows Tywin could come down from Harrenhal to defend KL and he knows that the Tyrell forces are sitting at Bitterbridge in a leadership crisis. It was is the perfect time to strike while KL was undefended and win an *almost certain* battle to prove himself. When I say almost certain remember BotB is 20,000 of Stannis' trained soldiers against mostly a few thousand gold cloaks and a small (in comparison) number of knights.

By taking KL Stannis eliminates his rival claimant (Joffrey) and proves he should be followed as a victorious king. Specifically to the Tyrells who have the sheer military numbers to win the war as well as food supplies for KL. If the Stannis won faster the battle might've solved all of the problems it would cause. Namely supplying a city and military casualties.


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9 months ago

The Death of Haegon

While reading The Blacks and the Reds analysis on towerofthehand I read the line that

The Death Of Haegon

I think this is a poor comparison. The death of Haegon Blackfyre was one death not a massacre and after he surrendered. Thus I think his death was similar to (AGOT spoilers) the surprise execution of Ned Stark in AGOT, a shocking singular death which drove his relatives need for revenge in the same way Robb was motivated to make war by his father's death.


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9 months ago

Map of Armies and Fleets post Red Wedding

Map Of Armies And Fleets Post Red Wedding

I've used house Thenn to mark the Wildlings led by Mance Rayder. I've marked Stannis' post Blackwater garrisons and Brynden Tully at Riverrun but no others.


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9 months ago

The King in the North

The King In The North

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2 years ago
LYANNA STARK APPRECIATION WEEK: Day 6 Jon Snow
LYANNA STARK APPRECIATION WEEK: Day 6 Jon Snow
LYANNA STARK APPRECIATION WEEK: Day 6 Jon Snow
LYANNA STARK APPRECIATION WEEK: Day 6 Jon Snow

LYANNA STARK APPRECIATION WEEK: Day 6 → Jon Snow

The mare whickered softly as Jon Snow tightened the cinch. “Easy, sweet lady,” he said in a soft voice, quieting her with a touch.


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2 years ago
Lady Betha Became Known As Black Betha For Her Dark Eyes And Raven Hair.When Wed In 220 AC, The Bride
Lady Betha Became Known As Black Betha For Her Dark Eyes And Raven Hair.When Wed In 220 AC, The Bride
Lady Betha Became Known As Black Betha For Her Dark Eyes And Raven Hair.When Wed In 220 AC, The Bride
Lady Betha Became Known As Black Betha For Her Dark Eyes And Raven Hair.When Wed In 220 AC, The Bride
Lady Betha Became Known As Black Betha For Her Dark Eyes And Raven Hair.When Wed In 220 AC, The Bride
Lady Betha Became Known As Black Betha For Her Dark Eyes And Raven Hair.When Wed In 220 AC, The Bride
Lady Betha Became Known As Black Betha For Her Dark Eyes And Raven Hair.When Wed In 220 AC, The Bride
Lady Betha Became Known As Black Betha For Her Dark Eyes And Raven Hair.When Wed In 220 AC, The Bride

Lady Betha became known as Black Betha for her dark eyes and raven hair. When wed in 220 AC, the bride was nineteen and Aegon twenty, so far down the line of succession that the match provoked no opposition. Betha Blackwood’s children proved to be as stubborn as their mother, and like their father, chose to follow their hearts when choosing mates.

favorite pre-series ladies: betha blackwood


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1 year ago

KOALAK.

a khal drogo fanfiction

KOALAK.

WARNINGS: mature content, sexual content, death and gore

Koalak meaning •/ƙõãłak

a person who seeks to cure diseases or heal injuries by means other than conventional medical treatment.

Since birth Adira was known to be a healer. The maester had shaken his head thinking the lady of the keep was not going to make it out of the birthing bed. Her tearing was too great but then the glowing started. And once it faded away to reveal a fine scar, they all knew.

The new babe was special.

All her young life, Adira only wished to help others with her gift, but she was always locked away by her father until one day she received a raven from the most unlikely people. A Dothraki khalassar.

This is an ongoing fanfiction.

Koalak is a khal drogo fanfiction that i am also writing and it will not follow the books so do not come for my head because i mentioned something that is not in the books..

Also, English isn't my first language but i do speak it fluently. Writing helps me a lot with perfecting my spelling.

Thank you for understanding.

You can also find this on the orange W app


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8 months ago
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𝐡𝐞𝐥𝐚𝐞𝐧𝐚 𝐭𝐚𝐫𝐠𝐚𝐫𝐲𝐞𝐧 (𝟏𝟎𝟗 𝐚𝐜 -𝟏𝟑𝟎 𝐚𝐜)

study of insects by jan van kessel the elder (1660) / free - florence + the machine / young mother and child by james john hill (1868) / lotus-eater definition and transcription via wordsnquotes / autumn sonata (1978) dir. ingmar bergman / the veiled woman by lucien-victor guirand de scévola (1901, inspo) / letter from an unknown woman by stefan zweig (1922) / care by talbot hughes (1898) / king stakh's wild hunt by uladzimir karatkievich (1964) / golden yarn by edward okuń


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7 months ago
How Romantic It Must Be To Be Imprisoned In A Castle And Made To Squeeze Out Heirs (1x04)
How Romantic It Must Be To Be Imprisoned In A Castle And Made To Squeeze Out Heirs (1x04)
How Romantic It Must Be To Be Imprisoned In A Castle And Made To Squeeze Out Heirs (1x04)
How Romantic It Must Be To Be Imprisoned In A Castle And Made To Squeeze Out Heirs (1x04)
How Romantic It Must Be To Be Imprisoned In A Castle And Made To Squeeze Out Heirs (1x04)
How Romantic It Must Be To Be Imprisoned In A Castle And Made To Squeeze Out Heirs (1x04)
How Romantic It Must Be To Be Imprisoned In A Castle And Made To Squeeze Out Heirs (1x04)
How Romantic It Must Be To Be Imprisoned In A Castle And Made To Squeeze Out Heirs (1x04)
How Romantic It Must Be To Be Imprisoned In A Castle And Made To Squeeze Out Heirs (1x04)
How Romantic It Must Be To Be Imprisoned In A Castle And Made To Squeeze Out Heirs (1x04)

‘‘how romantic it must be to be imprisoned in a castle and made to squeeze out heirs’’ (1x04)

til death do us part by edmund blair leighton (1878, detail) / zella day - jerome / susanna and the elders by bernardino luini (c. 1521-1525, detail) / halsey - the tradition (inspo) / the french lieutenant’s woman by john fowles (1969) / lear and cordelia by ford madox brown (c.1849-1854, detail) / the penitent magdalen by unknown follower of giacinto brandi (c.1623-1691, detail) / death and the maiden by hans schwarz (c.1520) / fire and blood by george r.r. martin / ganymede by jericho brown


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5 months ago

me: i want to see the the tv show about the conquest for the plot

the plot:

Me: I Want To See The The Tv Show About The Conquest For The Plot

art credit: @chillyravenart


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