Elemental - Tumblr Posts
š±š±Earth Magicš±š±

To Lose Troubles: šæ
Take a handful of earth and gaze into it.
Pour into it all your problems.
Outline in minute detail all of those problems plaguing you.
Once finished, throw the dirt behind you and walk away, not looking back.
Earth Charms:šš»
Firmly tie up in a small green square of cloth some fresh, rich soil.
Carry this with you if you have troubles with stability, security, and self-control; if you are apt to let your emotions rule your life or if you are constantly angry or nervous.
Earth Scrying:šµļøšµļø
Fill a small flat vessel at least 7 inches in diameter with earth.
Sir relaxed and gaze into the soil.
You will eventually notice the symbols staring uo from the earth.
Earth Protection Bottle: š¼š³
Pour fresh, clean soil into a bottle.
Fill it to the top and close it.
Place the bottle near an entrance, preferably a window, to guard against evil entering into your house.
Types of Water š§
~ Sea Water: Mostly used in healing and cleansing rituals. Also, sea water can be used to cleanse crystals (but be careful, some crystals/stones arenāt for sea water).
~ Storm Water: Spells and rituals that associate with emotional strength, change, and force. It also helps with cures, as well.
~ Snow Water: Spells and rituals tha focus on purity, ending and change, also for slow working spells.
~ River Water: Spells and rituals that deal with moving on, focusing, breaking through rough paths, and warding. Great for powering!
~ Rain Water: Has many, many, many purposes, but especially great for growth and rebirth spells. Also great for gaining power.
~ Dew Water: I recommend this for love and fertility spells, as well as delicate magic. Also great for fae work.

Rain divinationš§
Yes, I made this page ages ago, but thereās still a few pages I havenāt posted and I might as well post something rather than neglect my tumblr. But, Iāve always connected really well with the rain, so I decided to write some notes on rain divination, which is both really calming and insightful. Rain is one of the most soothing natural events in nature, and I love being inside when it rains. Outside is a different story, but inside I just love to watch the rain fall and listen to it hitting the window and coating the grass. It helps me fall asleep too!
Source: Rain Divination @orriculum on Tumblr, Iāve reblogged this post previously but I have no idea how to link it to the actual post Iām doing. Just so Iām crediting the previous creator. šš§
Elemental Correspondences

This post will consist of elemental associations from modern beliefs, as well as older metaphysical and alchemical ones. Not all of these will be consistent to all Neopagans or Wiccans of course, given that different people from different places and cultures may have different associations.
Note: An Athame is a ritual dagger.
Air
Latin Word: Ventus
Direction: East
Color: Yellow
State of Matter: Gas
Season: Spring
Solar Midpoint: Spring Equinox
Time: Dawn
Weather: Windy
Attribute: Intellectual
Four Humours: Blood
Four Temperaments: Sanguine
Characteristics: Hot and Wet
Altar Tool: Wand (Sometimes Athame)
Tarot Suit: Wands or Rods (Sometimes Swords)
Alchemical Elementals: Sylphs
Fire
Latin Word: Ignis
Direction: South
Color: Red
State of Matter: Plasma
Season: Summer
Solar Midpoint: Summer Solstice
Time: Midday
Weather: Hot
Attribute: Spiritual
Four Humours: Yellow Bile
Four Temperaments: Choleric
Characteristics: Hot and Dry
Altar Tool: Athame (Sometimes Wand)
Tarot Suit: Swords (Sometimes Wands or Rods)
Alchemical Elementals: Salamanders
Water
Latin Word: Aqua
Direction: West
Color: Blue
State of Matter: Liquid
Season: Autumn
Solar Midpoint: Autumn Equinox
Time: Dusk
Weather: Rainy
Attribute: Emotional
Four Humours: Phlegm
Four Temperaments: Phlegmatic
Characteristics: Cold and Wet
Altar Tool: Chalice
Tarot Suit: Cups
Alchemical Elementals: Undines
Earth
Latin Word: Terra
Direction: North
Color: Green
State of Matter: Solid
Season: Winter
Solar Midpoint: Winter Solstice
Time: Midnight
Weather: Cold
Attribute: Physical
Four Humours: Black Bile
Four Temperaments: Melancholic
Characteristics: Cold and Dry
Altar Tool: Mortar and Pestle
Tarot Suit: Pentacles or Coins
Alchemical Elementals: Gnomes
Alchemical Glyphs

~Victoria
āØāļø Air in Magick āļøāØ

It does not matter that we cannot see air physically - it is active, powerful, and, obviously, crucial to survival. In terms of magick, the element of air encourages newness, freedom, and visualization. Air is inspiring and imaginative, and all that must be done to connect with this element is take a deep breath - feel the freshness of air filling your lungs. Go outside and feel the gentle breeze against your face. Let these things remind you just how good it feels to be alive.
ā” Air in MagickĀ ā”
Here is a mini guide to the use of air and its correspondences in witchcraft practices!
GODDESSES:Ā Urania,Ā Aradia, Nuit, Cardea.
GODS: Enlil, Shu, Thoth, Mercurym.
DIRECTION: East.
COLOR: Yellow.
USAGE IN RITUALS: Freedom, knowledge, travelling, studying, wind magick, concentration
SENSE:Ā Smelling and hearing.
HERBS:Ā Leaves, dill, flowers in general.
STONES: Transparent and/or light minerals // crystals. (Mica, pumice, etc).
MAGICK TOOLS/OBJECTS: Feathers, wands, chimes.
ā” The Air Signs ā”
The air signs - Gemini, Libra, and Aquarius - are theĀ āsmart thinkersā of the bunch; the ones who are best at handling abstract reasoning, are naturally clever, and are skilled at being overall perceptive. They will handle issues with rationality, looking at all sides of the equationā¦ Balance is important to the air signs, just as important as helpingĀ to make situations better. However, just as with the wind, the air signs can blow hot or cold - when off balance, air signs have a hard time coming back to full mind-body, usually focusing heavily on just one or the other (this is why meditation can be so beneficial for these signs). However, generally speaking, air signs are witty and full of thoughts, weaving through ideas as quickly as wind rustles the leaves of a tree.Ā
Found Family. Nimona wanted a friend, found a boss, and ended up with a dad.

Even though this movie didn't win the Oscar's, it's definitely still one of the best animated movies of all time (this is not my opinion this is a fact). The reason I love this movie so much is because it has paved the way for animated movies to come, for them to have more positive queer representation in kids media.
This movie deserves more recognition than it currently has. Thank you team Nimona for making one of my favourite movies of all time.

#witch #witchesofinstagram #witchcraft #witchyvibes #witchythings #shadowwork #shadowworker #shadowworks #shadowworkers #meditation #eclecticwitch #eclecticwitchcraft #eclecticwitchesofinstagram #eclecticwitches #tradition #new #elemental #elementals #elementalmagic #elementalwitch #cosmic #cosmicconsciousness #cosmicenergy #cosmicwitch #cosmicwitchcraft #cosmicwitches #cosmicwitchery #astro #astrology #hereditary https://www.instagram.com/p/CCCK4KYpXW_/?igshid=1lhr5yze8chck
not ace, but I loved the fuck out of that movie




Do you think the science side of tumblr could explain why we asexuals are fawning over an animated romantic comedy?

Drew this a little while back
Who would've thought we'd all be simping for water and fire....
Bet:
1. Tsuyu Asui (MHA)
2. Gwen Stacy (ITSV/ATSV)
3. Flynn ____ (I donāt know her last name š(JATP))
4. Octavia (HB)
5. Anxiety (Inside Out)
6. April OāNeil (strictly AND I MEAN STRICTLY the ROTTMNT and Mutant Mayhem April)
7. Mina Ashido (MHA again. Sue me)
8. Annabeth Chase (Percy Jackson (I really really like Leah Jeffries as her in the new show. Sheās so witty and cool))
9. America Chavez (Doctor Strange: Multiverse of Madness)
10. Anne Wheeler (The Greatest Showman (tbh literally any character Zendaya plays. Sheās amazing))
See? Iām so good at this! I didnāt break the rules at ALLā¦ā¦
(11. Reggie (Julie and the Phantoms (This QUEEN ā¤ļø))
12. Grover (Percy Jackson, but only the show. Aryan as Grover is the definition of baby gurl.)
13. Hermes (Lore Olympus. (Hear me out. He is a girls girl.))
14. Peter Parker (Spider-Man, specifically Tom Holland Spider-Man but Iām not going to limit it.)
15. Wade (Elemental. Yes. Just yes.))
Name ten female characters you like, you get zapped if it's jsut a male character you call a babygirl or other feminine nicknames because I can't see people calling Lestat coquette again
I love wind! Any time a fantasy media uses wind magic i flip my lid in excitement! But they should use it better. A list of ways to use wind magic:
Flattening wind to make a platform of breezes to float on
Making gentle breezes to play with your lovers hair on a sunny day
Forming a tornado that attracts rain clouds and destroys your enemies
Changing weather by blowing clouds to and fro. Also taking breezes from south or north to change temperature
Flying by wrapping yourself in wind and moving the wind
Sending messages on paper airplanes
Wind wizards with wind turbines to produce electricity
Blowing sound waves closer to your ear to eavesdrop/ interpreting the vibrations in the air to eavesdrop
MANIPULATING THE DUST/particles in the air to form things out of ānothingā
Blind people being able to āseeā through echolocation sort of like toph but air bender version
Bringing the scent of dinner closer/ sending the scent outside to attract people to your restaurant
Playing with leaves/bubbles so children can feel like faeries
Blowing one page at a time in a book/ closing someone elseās book to get their attention
Literally just using magic in daily life cause you were born with it and can just use it

Another well deserved victory of our dear Miyazaki! Thank you for your masterpiece!š
Fundamentals of Magi Artes and Magic
In Cryas Chronicles (and to an extent Cryas Darkstalkers), magic has been a phenomenon that has prevailed for many eons in countless civilizations across the realms of the universe. Many cultures have described, observed, documented, and spread their own understanding of this peculiar ability that many lifeforms have been able to perform. In the purest understanding, magic is the ability for one to manipulate many forms of energy and the forces in the universe to heed their commands. Some cultures saw this as this work of supernatural forces beyond their understanding while others came to see these abilities with a rational, open mind worth time to study and truly understand. As the eons marched on and people discovered different forms of magic, 'disciplines' or 'elementals' of these artes were understood. While they go by different names, for the sake of you dear reader, here they are in a way you can understand: Fire, Ice, Water, Terra, Lightning, Wind, Dark, Light, Ethereal, Aura, and Astral.
One might be curious as to what these disciplines are. Fortunately, what they are and how they work will be presented
Fire and Ice share the same form of energy that is used to cast these artes: Heat energy. Where the difference lies is how the heat is manipulated. Performing fire artes has the user concentrate heat in whatever manner is desired. Ice meanwhile has the caster move heat away rapidly from an area at a need volume for the desired effect. Many forms of fire artes do take on the look of flames in various shapes and size, but the key feature is being able to concentrate that heat properly. Commonly, ice artes involve freezing particles of vapor and air to create ice crystal of various shapes and size for the need effect, though sometimes just the lack of heat to a certain degree can be more than enough. To a degree, both disciplines are intertwined enough to where some manipulators of heat will learn artes from both elementals.
Water, Terra, and Wind all use the force of gravity in order for the needed artes to be performed. At its basics, these artes require the user to both understand how to manipulate gravity and then the property of the desired substance to then move for the wanted effect. The better their understanding of gravity manipulation, the larger quantity and speed at which the substance can be moved. Due to water, the land, and air being all around for users to use, that is how these elementals got their names despite using the same force. However, there is a big difference between moving liquid particles, solids, and gases around. Practicing this is key to use either water, terra, or wind elemental.
Lightning is an elemental that involves the manipulation of electrical energy. Via this discipline, casters can either cause bolts of the largest and fiercest lightning to the smallest sparks of electricity, or even manipulate magnetic fields for whatever use is wanted.
Dark elemental is a peculiar form of magic that involves the manipulation of energy to vibrate. In essence, the creation of sound waves. While sounds are a constant in the lives of those in the universe, the particular soundwaves crafted by dark magi artes tend to involve inducing emotional response from the victim. Sometimes it can be pleasant or sometimes it can instill dread. It is up to the caster to manipulate sound for what they want.
Light magic is the manipulation of electromagnetic radiation in order cast various artes. While light is something we all see and can perceive, manipulators of light can command the various wavelengths of this energy for many applications. From clusters to concentrated rays of energy, the possibilities are endless.
Ethereal and Aura are an interesting pair of elementals as they use exactly the same energy, and both involve using that energy in the same potential ways. However, where the difference lies is how both source their energy, of which is known as spiritual energy. Spiritual energy exists primarily in a 'soul'. A soul is an extremely condensed cluster of energy that has tightly bonded in a bizarre fashion. Due to this occurrence, the energy that combines into these clusters take on special properties. These properties can potentially allow for the phenomenon intelligent life has come to interpret as a 'conscious'. While this energy is forged in by this occurrence, it doesn't have to just exist in a soul. Should something force the bonds that hold a soul together to break, the spiritual energy can scatter. No longer in its cluster, in time the spiritual energy will eventually convert into other forms of energy. It can last longer if it can inhabit other lifeforms, but in time it will lose its properties and breakdown into other forms of energy. While both elementals are capable of making use of this scattered spiritual energy, the primary draw of their abilities is the ability to maneuver through the bonds of a soul and siphon fractions of the immense well of spiritual energy. The key difference is the soul used: Ethereal draws on using the soul's of others while aura draws from the user's own soul for power. The ethereal elemental can use as many souls as needed, but due to each soul bonding in different ways, their wells to draw from need to be understood before they can cast any ethereal artes. Because an aura caster's soul is innately familiar to them, it is significantly easier to draw from this well. However, improper handling of this flow of spiritual energy can potentially be fatal. Either elemental is capable of numerous feats due to the immense amount of energy but can be dangerous is not properly learned.
Astral elemental is regarded as the oldest discipline of magic. The name of the elemental draws inspiration from the thought that all energy from the dawn of time came into existence due to the birth of stars and the cosmos as a whole. Primordial, raw energy that flows everywhere. In time, this energy and the forces of the universe allowed for the realms that would come to be. When astral artes were figured out and understood better, this allowed others to find their way to other forms of manipulating the forces and energies that exist.
Making use of Magi Artes requires one to train themselves to understand the fundamentals of the chosen elemental's discipline of manipulation. Some are only capable of one elemental; others are capable of many forms. Some individuals are natural gifted to use magic, while others require hours upon hours of training to even begin at a basic level, if they are even capable of doing so. As time marched on, people found a desire to regard certain magi artes into what are known as 'tiers'. The idea is to give people a benchmark idea that artes of a higher tier have much better effects or power, but also require better stamina and skill to even use these magi artes. The tiers of Magi Artes as follow:
Tier 1 = Neophyte
Tier 2 = Intermediate
Tier 3 = Master
Tier 4 = Arcane
Tier 5 = Mystic
Tier 6 = Ultima
Magic Artes require knowledge of the arte, stamina, and the knowledge of the needed amount of energy or force required to manipulate. With practice and experience, casters can use artes of any tier more efficiently so long as they understand their limits and the risks with each elemental. Many magi artes do require the user to be still and focus in order to properly manipulate their elemental of choice, which can be risky depending on the urgency of the situation. With that in mind, some casters found a way around this with the use of Arte Reserves. Inducing a Magi Arte into an object, casters can instantly make use of Magi Artes in situations with practically no time wasted on incantations. However, Arte Reserves are limited and thus users must keep in mind how many are still in stock lest they find themselves in a dangerous situation.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Consider this a revision of this lore blog here:
I'd rather not completely delete this blog for the purpose of looking back on things and... well cause I don't feel like it. š
Watched Pixar's Elemental and it was super cute.
The story is pretty generic, but the relationship between Wade & Ember is sweet and carries quite a bit.
Also, genuinely surprised by the racism allegory in the film.
May or may not be the enigmatic owner of Sizeworx himself!
Don't mind me, just absorbing and growing from some unknown material that makes you into an absurd hunk. I grow from it, and give it. Freely. Often!

I just got back from watching Elementals and Transformers Rise of the Beasts, and I got to say both of them were good but could do with some improvements. Spoilers under the cut-
Elemental was absolutely gorgeous, the lighting and effects really sold the whole movie, the only thing I'd change about it is seeing more of Wade, we spent a lot of time with Ember but not much about him. Transformers rotb was also one I liked but would have changed a few things, I was actually surprised it was directed by Michael Bay when the credits rolled, but then again it made some things make sense. Optimus was a little too gun-hoe like he is in most Bay movies, Optimus Primal was more Optimus than Optimus himself, I think if they swapped the personalities around it would have been better. I'm surprised they made the bold move to get rid of Bee for the majority of the movie and make Mirage the young bot, and it worked! I loved Mirage, he was a great guardian to Noah and it was awesome to see him on screen. And Bee coming back with a whole sky bomb of badassery was golden, I also liked that they made reference to the Bumblebee movie, I hope we maybe see Charlie and Noah again at some point in this continuity. The maximals were a little disappointing, we didn't get to see their robot modes all that long, and we never saw Air Razors. I would have liked to have seen Cheetor and Mirage talk a little more, they seemed cool together. Overall? I'd like to see a sequel to Elemental, maybe Wade and Ember make a steam baby? Same for Transformers, I think it still had room to grow.

imagine being the only 6 in a room full of 10s